AFTER ACTION REPORT:
Being annoyed because I hadn't used my rift (and shiny new graphics card) all day, and mindful that I hadn't actually tested my ability to survive in a dedicated combat ship, I jumped into my Vulture, to resume a mission I'd accepted.
Having less than an hour before the mission expired, I was certain that I'd be interdicted, and a couple of hundred LS from the destination station, indeed I was.
Submitted to interdiction, being mindful of what Cynaqq told me about "you still need to follow the escape vector until you drop out", that's what I did, and I transitioned smoothly back into normal space. Select nearest target, it's an Imperial Courier. Pre 2.1, these ships were absolutely no threat to me, and the biggest pain in the ass about them to me was that their maneuverability meant that they took longer to kill than they should. That was pre 2.1 though.
Looked at the target details some more, pilot is a deadly npc.
I am not a deadly pilot. But I do have a Vulture with two frakking big beam lasers on it.
No time to think about running, in the time it took me to check who I was being harassed by, I've made my decision, put four pips into shields, and deployed my weapons. He realises the game's on, and starts firing. I deploy chaff, FA off, and spin nose down until I'm moving away from him, but facing him.
He's shooting at me and I'm kicking in the thrusters, figuring that most ships pitch and roll better than they yaw, I'm slipping round his side. Lasers start getting low on power, and since I'm about 45 degrees to his nose, I put four pips into weapons, and continue raking his shields.
He comes round and heads towards me, and as I put four pips into shields I have to use thrusters to avoid a head-on collision and the two ships pass each other belly to belly as he slips behind me.
I boost forwards, FA off, bring my nose to bear, start slipping sideways and launch chaff as I open fire again.
This whole scene was repeated over and over for about five minutes. His shields went down and I started biting into his hull. 20 seconds later, my shields went down too. The Vulture's maneuverability allowed me to rake him with laser fire, and recharge my shields on the run though, and they came back up after a short time.
So did his, but it wasn't long before they were down again. And then he started running.
I boosted after him, intent on finishing what he'd started, and practically turned his engines incandescent with laser fire. With 13% hull left, he jumped out. I was on 93% hull.
So, what did I think? Well, there was plenty of adrenaline. "I can afford to replace my Vulture" doesn't really enter your mind as yor arms are shaking and you're just concentrating on staying alive. The Rift was an absolute godsend, without it he would have passed out of my sight and I wouldn't have been able to see exactly where he was in relation to me.
Flight assist - was useful for getting the lasers on target while he was busy trying to ram me. Occasionally I did get the flight assist and the forwards/reverse thrust selector confuzzled, but since I was using both liberally at the time, I managed to get around it.
Pip Management - I don't know to what degree pips reinforce shields, but pip management was useful in allowing me to choose between punching and blocking. Back in the day, I used to put four pips to weapons and leave it there until I wanted to boost to the next target. Now things have changed.
The combat itself, I would describe as very hard. Very challenging. Much more challenging than any other fight I've had in ED. If a little Courier is able to fight like that, I will definitely need to be wary about picking my fights in future.
I wonder how much of the challenge came from the fact that the NPC was Deadly. Though I have to admit, I'm damned pleased with myself. Forcing a Deadly NPC to disengage with his hull on fire and his tail between his legs? Yeah I'm pleased with that. It was - and is - one hell of a challenge, and I can see how the AI would - will - continue to be a nightmare for all non-combat players until they get used to it or quit...
But in my Vulture at least, I'm surprised to be able to say that it is survivable. Just as I feel that the AI is going to be a nightmare for anyone not in a killing machine, I can see why the hardcore combat folks love it.
An interesting experience I think.