Engineers Like INTERSTATION NETWORK for Missions Rewards

Like Interstation Network for mission rewards.

  • Yes, i like it

    Votes: 93 83.0%
  • Nah, its useless.

    Votes: 19 17.0%

  • Total voters
    112
  • Poll closed .

palazo

Banned
INTERSTATION NETWORK

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Hello everyone.

A few weeks ago I'm just doing missions to see if I can get the materials I need.

Hopping from one station to station, finding specific that I need for an engineer.

Also, I think it's a good way to eliminate this change all the time between "solo", "private" and "open"

I would like to know.

You would like to find your mission for the material within a INTERSTATION NETWORK ?.
Maybe you should travel light a few years but the mission will be waiting for you, in another system.

How it works?

1) You go to the station.
2) You open the mission board.
3) See the missions of local factions but none has what you need.
4) You select INTERSTATION NETWORK
5) SEARCH BY "FACTION", "MATERIAL", "CARGO".
6) Select Material (Text Box appear write Mercury)
7) Waiting ... we are searching a mission for you ..... 3.2.1 (RNG or Another form)
8) Mission Found Dialog Appear
Station: Hyperborea
Distance: 186 ly
Faction: Hyperborea Bureau
Reward: 1 Mercury
Mission: bla bla bla ..... blblab Data Mission:

You accept this mission? Remember is far from your current location.

YES NO

9) YES !!!!!
Andoval Idea.
1) You go to the station.
2) You open the mission board.
3) See the missions of local factions but none has what you need.
4) You select INTERSTATION NETWORK
5) Search the mission accord the faction you have more reputation.
(+Rep, +lvl of materials, com,dat.)
6) Select Material (Text Box appear write Mercury)
7) Waiting ... we are searching if any have the item to pay you.
8) Item Found Dialog Appear

You accept this mission?

YES NO

9) YES !!!!!


I'd tie it to your reputation. Cordial will let you find common, friendly will help you find rare and allied will help you find very rare.

(Posting from another thread - seems like you had the same idea I had, just a week earlier than me)
* the type of station you are in (Industrial could offer Modular Terminals for instance, similar to what is happening now, Chemical Distilleries only form refineries, elements from Extraction, ...)
.

Another idea is you always find the material but the better your reputation with the faction will be easy and close the mission

Enjoy you journey to a new system and station do not know.
Find new factions.
Move the galaxy elite.
Explore and have fun getting what you need.

Gameplay game improves.

And it is!!! I feel good now.

Leave a comment, maybe you can improve that idea.

PD.

Are you not voted for the others ideas? do it.

3 ideas to save engeneers.
The Three Musketeers to save Engineers


Leave a comment in the post of detailed surface scanner to know your opinion and the post will not die, many of us want it a reallity on the game.
 
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I don't go to supermakets at all, I just tell them to deliver things I want to my place. So that is how it should be in the 33th century too, if I need anything I just order it and have it delivered to me in an instant. Everything else is a waste of time.

Oh wait, I play games to waste some spare time :S
 

palazo

Banned
I don't go to supermakets at all, I just tell them to deliver things I want to my place. So that is how it should be in the 33th century too, if I need anything I just order it and have it delivered to me in an instant. Everything else is a waste of time.

Oh wait, I play games to waste some spare time :S

lol haha maybe that's true maybe i go to remove that analogy of the supermarket.
 
Or what might be even easier is allowing the CMDR to choose their reward. If a mission gives commodities(4) as part of a reward, allow us to select what commodity we want.
It doesn't have to be an all inclusive list. Not every station/faction will carry everything, but at least there would be options. Could even make the list economy specific, so cmdr's would know which places to go to expect certain commodities.
 

palazo

Banned
Or what might be even easier is allowing the CMDR to choose their reward. If a mission gives commodities(4) as part of a reward, allow us to select what commodity we want.
It doesn't have to be an all inclusive list. Not every station/faction will carry everything, but at least there would be options. Could even make the list economy specific, so cmdr's would know which places to go to expect certain commodities.

Yes, that can also be a good way to carry it out.-

The idea of consulting for any mission at another station is so they can get some kind of RNG and make work easier for example.

You search in interstation network for:
Mercury

RNG (Distance) more or less according to the level of the element or comodity for.
In the case of mercury can give you a station to 300ly with a dificult mission.

RNG (Dificulty) can be a wing 3 kill Elite NPC for example.

They are just ideas nothing else.

Thanks for your comments i really apreciate it.
 
I think something like this would work though I'd tie it to your reputation. Cordial will let you find common, friendly will help you find rare and allied will help you find very rare.

Otherwise the whole common, rare, very rare becomes overly flat. Since it's searching a huge space it will find something somewhere every time.
 

palazo

Banned
I think something like this would work though I'd tie it to your reputation. Cordial will let you find common, friendly will help you find rare and allied will help you find very rare.

Otherwise the whole common, rare, very rare becomes overly flat. Since it's searching a huge space it will find something somewhere every time.

Excelent, nice idea im go to update the first post.
 
I think something like this would work though I'd tie it to your reputation. Cordial will let you find common, friendly will help you find rare and allied will help you find very rare.
I like this idea. it makes it worth having lots of allies. It also gives you a reason to go back to visit them occasionally, since these are the factions that will be offering the rarest materials.
 
All you're doing here is replacing INARA but providing a Mission for it but why take all the risks of distance whilst we presently have better ways to decide what distance is worth taking rather than "wait for the right Mission to popup". We simply require a no non-sense approach to Navigate to places we have the data for. We can BUY Market Data already and so it fits into that scheme naturally. We really should have all of INARA within the Game. No more extra RNG stuff that we have little in choices we can make ourselves. YES - We can BUY DATA we have not found for ourselves -It's the Lore!
 
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palazo

Banned
All you're doing here is replacing INARA but providing a Mission for it but why take all the risks of distance whilst we presently have better ways to decide what distance is worth taking rather than "wait for the right Mission to popup". We simply require a no non-sense approach to Navigate to places we have the data for. We can BUY Market Data already and so it fits into that scheme naturally. We really should have all of INARA within the Game. No more extra RNG stuff that we have little in choices we can make ourselves. YES - We can BUY DATA we have not found for ourselves -It's the Lore!

Its very difficult remove all RNG in the game.
That requires persistence and is too difficult to implement.

This idea aims to solve a problem without removing the lore of the game and trying not to get involved in complex aspects of development and touch the core of the game, I would love that did not exist RNG, but there is.

I think INARA dont tell you exactly where you can perform a mission, this does not happen.

Anyway, I think this idea could be attached to Lore game, simply adding a connection to history within the mission provided.

For example, the mission is granted by a faction that has a relationship with someone from another system.

I'm not very expert in the lore, I never read what the mission says only I do, my game is too functional. But in the future I wish it was not.

I do not know, are just ideas [smile]
 
My point is we already have Missions and these are set destinations so we have no choice over where to go within that. If we can buy the Data just as INARA is compiled then we do have more choice on where we want to source our Commodities. In Missions we can at least see some items to Steal if we so wish - there is that flexibility but I am against any further Missions for all specific items for MODs. Just allow us to use the complete Shopping List of Blueprints (also in INARA) and go get them by our own routes of nearest sources we happen to know of or BUY DATA about. I really fail to see why items should be so secret and only Mats should be as they are. Well, it actually is already like this but with any in game spreadsheet matches.
 
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Or what might be even easier is allowing the CMDR to choose their reward. If a mission gives commodities(4) as part of a reward, allow us to select what commodity we want.
It doesn't have to be an all inclusive list. Not every station/faction will carry everything, but at least there would be options. Could even make the list economy specific, so cmdr's would know which places to go to expect certain commodities.

I very much favor this, but I don't think the OPs and this are mutually exclusive.

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All you're doing here is replacing INARA but providing a Mission for it but why take all the risks of distance whilst we presently have better ways to decide what distance is worth taking rather than "wait for the right Mission to popup". We simply require a no non-sense approach to Navigate to places we have the data for. We can BUY Market Data already and so it fits into that scheme naturally. We really should have all of INARA within the Game. No more extra RNG stuff that we have little in choices we can make ourselves. YES - We can BUY DATA we have not found for ourselves -It's the Lore!

No, what this is replacing is menu logging to refresh the mission board. If I need modular terminals I can't buy them, if I need polonium I can't buy it or hardly find it, this would allow me to say "Have ship, will work for polonium" and then to get a message from the faction saying "Hey, there's a job 60Ly from here offering polonium, but only for the next 20 minutes". You head over and sure enough, there on the mission board "salvage XYZ, reward 1 materials: polonium". I have to have a really good rep to ask for polonium yielding missions though, they just don't hand that intel out to anybody, that stuff is valuable.
 

palazo

Banned
I very much favor this, but I don't think the OPs and this are mutually exclusive.

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No, what this is replacing is menu logging to refresh the mission board. If I need modular terminals I can't buy them, if I need polonium I can't buy it or hardly find it, this would allow me to say "Have ship, will work for polonium" and then to get a message from the faction saying "Hey, there's a job 60Ly from here offering polonium, but only for the next 20 minutes". You head over and sure enough, there on the mission board "salvage XYZ, reward 1 materials: polonium". I have to have a really good rep to ask for polonium yielding missions though, they just don't hand that intel out to anybody, that stuff is valuable.

Im agree with Andovar.

His idea of showing several missions and leave choose the reward is not bad, I like it, but I think it is not very realistic to the "universe" of elite.

The work would be much easier, choose any comodity is a good idea but. What happens to the mission? It is always the same. Or you switch to change the material, if you leave it makes no sense can I ever get mercury simply sending data from one station to another for example. As it happens now.

Maybe you could do is increase the difficulty by changing the material level, but I think this mechanism is a bit complex because it would have to do an update of the mission according to level all the time.

Anyway I love this idea, it is another way to solve the problem and I'm looking to put it as a second option in the post.
 
What about using the Pilots Federation as a "bank"?
At most stations/planetary bases there would be a Pilots Federation Contact who would be able to store commodoties, materials, module blueprints and data.
You could make a deposit or withdrawl based upon your needs.
The storage limits would be based on the rank of the pilot.
 
To tie into what Belthize said earlier, the commodity options to choose from would tie into your faction rep. The better your rep with them, the better(rarer) the rewards options would be.

I don't think the type of mission really matters. These things are just rewards in lieu of more credits.
 

palazo

Banned
What about using the Pilots Federation as a "bank"?
At most stations/planetary bases there would be a Pilots Federation Contact who would be able to store commodoties, materials, module blueprints and data.
You could make a deposit or withdrawl based upon your needs.
The storage limits would be based on the rank of the pilot.

Sorry friend, but here we are discussing about missions and rewards for materials, data and cargo.

You better can discuss your idea with the Storage musketeer.
https://forums.frontier.co.uk/showthread.php/258495-Do-you-want-station-storage
 
Frst post updated, with andoval idea.
Thanks, but I don't think it should be that you can request a specific commodity. They would basically have a drop-down list of what commodities they offer. It's up to the commander to know/learn that agricultural systems have types A,B,C while high-tech have X,Y, and Z, etc.
This way the cmdr has to go to the "correct" place to get what they want. It wouldn't feel right if everywhere was a one-stop shop.
 
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