Sorry if my previous post came off harshly, partly venting partly joking around. I truly do admire the work you all do here. I may not agree with how some things are done, but it is hypocritical and wrong for me to discourage anyone else's ideas. If people believe the UP points to 5C at some object that has been missed, by all means scour every inch. I'm personally more inclined to believe it is directing our attention to the 5c barnacle to give more insight on how they grow.
Yes I want to grow my own barnacle, and I am still of the mind that I can. At the very least if I can't plant a barnacle, I can influence it to grow and reproduce by treating it like any normal sustainable crop. Looking at it from a scientific, game design, and biological point of view it makes sense and is more than possible. My main issue is that I can never properly test the theory by myself, as the community will go and shoot the spikes and do what they will, so my test subject is not isolated aand any results would be inconclusive.
This is what gets me frustrated, as I have tried asking for assistance or at the least a gentlemans (or gentlewomans) agreement to have a barnacle left alone and protected for pure observation. If I'm wrong, well no harm done. But if I am right, wouldnt that be amazing? Everyone could stop searching for barnacles, and we could end up with forests of the them!
Quick note also to the fella doing the recon on barnacle sites; you will be able to scan the barnacle trunks once each time the state changes. I speculate there is a state change maybe weekly? If my theory is correct on their reproduction cycles, the barnacle state will change depending on what was done to it in the previous week. This would turn out to be a weekly source of easy funds that requires no damage to be done to the barnacle whatsoever.
I want you to be able to carry on with this, I hope you're right, it would be awesome.
But seems to me that there's a real fly in the ointment that I'm not sure you can overcome, even if you could get everyone who posts here to agree not to abuse a given barnacle site.
It can best be illustrated with the ideal scenario:
- You find a brand new barnacle that has never been reported before and you keep it to yourself to reduce the chances of it being harvested. When you discover it, it's pristine.
- You park next to it and stay online for a week to observe it. Nothing changes - which is not surprising because things rarely change before your eyes in Elite.
- So you log out and in again to see if the barnacle has grown, to discover that the spikes are now all broken.
There are two scenarios that could have led to this:
1) Loads of commanders also found the barnacle and harvested it so much that the spikes are now broken, thus interfering with your experiment.
2) The server state-change only supports pristine-broken-pristine state changes, and doesn't require player involvement to trigger that.
In this case the likelihood that keeping a barnacle pristine to encourage it to grow is incredibly unlikely, since the sim doesn't need human interference to break them. I.e. the very idea of protecting a barnacle to encourage it to grow doesn't work, because factors outside of all our control determine whether they are broken or not.
However, in both cases your conclusion will be the same: your experiment failed because other people interfered and the possibility that barnacles can be grown is still on the table - because you can't distinguish between player-caused destruction and server-determined destruction.
So, at what point do you accept you can't grow them? All the time they're not growing and instead are getting broken, it only reinforces the idea that harvesting is stopping that from happening - an idea nobody can disprove even if nobody actually harvested that barnacle (something else we can't prove). In effect - your experiment has no end.
Because even if a new barnacle does show up somewhere nearby - you can't be certain that you're the cause, because there is definitely some kind of growth mechanic around the barnacle population - it is unquestionably the case that there are more of them now than there were when they were first found. But I'm not seeing anything in their spread, beyond correlation, that suggests it's caused by, or can be influenced by, human - i.e. gamer - involvement.
IMHO the barnacle explosion is due to something else that's being modelled/controlled separately from behind the the Wizard's curtain - because 'the nebulae where barnacles are found relates to their origin'. Therefore it's that same condition in these nebulae which give rise to an increase in the population, because it's that's the reason they're there in the first place. Finally, from a behind-the-curtain pragmatic standpoint - if there is already one established way for the barnacle population to grow - i.e. bounded procedural generation - then why program in a second one?
I hope you take this as meant: scepticism based on the facts as I see them only, not on personalities. I like reading your posts, and I love the vision you promote. I hope I am proven wrong in my scepticism, but right now I can't see any way to prove a successful outcome for this, I'm sorry.