I beg to differ, it is a very complex software application and since I'm in the industry I think I know what I'm talking about. Well, that's what they pay me for and since I'm not out of a job I guess I must be doing something correctly.
So, put your application in. If you have the experience and knowledge then get a job with FD and show them where you think they are going wrong. It really is quite simple. If you think that you can do better then stop talking about it and do it.
It's very easy to say "they ought to do this" or "They should listen to me and do that" or "If they don't do what I say then Elite will die and FD will go bust" but by doing so you are showing pretty much that you haven't clue what is going on.
Yet every time the "go work for FD" suggestion is raised you say "Straw man" or similar, back-pedalling like fury when your bluff is called.
(That's a generic "You" by the way not just you personally.)
Like I said I'm in the software development industry, being paid pretty good money for what I do, but I know that despite that I could not take a job with FD because that sort of development is way above my level and I'm not afraid to admit it.
Nevertheless, I still know what is involved in the development process of complicated applications and it makes my blood boil (metaphorically) when I hear idiotic statements the the title of this thread. Demonstrably.
So, you can say what you like about what they should or should not do and how following your advice will save the game but unless you are willing to put your money where your mouth is, you're talking out of your neck (with apologies to the late Sir Terry Pratchett).
Have a nice day.
You are missing the fact that we are talking about game design, not the technical part of it. We are talking about what makes a game fun, what do you do to keep it engaging to the audience, how will the content you implement change the game as a whole, is the content worth the players time, how sustainable is the content? We are not talking about coding. You don't need to be a coding genius to be able to think in this manner.
Is the technical aspect of it complicated? Sure. Is the game play itself complicated? No.
It's not about just me, it's about all the supporters this game is losing who were backing the game you are defending as "working"
You are right, it is easy to say they should do this and that. Why? Because is blatantly obvious that the road they have taken is not working. Nothing is ever easy, but I'd be damned if I ever broke my budget to unnecessarily over complicate a process for a sub-par product.
Being really good technically does not make you good at design as well. They are 2 seperate entities. I will give it to FD at being great technical developers that make single player games. As far as being great designers for a multi-player game, they are inexperienced and it shows. You don't need to be in the industry to see that.
Perhaps that's the problem. Perhaps the team is too technical and engineer like. Sure they can make a game function, but making a game fun is a different animal.
Again the whole "Put in an application" is a straw man and not really valid. It's like being hired to do a job and you don't meet minimal standards, then telling the client to hire themselves to do it. No, the client hired you to do the job that you are getting paid for. In this case I'm the client and will be glad to bring my business somewhere else if I feel the person I hired is not up to the task. The client has money to spend, if it's not on you it will be on someone else. Business 101.
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