All engineers leveled to grade 5 - a brag, a guide and a feedback

Amazing post and good to see it is not all RNG based and there is some care and logic behind it. Repped.
 
Neat write-up.

But....

All that, just so I can roll some dice?
(Yes, great, I can pick the special effects on weapons at the cost of yet more of repeating the grind. Now how about letting me avoid the damnable RNG altogether?)

I'll continue waiting until I can get some guaranteed return on investment of materials, if it's going to take this much time, effort, focus, planning, research, and more just to make a single modification at an Engineer base.

'Til then, while I'll collect mats on my way or stop by to get some reputation up if I feel like it, I'll be ignoring this part of the game.
 
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I unlocked them all (except Col Dekker - not giving 10MCr to gain access to a better tool for driving the broken interdiction minigame, especially as all the others cost max 1MCr)

I used a different method (that worked well for me)
1) Prospected all planets in my home system and discovered that all elements were available.
2) Scanned a couple of wakes when leaving stations on missions and trade runs.
3) Visited some USS when they popped up while doing missions and trade runs.
4) Did some mining when decent missions were offered.
5) Went to a nearby Comp Nav to have a change of scene and collect mats from destroyed ships.
6) Used the known crashed Anaconda as a source of UFs.
7) When enough base materials where collected to enable unlocking and improving an Engineer, travel to their system and pick up required commodities by missions or purchase.

Didn't get bored or frustrated as mostly I was just playing ED.
 
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You are a star , please accept a Phd in Advanced Engineers-ing from the community
Great read
thanks for taking the time to put this together
 
you aren't the only one OP. :)

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I found a good amount of imperial shielding in a USS in Imperial Space. I wish I had a system name for you OP, but I did not realize they were rare.
 
I found a good amount of imperial shielding in a USS in Imperial Space. I wish I had a system name for you OP, but I did not realize they were rare.

The point is trying to find a way that doesn't involve USS or mission rewards. I'm running assassination missions now to see if the big guy drops anything different.
 
+rep, obviously.

Now, this is the *real* Engineers, not the *DOOOOOM* nightmare some misguided souls complained about.

Maybe it is too grindy, maybe it is a piece of cake, I don't know.

But I know this : it shows how much the "OMG I FLY IN CIRCLES RANDOMLY AND I DONT GET THIS SPECIFIC MATERIAL I NEED" n00bs were misguided.
Was it *sooooo* hard to figure out ? Was it *that* impossible to overcome ? Seriously ?

Well, if you think it was, it is still OK, you just had to wait a few weeks to get several all cleaned up tutorials to do the work for you. This may come as a shock but short of cookie cutter android games, you can't find easier stuff : so enjoy, get your FSD boost and have fun now ;-)
 
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+ repped

OP, thanks for taking the time to prepare and post this guide. Congratulations on your success.

What will you do next in-game (or, what are you doing)? :S
 
+ repped

OP, thanks for taking the time to prepare and post this guide. Congratulations on your success.

What will you do next in-game (or, what are you doing)? :S
Doing a lot of missions in the empire to get 10 imperial shielding to complete my passive shield FDL build. You will find that once you leveled all the engineers you have quite an easy time getting the mats for the few things you actually want.
 
Great guide Teryd, well done. I seriously doubt I'll ever level them all up as I just really don't need to, but I may dabble in leveling some here and there over time.
 
Well done. I'm taking a slower route but have found that because of it I don't have any problems finding the materials I need (firmware/shielding/polonium) to do some the more "expensive" upgrades. I do missions and if I land to kill some skimmers and find some meteorites on the scanner then I go get them, sometimes it does turn into a 50km trek across a planet, but only because I'm having fun driving my SRV.-If I could change one thing it would be to tie engineer commodities to economies and system states. Modular terminals, for example, might be found only in high tech and industrial economies (because they are an electronic component), but you might never find CMM composites as a reward there so you'd reduce the options on the loot table for mission generation and make it almost a surety that you'd be able to find them by looking in the right place because so far I haven't been able to spot any correlation between what is offered and where it is being offered.
 
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