Elite Babysitter...

Nothing like this is being done.

There is a common fallacy here. The risk in Elite will not come from PvP anyway. It's a huge, living world that rolls on just fine even if nobody is logged on. It's not the case that things are safe and nice, until you meet another player and then it's a grim stuggle for survival. That was never the plan, and has been made clear from early in the kickstarter.

Like it or not, Elite is a _shared_ sandbox in a living world, not a dog-eat-dog, blob-vs-blob EVE 2.0

I don't want Eve 2.0 either but I damn sure don't want My Little Ponies in Space.
 
This.

It IS fudgy ! Too many carebear rules to protect the over-sensitive from griefers have resulted in other problems. For example: Scooped cargo is automatically 'stolen' so anyone can set a trap for others by dumping a cannister. How can anyone expect to have some right of posession over cargo they jettisoned ? IMHO, if you dump cargo then you lost it, dude, & it belongs to whoever can take it. And this was supposed to protect players from 2 (or more) pirates working together, one doing the killing & gaining the bounty, the other stays clean because all he does is scoop the wreckage. The result is criminalizing anyone who scoops cargo with no apparent owner, & who could be dead/long gone/untraceable. The result is worse than the behaviour it was supposed to prevent because it allows people to attack others 'legally'.

I'm not in alpha so I hadn't realised this. Its precisely these sorts of mechanics introduced to protect players that griefers tend know better than other players and exploit to get legal kills. Its hardly surprising its happening in ED though, since jettisoning cans to use as bait is a fairly common tactic in high security space in Eve.
 
Not quite. I think there is even some confusion on the issue. Personally I like the extra risk of the PvP environment. However I don't want to be revealed in local chat or by any artificial means that designates me as a big juicy target for someones kill board. So for that issue alone I voted to keep my transponder off so that players have to scan my ship when I'm trying to avoid contact.

Your transponder is off, your transponder is off, there's no way to tell you're a PC, even scanning. But that's a different subject and not really what this thread is about.
 
I don't want Eve 2.0 either but I damn sure don't want My Little Ponies in Space.

We are already being harrassed quite a bit by NPC bandits in Alpha 4.03. The Feds and NPC bounty hunters seem quite keen to interdict us out of supercruise and inspect us for contraband / bounties. Pirates drop us out of warp for a your-money-or-your-life deal.

The setting is bally dangerous. The danger is not dependent on there being an open license to hunt other players with no consequences.

If not having such a license turns the game into My Little Ponies, then sign me up as a brony. PvP action is fine and fun, as long as it has some in-game reason, and there are in-game consequences for it.
 

Malicar

Banned
Your transponder is off, your transponder is off, there's no way to tell you're a PC, even scanning. But that's a different subject and not really what this thread is about.

I realize this but I'm just saying that's how it should be as I don't need to hide behind artificial protection nor do the pirates need to have tactical information artificially given to them in order to aid their ganks.
 
We are already being harrassed quite a bit by NPC bandits in Alpha 4.03. The Feds and NPC bounty hunters seem quite keen to interdict us out of supercruise and inspect us for contraband / bounties. Pirates drop us out of warp for a your-money-or-your-life deal.

The setting is bally dangerous. The danger is not dependent on there being an open license to hunt other players with no consequences.

If not having such a license turns the game into My Little Ponies, then sign me up as a brony. PvP action is fine and fun, as long as it has some in-game reason, and there are in-game consequences for it.

So were forced to play with NPC till death ? Cos PVP is too harsh for some and causing heart attacks ? :/

And how I will know if NPC is not a PC ? If some people stating that in apha is like even if you scan You dont know. Then as far as i know im killing NPCs, no problems then ? I understand the need of transponder but even if You scan ? thats a bit too far ... its like single player again all over.

Maybie add some special scanners that are restricted in "safe aka policed" zones ?
 
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We are already being harrassed quite a bit by NPC bandits in Alpha 4.03. The Feds and NPC bounty hunters seem quite keen to interdict us out of supercruise and inspect us for contraband / bounties. Pirates drop us out of warp for a your-money-or-your-life deal.

The setting is bally dangerous. The danger is not dependent on there being an open license to hunt other players with no consequences.

If not having such a license turns the game into My Little Ponies, then sign me up as a brony. PvP action is fine and fun, as long as it has some in-game reason, and there are in-game consequences for it.

Exactly... I really can't see any hypocracy in that.

Oh, and sorry Togg, I misread your name there. :)
 
... Clip ...

I think this might be a problem with our society in general, we try to protect ourselves and our children too much from hurtful situations that they end up far too sheltered.

Ironically I totally disagree with griefing, I'm a fervant anti-griefer on EVE and I believe that people should strive to be decent human beings all of the time and apologise for it when they fail.

And ....

PS. This /isn't/ an attack or a sideswipe at the current DDF proposal either, although I've argued against policing bad behavior I'm not actually that bothered, it's more a problem I have with the mindset I'm seeing dominate as a sociological reaction.

So let me get this straight? You fail dismally to convince and get your point across in the DDF so you open a thread here on the "open side" of the fence to try and get people to back you? Yeah right Jeff, smart move that. :rolleyes:
 
Exactly... I really can't see any hypocracy in that.

Oh, and sorry Togg, I misread your name there. :)

I think the hypocrisy is saying that I should be able to play the way I want (no pvp).

That means that people who want a pvp enviroment can't play the game THEY want. Living in a general universe and having pvp.

As someone in an earlier post mentioned, the two views are incompatible.

As someone in another post mentioned people who want PvE already have two (and a half) options.
 
I think the hypocrisy is saying that I should be able to play the way I want (no pvp).

That means that people who want a pvp enviroment can't play the game THEY want. Living in a general universe and having pvp.

As someone in an earlier post mentioned, the two views are incompatible.

As someone in another post mentioned people who want PvE already have two (and a half) options.

This is the final frontier and we will be dangerous.

(see what i have done here ? :D )
 
So let me get this straight? You fail dismally to convince and get your point across in the DDF so you open a thread here on the "open side" of the fence to try and get people to back you? Yeah right Jeff, smart move that. :rolleyes:

Sorry to disappoint you PacalB but convincing YOU was the last thing on my mind mate. Not all about you buddy.

I thought the DDF is becoming too closed and we're having the same arguments over and over again.

I didn't expect to drum up support here either (last time Cosmo tried it didn't work then either). I just wanted a breather on the subject outside the DDF.
 

Malicar

Banned
I think the hypocrisy is saying that I should be able to play the way I want (no pvp).

That means that people who want a pvp enviroment can't play the game THEY want. Living in a general universe and having pvp.

As someone in an earlier post mentioned, the two views are incompatible.

As someone in another post mentioned people who want PvE already have two (and a half) options.

I guess this would be a bad time to bring up Hardcore mode with Perma Death and Ladders :D What do you think of passive mode in GTA V? :D
 
Nothing like this is being done.

There is a common fallacy here. The risk in Elite will not come from PvP anyway. It's a huge, living world that rolls on just fine even if nobody is logged on. It's not the case that things are safe and nice, until you meet another player and then it's a grim stuggle for survival. That was never the plan, and has been made clear from early in the kickstarter.

Like it or not, Elite is a _shared_ sandbox in a living world, not a dog-eat-dog, blob-vs-blob EVE 2.0


yes, the risk in ed is inherent.

risk will be dealt as result of your actions, whatever those actions might be.

but you are wrong to say
The risk in Elite will not come from PvP anyway
currently the game generates part of the overall risk as a player (bounty holder) vs player (bounty hunter) conflict.

another good example are faction battles. since the first mp alpha we have had a constant central battlefield where players can choose a side to do battle on. if there is a minimum of 2 human players present that choose different sides, there is pvp.

obviously the majority of these conflicts play out as npc vs player already. given the fragmentation of playerbase and that teeny-weeny galaxy, i worry that even in the /all group ed will be akin to a single player game (not to talk about obfuscation again :D)

...hmpf
 
A very diehard roleplayer? :D

Seriously... i'm more interested in hearing from the obvious PvE crowd, if they are totally against meeting other players or does meeting other players have to be some sort of concensus between them (aka grouping) so not to risk getting attacked?
This sounds more and more like people just want to be left TOTALLY alone, because meeting other players could likely result in getting shot at.

Wait.. of course grouping with people you KNOW fixes that (no chance encounters there) :D

Well Maxeren; I'm 'Mostly' PvE. In other MMO,s Ive' always been PvE. I say 'Mostly' here because I'd like to be around other people for knowledge of game events/news, and the possible occaisional group in a mission I could not handle myself. But I am mostly lone wolf. Probably single player online.
 
Well Maxeren; I'm 'Mostly' PvE. In other MMO,s Ive' always been PvE. I say 'Mostly' here because I'd like to be around other people for knowledge of game events/news, and the possible occaisional group in a mission I could not handle myself. But I am mostly lone wolf. Probably single player online.

Ok.. but does this then means you are inherantly against PvP and chance encounters which may or may not result in you being attacked?
 
Your thread title is emotionally loaded -1 rep.

FD asked us how to deal with things like harassment; verbal abuse; and so on. These kinds of things shouldn't be tolerated by society today as we're supposed to be more enlightened than that. Sadly there are some people who still drag their knuckles and as such they have to be dealt with. If you ignore the problem, in effect you're saying it's OK to be like that and it's not.

There are already tools being developed for the game - Ignore and Mute.

For the fringe cases where you have persistent people this may not be enough which was why FD asked us what we thought we should do with them. It has nothing to do with being a "nanny" state; nothing to do with babysitting; it has all to do with giving people a reasonable experience of the game as there are going to be a lot of people whose sole objective is to ruin yours and why should we let them ?

  • Piracy is not griefing
  • Persistent griefers - moved to a griefing "all pilots" group
  • Hackers / Cheaters - banned
  • Report button for FD to deal with (Like it is now on the forum)

This didn't require a new thread in general.

There is nothing else really to say.
 
  • Piracy is not griefing
  • Persistent griefers - moved to a griefing "all pilots" group
  • Hackers / Cheaters - banned
  • Report button for FD to deal with (Like it is now on the forum)

This didn't require a new thread in general.

There is nothing else really to say.

*Ok what about persistent pirating ?
*Agree about hackers and cheaters
*Does that mean if I dont like somebody i can report it too ? Or its just when someone is cursing and offending You ?

Again what is the "persistent griefer" mean exacly ?

I like it in general, not only in closed area of some sort, i paid for it too havent I ?
 
*Ok what about persistent pirating ?
*Agree about hackers and cheaters
*Does that mean if I dont like somebody i can report it too ? Or its just when someone is cursing and offending You ?

Again what is the "persistent griefer" mean exacly ?

Griefing is when one player consistantly kills the SAME person over and over and over without intent other than to aggrevate the other person.

This is not what piracy is.. unless you of course kills the same person over and over and over not stating your intent.. then youre a griefer :D
 

Robert Maynard

Volunteer Moderator
Griefing is when one player consistantly kills the SAME person over and over and over without intent other than to aggrevate the other person.

Not just one particular player singling out another for repetitive killing, it could be carried out by a series of apparently unconnected players too.
 

Malicar

Banned
If piracy is not a form of griefing then what is it? I can understand smuggling not being a form of griefing but piracy?
 
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