Current SEPP CG Details

My connection is unstable at the moment (problems at my end, router-related I think) so if I don't get it fixed this evening, I hope I've done enough to help us complete it. Keep up the good work everyone! o7
 
Congrats everyone , we did it :)
See you all next week for the second round !

Sirt2wh.jpg
 
Well, congrats on grabbing third place before the deadline (I managed about 900 tons myself)

Looking forward to whatever the next CG is!

And for those following along, Elite: Lost Souls is at Chapter 7... you know, you can just look at the calendar to find out what chapter I'm on. They match up, after all ;)
 
Congrats! Great job, SEPP! It's pretty impressive that even after getting screwed over by the 9 ton allocation, you were still able to haul an impressive 180k tons and finish before the time limit! I look forward to seeing your performance in round 2!
 
Here some practical info to get them :


  • Interdicting transport ships and scanning them can work. There are few of those so it's not very efficient.
  • Avoid Convoy SS. They are only interesting when level 1, higher puts in the usual medical transports and all. Since they are rare it's very inefficient.
  • The Nav beacon is the best spot. Scan the ships, and once you go a target disable the drives. Let the target drift away from the beacon to be undisturbed and slowly empty its hold either with hatch breakers or attacking the cargo hatch (starts at 75% or less, droping it 1% is enough to have some cargo spilled. just go slow at it)

With a single T7 I got 23 units, which is not too bad.

It's perfectly doable in an ASP with some collectors and hatch breaker, just pack plenty of limpets.

Hope that helps.
 
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For players who roleplay non-violent CMDRs, it is possible to find Blueprints in or "Degraded" and "Encoded" Emissions USS.

Unfortunately, I only found one Blueprint to contribute after 2 hours play in three different systems.

But it's one.
 
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