Unless its changed recently unfortunately even Ironman mode has the group switching mechanic as far as I know. Unbelievable.
Yep. They should have kept it simple and offered a place for those wanting a traditional multiplayer experience (free of the gimmicks) so everyone is happy... along the lines of:
- Open All Group (group switching allowed)
- Characters can create sub groups and switch to these Private or Solo Online groups as and when they like.
Opt-in transponders added too.
- Closed All Group (no switching allowed)
- No option to create sub groups is available. Everyone born here stays in one all-encompassing global group.
- Characters created outside of this group are not allowed to join it (except dead ironmen).
- Characters created inside this group can leave it for the open all group but can never return.
[*]Ironman
- Upon death, ex-Ironmen can chose to create a new Ironman or have their dead Ironman avatar be reborn into option 1 or 2.
- Solo Online
- Characters can join the Open All Group whenever they like.
- Solo Offline
- Single player Elite with no influence on the multiplayer gameworld.
http://forums.frontier.co.uk/showthread.php?t=7396
Choose option 1 at character creation and you get to play in a multiplayer environment with all the safety net layers your heart desires.
Choose option 2 at character creation and players no longer feel restricted by the gimmicks and can enjoy playing in a more traditional multiplayer environment.
The only objection I've seen was the one of fracturing the playerbase by adding a new optional mode. Sub-groups fracture the playerbase already so it was always a weak argument to me.