So you want to know about the Formidine Rift? (Part 3)

OK so I should be limiting my destination to 980.4 ly to get an even jump range and that should eliminate the complication of splitting into equidistant jumps the remainder to what I was aiming for 998ish. Will try after work. Thanks
 
OK so I should be limiting my destination to 980.4 ly to get an even jump range and that should eliminate the complication of splitting into equidistant jumps the remainder to what I was aiming for 998ish. Will try after work. Thanks

It's pretty flexible - I found +/- 5 LY would still give me a quick plot time.
 
I have just crossed the rift. The start densitiy ist getting higher again.
Damn. It is lonely out here. Was hoping to see someone. I even checked those CoR listening outposts ... I hope you guys do not give up!

With an engineered ASP (49.19 LY full 32T tank / 52.99 max.) it is pretty easy to cross the rift along the RR Line. Only in the beginning I had to take a little detour.
Get those lvl5 FSD upgrades ... totally worth the grind!

I am not sure what to do next. Follow the RR Line further into the "outer arm" or go back to the rift in a random direction...

Nothing found yet. Nothing strange. At least I saw my first Neutron star ;-)

The only thing I did notice, is that the soul nebula is not showing in some systems in the rift, while heart is visible.
Another CMDR posted this as well, a few pages earlier. Guess it's a known bug?
 
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I have just crossed the rift. The start densitiy ist getting higher again.
Damn. It is lonely out here. Was hoping to see someone. I even checked those CoR listening outposts ... I hope you guys do not give up!

I've met commander right in the Rift, but he's highwaked as soon, as he saw me. Just managed to notice what it's been an ASP. What a shame.
 
Not to start a debate or argument, but I was under the impression that the behavior you guys are seeing with the collapsing stars was a feature of Realistic View. I figured it was supposed to expand while highlighted so you can see whether you're about to jump in between a close binary, and collapse when you're panning away so the map isn't quite as cluttered.
 
Not to start a debate or argument, but I was under the impression that the behavior you guys are seeing with the collapsing stars was a feature of Realistic View. I figured it was supposed to expand while highlighted so you can see whether you're about to jump in between a close binary, and collapse when you're panning away so the map isn't quite as cluttered.


Nope,. The behavior is not consistent nor complete to include all stars and not useful in any way since you aren't shown where you jump in.
 
well, here is an example of it way out in the ngc 6357 nebula. The star near my cursor to the left is actually in the system i've selected. Same behavior as the other guy, this only appears when just opening the galaxy map and if you manipulate the map or wait a bit it will collapse in. Not related to any rift mysteries, just galaxy map bugs. Though, thankfully not as bad as the plotter failing to plot routes it should be able to and not as bad as it taking 20+ minutes to plot a route in the galaxy's core.

http://i.imgur.com/YeGGEsI.png
To confirm - as stated by the poster above this is working as intended.

In realistic view when you select a system (orange cursor) and have it highlighted (blue circle) the formation of the constituent main stars is displayed. Move the cursor away or deselect it and it'll collapse back to just the primary star as a placeholder.
 
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To confirm - as stated by the poster above this is working as intended.

In realistic view when you select a system (orange cursor) and have it highlighted (blue circle) the formation of the constituent stars is displayed. Move the cursor away or deselect it and it'll collapse back to just the main star as a placeholder.

No it doesn't. You can scroll in to a system and it collapses scroll out and it uncollapses and collapses again. The behavior has no useful value. It does not include all constituent stars and even if it happens to (i've only seen it show 1 other star even in systems of 5), it doesn't show where you'd jump in at anyway. And it doesn't work all the time even to the level seen.

I've just done it on a star so I can confirm, no it isn't working as intended unless the intended function is to be broken and useless.
 
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No it doesn't. You can scroll in to a system and it collapses scroll out and it uncollapses and collapses again. The behavior has no useful value. It does not include all constituent stars and even if it happens to (i've only seen it show 1 other star even in systems of 5), it doesn't show where you'd jump in at anyway.

I've just done it on a star so I can confirm, no it isn't working as intended unless the intended function is to be broken and useless.

It includes any stars that consist of the 'main' central point of that system - e.g. a pair of binary A/B types with a bunch of lesser stars that orbit around that binary pair: the two A/B stars are what you see in the galaxy map, you won't see any of the other stars.

As for where you jump in at, it's whatever has the most mass, which of course is a guessing game until you're actually there.
 
No it doesn't.
works perfectly here, or did last time i tried.
The behavior has no useful value. It does not include all constituent stars and even if it happens to (i've only seen it show 1 other star even in systems of 5), it doesn't show where you'd jump in at anyway. And it doesn't work all the time even to the level seen.
It doesn't really help any of us knowing the angle of periapsis either, but it's there.
I've just done it on a star so I can confirm, no it isn't working as intended unless the intended function is to be broken and useless.
'a star' meaning what?

check sol - a solitary star in realistic when focused and highlighted
check almach - a binary

now sometimes the stars are really close together so it still looks like one - that's fair warning it could be a dangerous jump - but who checks?

check out Hypo Aeb QO-Z d13-5 - four close orbiters can look like one especially if you have something like edfx boosting it

but it only shows the big stars that form the main orbital bodies, so for example S171 2 will appear as just one star as everything orbits that despite there being lots of stars

if it's not working like that for you report the bug.
 
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works perfectly here, or did last time i tried.

It doesn't really help any of us knowing the angle of periapsis either, but it's there.

'a star' meaning what?

check sol - a solitary star in realistic when focused and highlighted
check almach - a binary

now sometimes the stars are really close together so it still looks like one - that's fair warning it could be a dangerous jump - but who checks?

check out Hypo Aeb QO-Z d13-5 - four close orbiters can look like one especially if you have something like edfx boosting it

but it only shows the big stars that form the main orbital bodies, so for example S171 2 will appear as just one star as everything orbits that despite there being lots of stars

if it's not working like that for you report the bug.

I can select tons of different multi-star systems and it doesn't have any collapse/expand effect. Then i can find one and it does but only momentary and it then collapses all by itself with just a tiny movement and wont come back again unless you exit and go back into the galaxy map. I'm not in the game to get a video of it right now. In any case though, what's would the point of it be? it doesn't tell you anything about relative danger. I've jumped into thousands of star systems 7 thousand actually, and i've only been in 1 system where the jump in point was hairy and the galaxy map wouldn't have shown me that because the behavior of not expanding out is the norm for most systems when you zoom all the way in even if they have multiple stars in them.

I think it's just an artifact/bug because i see no pattern in why some multi-star systems have it happen and others dont and it provides no information to the player


Edit: I just went to the two multi-star systems, the almach and the Hypo one and was unable to produce the collapse effect no matter how i zoomed or from what angle. Normal system ... I even went to the system in my own screenshot that I had previously seen the effect and nothing. Just as non-reliable as I remember it being. This screams of some kind of artifact of the galaxy map cleaning up the display that we sometimes witness but aren't supposed to.
 
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Ender see my prior reply, I already explained it.

Just because a system has multiple stars does not mean they will all show up in the galaxy map realistic view - they have to be part of the main 'unit' that all other things in the system orbit around.

It's been that way for every system I've bothered checking it with (which admittedly hasn't been all that many, as I don't see this as a particularly big deal :p I thought "neat" and moved on).
 
Edit: I just went to the two multi-star systems, the almach and the Hypo one and was unable to produce the collapse effect no matter how i zoomed or from what angle. Normal system ... I even went to the system in my own screenshot that I had previously seen the effect and nothing. Just as non-reliable as I remember it being. This screams of some kind of artifact of the galaxy map cleaning up the display that we sometimes witness but aren't supposed to.
Your range of tests tells me you've not gotten how this works yet.

You need to select the system so the orange caret is over it - as it turns out I was wrong you don't need to have the blue cursor over it. zoom and rotation is irrelevant.

Yup just tested it and it's working perfectly and every single time. Almach is a close pair and hard to see - just look at the system info page in galmap and it lists the main stars so you can see what should display
Here's Toolfa, a binary
eisizl.png

And here's Prism a four star system in two pairs
2w5kaxw.png


If yours does not behave like this then report it as a bug, this is now a multi-page completely useless tangent
 
Folks,

Apologies for radio silence. Lots has been done and lots still to do. Back from FDev offices today and the news is positive - can't say more - NDA etc. Keep an eye on Galnet, once you see the Tionisla article, the game's afoot once more.

Cheers,

Drew.
 
Folks,

Apologies for radio silence. Lots has been done and lots still to do. Back from FDev offices today and the news is positive - can't say more - NDA etc. Keep an eye on Galnet, once you see the Tionisla article, the game's afoot once more.

Cheers,

Drew.

It is a great news.

I only do not know, why those great news must come just when I am leaving for a holiday this Saturday, for two weeks :(
I only hope that FD is not THAT fast...
 
Great news!
Thanks for the update!


... Tionisla, I hope I don't have to head back to the bubble for further clues. It took all my free time to get out here [knocked out]
 
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