OK so I should be limiting my destination to 980.4 ly to get an even jump range and that should eliminate the complication of splitting into equidistant jumps the remainder to what I was aiming for 998ish. Will try after work. Thanks
OK so I should be limiting my destination to 980.4 ly to get an even jump range and that should eliminate the complication of splitting into equidistant jumps the remainder to what I was aiming for 998ish. Will try after work. Thanks
I have just crossed the rift. The start densitiy ist getting higher again.
Damn. It is lonely out here. Was hoping to see someone. I even checked those CoR listening outposts ... I hope you guys do not give up!
Not to start a debate or argument, but I was under the impression that the behavior you guys are seeing with the collapsing stars was a feature of Realistic View. I figured it was supposed to expand while highlighted so you can see whether you're about to jump in between a close binary, and collapse when you're panning away so the map isn't quite as cluttered.
To confirm - as stated by the poster above this is working as intended.well, here is an example of it way out in the ngc 6357 nebula. The star near my cursor to the left is actually in the system i've selected. Same behavior as the other guy, this only appears when just opening the galaxy map and if you manipulate the map or wait a bit it will collapse in. Not related to any rift mysteries, just galaxy map bugs. Though, thankfully not as bad as the plotter failing to plot routes it should be able to and not as bad as it taking 20+ minutes to plot a route in the galaxy's core.
http://i.imgur.com/YeGGEsI.png
To confirm - as stated by the poster above this is working as intended.
In realistic view when you select a system (orange cursor) and have it highlighted (blue circle) the formation of the constituent stars is displayed. Move the cursor away or deselect it and it'll collapse back to just the main star as a placeholder.
No it doesn't. You can scroll in to a system and it collapses scroll out and it uncollapses and collapses again. The behavior has no useful value. It does not include all constituent stars and even if it happens to (i've only seen it show 1 other star even in systems of 5), it doesn't show where you'd jump in at anyway.
I've just done it on a star so I can confirm, no it isn't working as intended unless the intended function is to be broken and useless.
works perfectly here, or did last time i tried.No it doesn't.
It doesn't really help any of us knowing the angle of periapsis either, but it's there.The behavior has no useful value. It does not include all constituent stars and even if it happens to (i've only seen it show 1 other star even in systems of 5), it doesn't show where you'd jump in at anyway. And it doesn't work all the time even to the level seen.
'a star' meaning what?I've just done it on a star so I can confirm, no it isn't working as intended unless the intended function is to be broken and useless.
works perfectly here, or did last time i tried.
It doesn't really help any of us knowing the angle of periapsis either, but it's there.
'a star' meaning what?
check sol - a solitary star in realistic when focused and highlighted
check almach - a binary
now sometimes the stars are really close together so it still looks like one - that's fair warning it could be a dangerous jump - but who checks?
check out Hypo Aeb QO-Z d13-5 - four close orbiters can look like one especially if you have something like edfx boosting it
but it only shows the big stars that form the main orbital bodies, so for example S171 2 will appear as just one star as everything orbits that despite there being lots of stars
if it's not working like that for you report the bug.
Your range of tests tells me you've not gotten how this works yet.Edit: I just went to the two multi-star systems, the almach and the Hypo one and was unable to produce the collapse effect no matter how i zoomed or from what angle. Normal system ... I even went to the system in my own screenshot that I had previously seen the effect and nothing. Just as non-reliable as I remember it being. This screams of some kind of artifact of the galaxy map cleaning up the display that we sometimes witness but aren't supposed to.
Folks,
Apologies for radio silence. Lots has been done and lots still to do. Back from FDev offices today and the news is positive - can't say more - NDA etc. Keep an eye on Galnet, once you see the Tionisla article, the game's afoot once more.
Cheers,
Drew.