I think the big thing is retaining the additional punishments for attacking a player whilst at the same time removing the ability to tell whether a ship is being flown by a player. I'm sure that any rational pirate would take into account these additional penalties in making a decision on whether a particular prize is a worthwhile target. I'd have no problem not knowing who players were if there were no additional penalties for attacking them. Similarly, I'd have no problem with the penalties if were possible after a scan to tell the ship was being flown by a player. Its the combination of both that could provide a good opportunity for entrapment when you consider the nature of the penalties.
Ok as long as when being a pirate will allow me to stay invisible ...
Kinda overcomlicated ...
Being forced into the all player group, having rights of retribution and being unable to "ignore" the person with the rights seems a bit draconian for what might honestly be an unavoidable mistake.
Who is forcing You to all player ? You can ignore his chat, why would you use magic to make him disapear ? When You have options to escape, beat him up, drop cargo and escape and probally few more ? How does that put You in disadvantage in this vast universe ? Im confused why this overportection must be enforced on hardworking Pirates that have to get their reputations somwhere. i want protection then against carebears ... sorry i have to use this name.
PS : If im right you can change instance ?