Relogging as a part of the gameplay

Well, that is the replacement gameplay. :p
Or a one week respawn.
There has to be another way, for both missions and rare goods. Maybe the ability to negotiate with a contact, bribe, threaten, blackmail, plead, anything to get at least something. Particularly when you are low rep and sometimes struggle to get any missions at all. Currently, relogging or waiting are your only options, neither is fun.
 
... or more players participating.
... or just letting the CG fail. (back to page one - "players always assume the game has to be won").

well, i think only the second would have been a possibility in that case ;-) --- and with the numbers tier 1 was set up, it wouldn't have been a challenge with the posssibility to fail, but a lost battle from the start. tier 1 on the first MA CG was 100,000 T. without relogging, you would have needed around 15 000 players to sign up ;-) ... FDEV calculated with relogging.
 
There has to be another way, for both missions and rare goods. Maybe the ability to negotiate with a contact, bribe, threaten, blackmail, plead, anything to get at least something. Particularly when you are low rep and sometimes struggle to get any missions at all. Currently, relogging or waiting are your only options, neither is fun.

Hm.. there's several other options. You can dump some exploration data to the station owning faction, you can trade to the station owning faction and you can turn in bounties and they raise your reputation with the faction they're issued by.

There is no better option to play the game in a very "free" setting.
You can streamline everything and cut it down to very small increments, so that every day feels like shoveling mud or you add artificial cooldowns. Both of them limit the freedom of interaction.
Some players abuse this freedom. Doesn't make it a bad system as such.
And you can relog as often as you want, if the stuff you're looking for is not in the area, it will not "spawn" .. hello my friends looking for Yttrium. It's in mountainous regions on metal-rich planets. Stop driving around the planes, just because it's easier and faster. :p

Like I said in some other threads, they could make the whole process a bit more transparent like mining with prospector limpets (I've mined without .. and without collectors .. it's possible, but .. whoaaa), so you can probe planets/regions for the things you're looking for and it will give you immediate feedback if it's there at all or not.
But in general?
Players take what they percieve to be the "easiest way" anyways. If that actually adds to their enjoyment or they just forcefeed themselves pixel progress doesn't seem to matter.

I also play Elder Scrolls Online with my girlfriend. That's one of those "constant progress driven themepark games". It works exactly in those predictable "static/persistent" ways some people seem to favor. For me, that's ultimately boring and if it wasn't for my gf, I wouldn't really play it .. there are no "smart" ways to play it. You just trod along in very small steps but with "huge rewards" (like being the most trusted councelor of some queen after 6 levels or being the "saviour of the planet" right from the start .. just like all other 200k players .. meh(.
 
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Agree with the OP, the current way of obtaining missions by swapping between Open/Private/Solo should be looked at again. The ability to get enough missions that your cargo hold can carry is important and should be achievable IN-GAME, without having to swap modes.
 
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Hm.. there's several other options. You can dump some exploration data to the station owning faction, you can trade to the station owning faction and you can turn in bounties and they raise your reputation with the faction they're issued by.
Works very well with the controlling faction, but not with any other factions if they don't have any system assets. Bounty hunting doesn't work at all with anarchy factions.
There are several recent threads with players asking for help with getting reputation with an anarchy faction in Fehu. The only help available is suggesting they either relog, or wait. Nothing else currently works.
 
Works very well with the controlling faction, but not with any other factions if they don't have any system assets. Bounty hunting doesn't work at all with anarchy factions.
There are several recent threads with players asking for help with getting reputation with an anarchy faction in Fehu. The only help available is suggesting they either relog, or wait. Nothing else currently works.

You can work against the controlling faction, push them down and promote the faction you want to controlling faction. :p
That can be a very demanding task on your own, but if you find a few players to help you and do some coordinated, focused work, it should go rather fast.
Wouldn't want to have an Anarchy as ruling faction, since that turns the entire system into a litterbox, but then again, I can just stay away from Fehu.
If the information here is correct/up to date, there's 3 factions in Fehu and each of them has some asset and none of them Anarachy? :
http://inara.cz/galaxy-starsystem/21960


The question for me is less how long it takes to achieve something. Question is if it's possible and what am I going to do after I'm done with it (reports indicate it will be "more of the same, which is flying a spaceship"). :)
 
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What also bugs me is that some missions seem to require relogging for completing them. I did a few missions to destroy 8 or 12 skimmers at a certain location, but it never spawned more than 4 and the only way I could get them to respawn was relogging.
 

rootsrat

Volunteer Moderator
@OP

Great suggestion, I wholeheartedly support it. I role play in Elite and relogging is basically leaving the game. It's not part of in-game mechanics, it's a funtionality that allows to leave the game. For me personally it kills the good spirit of the game creates a culture of using something that is not in-game mechanics to gain in-game benefits.

For me personally (and it's only my personal opinion, nothing else!) this is just cheating and I'd love for Elite to be a game that does not encourage that kind of behaviour.
 
You can work against the controlling faction, push them down and promote the faction you want to controlling faction. :p
That can be a very demanding task on your own, but if you find a few players to help you and do some coordinated, focused work, it should go rather fast.
Done exactly this, along with goemon and a few others we flipped Borsetani and HIP 118311 to anarchy factions to get their battle-weapon rare goods available for sale.
I'm not interested in Fehu, but many others are for long distance missions. It's firmly Empire Corporate. It would be impossible for a small group to flip to anarchy, as it is a very busy system. Hence the reason some players are struggling to become even cordial with the anarchy faction.
 
Done exactly this, along with goemon and a few others we flipped Borsetani and HIP 118311 to anarchy factions to get their battle-weapon rare goods available for sale.
I'm not interested in Fehu, but many others are for long distance missions. It's firmly Empire Corporate. It would be impossible for a small group to flip to anarchy, as it is a very busy system. Hence the reason some players are struggling to become even cordial with the anarchy faction.

Well, long distance smuggling, since the long distance hauling, which require some decent cargospace work fine I think (according to 777Driver, never been to Fehu myself).
Which is highly profitable, so once you have your standing and status, it's a license to print money (and there's a lot more cheese to be had there, like dumping your cargo, switching to a fast ship for the trip, rebuying the cargo once in the bubble and so on and so forth).

Even funnier - players complain they don't have enough missions to fill their cargohold, yet decline any high-volume missions and stack lots and lots of small volume ones .. and then complain about chain-interdictions. hmm...

So should they remove all time investment to raise status and standing? Relogging does not refresh the Board or create additotinal missions .. if you get another server on the switch, you get a new board, if not, not. You can of course just deal with the roll you get and do whatever is on offer.
 
As someone that mode switches to mission stack, 100% agreed with this post.

I actually feel vile for doing it. I want to get immersed in the game, and this kills it totally. I'll avoid it for money, because I can gain reasonable money in everything I do, but...ranking with the Empire for the cutter I want?

I want to get in that cutter and feel I have earned it. Like I've made it through a challenge and come out on top. But the current system completely precludes that. I actually tried this thing called "roleplay" or at the very least just getting immersed to some level, by heading towards Empire ground in Open in a full-out multirole Python, and doing any and all missions I could, from deliveries to sourcing to salvage and stealing cargo.

About two days in I was bored as a heavily dosed hypochondriac on serious quantities of speed...in a knitting class. And to add to that I'd probably made it a few percent towards my next rank. I hate cheesing this, but I am not going to let anything make me feel ED is a chore over a game. I will never believe things should be handed to you on a silver platter, and people should have to do a strong level of work to unlock some things-which I normally enjoy-but if there's that requirement over such a long period of play time, then making it this slow without mode swapping, combined with such a lack of enjoyment in doing so (because let's face it delivering one set of data to a station after a 1000 ls cruise only to pick another one up is bloody dull), then that's out-and-out bad game design.

Feels ridiculous that's my options for naval ranking anyway. If you join the army here you don't get through the ranks based only on your ability to deliver letters....
 
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Feels ridiculous that's my options for naval ranking anyway. If you join the army here you don't get through the ranks based only on your ability to deliver letters....

decadent out-dated feudalistic armies tend to be that way :p

an overhaul of naval ranking was mentioned by MB some time back, without any timeframe (as usual) - but you are absolutely right. made the same experience with my second account. all i wanted to have is a courier. there is no real gameplay path to it - e.g.: i will fight for the imperial navy, and rank through that. i finally resorted to stack assassination and delivery missions in a cluster of systems. well, the 28th assassination mission isn't really fun. decided after it, my second account will have to live without rank locked ships. my first account got count during 9 month - i roleplay the old emperor gave it to me for delivering him his beloved any nan coffee... i got it without firing a single shot.
 
i'm with my fellow mod for once :p :

i'd prefer ED not encouraging re-logging by game mechanics.

That's like saying steaks should not encourage dogs to steal them. :p

Ermm.. ok.
Let's look at the "destroy 12 skimmers at a base, where there's only 4" case.
*my* solution would be, since I'm on a planet anyway, to take the buggy for a roll ... maybe 10 minutes, look for interesting places with a chance to spawn some MMs, and then head back to the base for another 4 and then more exploration and then more pew pew.
Maybe half an hour and not only do I have my "quest" completed, I also probably have stocked up on materials or found some salvage materials.

Your average "relog addicted" player would relog 3 times to get his skimmers, then realize he needs some other stuff, then relog another 20 times for that other stuff. Instead of synergetic gameplay, you get a string of "result focused" relogging. Meh.
Does the system "encourage" that?
I'm having more fun playing my way, and can only repeat that in my 500 hours platime I have yet to find "the grind" or "not find stuff by just playing the game" (hello Polonium and Yttrium ;P ).

Could they "formalize" my approach? Maybe. That would be a lot more "railed" and require you to do stuff in exactly the order with exactly the time investment FD wants you to.
And then there's days when I just want to hit some base, kill 12 skimmers and log out after completing my quest.
 
I relog very little, if at all, since I create my own continuity.
The gameplay is not lacking, if you actually realise that this game is not designed to be "beaten". Unlike very straight forward (and ultimately boring) games with perfect inherent continuity - you get a "quest" to find 5 roses and exactly 5 roses are spawned for you in exactly the right location - you might get send out to find 5 barrels of whisky and only manage to find 4.
You can call it a day and head back, telling your contract giver you only found 4, or you can relog to "force the respawn".
It is actually up to the individual player how to handle that and to each their own.

When I was ranking in Federation, I was stacking the missions at a station (only Fed minor factions, so there were plenty) - mostly smuggling, some fetch and some donations.
When I delivered the smuggling stuff and got back with the fetch stuff (and some extra), the board had usually refreshed and I got new missions.
Took me about 40 hours to rear admiral in total, which was maybe slower than plain relogging and just spamming donation missions (I tried that in 17 Draconis and got bored after about 10 minutes), but I was actually playing the game, making money while ranking and didn't burn out.

I would rather have a visible storyline that takes the game into a direction. The external story which I totally ignore as it's an ASCII desert, doesn't even interact with anything we players do. You can bounty hunt for 300 hours, trade or worst, explore for days and nothing has an effect on anything. That's IMHO the biggest problems. And, honestly, after my 15th Skimmer mission or kill Religious Leader X, Y, Z, the missions got boring as well. There's really not much to do in this game. The action has no meanigful and visible outcome. It's all disconnected, like the story.
 
I would rather have a visible storyline that takes the game into a direction.

Yea, try Elder Scrolls Online.
You don't even have to read any of those quest texts, since it stores everything and always sends you in the right direction and none of the buttons you click will not advance something in some "meaningful" way.
 
I think frontier expects you to relog spam as part of gameplay in order to cover the massive faults in the core game. The list of broken mechanics that are fixed by relog spamming are beyond mentioning, And how is it the game can't track which mission boards or instances you've been in but it can track which settlement data points you have accessed. The only answer is that it is intentional.

Frontier leads have a lot of grand ideas for this game but when it comes to playtesting, all they do is sanity testing without any usability or 'fun' testing. So the end result is an unrefined load of steaming biowaste.
 
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Lost all interest in this post when i read your second post and it had the phrase 'GitGud' in it.

This is the worst present day phrase ever invented and should be banned from use in this and all forum. It is condescending, snooty, patronizing & supercilious.

I am actively washing my mouth out now for using this distasteful phrase in one of my post's.
 
Lost all interest in this post when i read your second post and it had the phrase 'GitGud' in it.

This is the worst present day phrase ever invented and should be banned from use in this and all forum. It is condescending, snooty, patronizing & supercilious.

I am actively washing my mouth out now for using this distasteful phrase in one of my post's.

Got a present for ya bud... ;)

solid-door-hpd338.jpg
 
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