As a relative noob whose been playing a little over two weeks you got any suggestions as to what's the best racing model for someone sitting at twelve million creds.
Videos
Open Unlimited
Eagle Lander
Loadout and Route
- As all the legs were between 50 and 70ly, it was possible to do all of them in two jumps with a jumprange above 35.3 ly.
- With the Asp, I managed to do the first leg in one jump thanks to a grade 5 FSD mod. Leg 2 was just at the edge of the Asp's jumprange though and I couldn't find a reasonable loadout that could do it.
- My Courier has a grade 4 FSD upgrade, but the relatively heavy vehicle hangar made some tricks necessary to reach the 35ly mark. I had to downsize the Distributor and Power Plant to 2d to get 34.12ly normal range and then do some fuel management for the last two jumps (35.10Ly Nyanmil ---> Alrai Sector DL-Y d116 and 35.28Ly ===> Turot)
- I didn't want to drop the shields and the Pe Thrusters, so the 2d Powerplant made some power management necessary... The 2d Distro wasn't too much of a problem, because one boost per approach and takeoff is pretty sufficient with Pe Thrusters.
Power Management (iCourier)
The 2d Powerplant is a bit weak. The heat wasn't as big of a problem as I expected, but the power wasn't enough to run both shields and the Fuel scoop simultaneously, so that needed some juggling.
http://i.imgur.com/6IyxfSB.jpg
Procedures:
'Launch'
Sensors off (turns FSD back on)
Takeoff
Leave Station
Shields off (turns Fuel Scoop back on)
Charge FSD
Power to Sys (for faster Shields recharge later)
Distro off (turns Life Support back on)
Jump, Scoop, Charge
Shields on (turns scoop off and charges shields for the docking after the next jump)
Jump, Supercruise to station
Final approach
Distro on (turns Life Support off)
Shields should be online about now
Just before Dropout
Power to engines
Dropout
Sensors on (turns FSD off)
Request docking
Dock
For the planetary approach at the end:
Final approach
Distro on (turns Life Support off)
Power to engines
Dropout
Hangar on (turns FSD, Distro and Sensors off)
Land, deploy SRV
Miscellaneous
- The Supercruise approach to Collins Dock allowed for some nice double planetary braking. Unfortunately, I didn't get it right in any of my runs.
- The planet is 0.18g, so very good conditions for flying the SRV. Relatively large hops with hard landings in front of upward slopes worked best for me, although I had a lot of luck in the Open Unlimited Run.
- I'm pretty sure I've forgotten something in this post.
Thanks again for organizing Aken B, this has been a very nice event and I've learned quite a bit.
Thanks everyone for participating!
If one had the mats lying around, Enhanced Low Power shields and an Overcharged Power Plant could save you some of that trouble possibly (and in the case of the shields, even reduce your mass a bit). The powerplant might have been just too much heat, though.
(as soon as I get some nanobreakers).
Of course, a general-purpose racing build, even as heavily-modded as this one, is not likely to beat a build specialized for a particular race... but she's not meant to.
Thanks, that's some good advice! I haven't spent too much time with mods yet except for FSD Upgrades...
Surprisingly, I had no real heat problems in the Courier despite that awful Powerplant. The main reason was probably that I only had to scoop once per leg.
The Cookiebot-T7 has some Nanobreakers in stock. Drop me a line if you need a few
I think that's the gist of it. I practically always optimize my ships for the race they'll do. I don't have many modded modules yet though, which makes changes both possible and necessary. I really have to focus on getting more diverse Upgrades, so far I've been mainly concerned with putting FSD Upgrades in all the ships I frequently fly...![]()
The final leaderboards are finally here:
Not that it'll do me much good, but how is 28:36 faster than 28:08 ? Unless I've misunderstood the scoring rules![]()
SRV hull is a consumable.I shudder to imagine what my time would look like if the hull damage penalty was for SRV hull damage! I think I was at about 30%.
SRV hull is a consumable.
Especially with those stupid rocks you really can't avoid it when driving fast
The Hauler is a very good ship for racing if you know how to outfit it. As it is extremely lightweight (basically just a FSD with some other modules strapped to it wrapped in aluminium foil), you can get over 35ly out of it if you strip it down.
Example build: Note the mostly D-grade modules (lightweight) and the small fuel tank and the lack of shields.
For races that are less focused on jump range and more on docking, the Viper is a very solid ship (although iCourier, iEagle, Eagle with Mods and Cobra are popular choices aswell).
Example
Also if you can get access to Performance Enhanced Thrusters (Outfitting at some Engineer Bases, i.e. Farseer Inc.), pretty much every small ship (grade 2/3 thrusters) will transform into a beast.
The Asp is a very frequently used ship too, as it has a bit more range than the Hauler while being a bit more forgiving, but you'll need around 15-20mil to properly outfit it. It is a good allrounder for other parts of the game though, so not a bad ship to save up for.
It may be belated. but congrats to all those that made the board and those that topped it. Enjoyed the event immensely, will try to a be regular fixture to the competitor list for any event, even if I don't stack up to the others being green as grass when it comes shedding weight, modding and piloting for a race![]()