News Engineers Blueprints Materials Update

What I'm annoyed about is that I've grinder my socks off (gone through my fair share of frustrations but hey) to get my Cutter, Clipper and Fdl to a decent spec and now they're making everything easy again. Yes the discovery scanner change and drop rates are welcome but not Dumbing Down the engineers themselves because a select group of people can't seem to get time investment = reward
 
This makes Engineers redundant. If all users have easy access to all upgrades then they might as well not be there.
No, I don't like the existing mechanic, but the special mods should be rare, and now they wont be. It's a compromise of the worst kind.

I agree 100%.

Might as well just have all the mods available when you buy the modules to start with, same effect, everyone can have them too easy now..

Something that was allowing a huge separation between the skilled experienced and the green or the unwilling players is now nerfed.

I understand completely a certain aspect of the mentality of the seal clubbers.
Once again the whiners get their way and nerf goes the game.
And even doing that people are still complaining, immediately after being told they will get their way...
When the game completely sucks and a 3 year old on an ipad can toast your empire....you deserve what you get and you get what you deserve.
Karma . . .

I have helped a lot of people in this game. I think I'll quit doing that now seeing as all they really have to do is whine enough and ed will spoon feed them.

And yes I am sure this comment will upset more than a few players.
Don't really care anymore. This type of catering is unacceptable to me.

Hey ED, its too hard and takes too much effort for us to make billions in a couple of weeks, you need to make it easier so that we can all be billionaires within a few days of starting the game...I don't wanna work at it, its just too hard....

Sickening....

I really wish they had simply made difficulty levels in the startup menu instead and left the game play the way it was.
Believe it or not there are lots of players that enjoy a challange
 
I agree 100%.

Might as well just have all the mods available when you buy the modules to start with, same effect, everyone can have them too easy now..

Something that was allowing a huge separation between the skilled experienced and the green or the unwilling players is now nerfed.

I understand completely a certain aspect of the mentality of the seal clubbers.
Once again the whiners get their way and nerf goes the game.
And even doing that people are still complaining, immediately after being told they will get their way...
When the game completely sucks and a 3 year old on an ipad can toast your empire....you deserve what you get and you get what you deserve.
Karma . . .

I have helped a lot of people in this game. I think I'll quit doing that now seeing as all they really have to do is whine enough and ed will spoon feed them.

And yes I am sure this comment will upset more than a few players.
Don't really care anymore. This type of catering is unacceptable to me.

Hey ED, its too hard and takes too much effort for us to make billions in a couple of weeks, you need to make it easier so that we can all be billionaires within a few days of starting the game...I don't wanna work at it, its just too hard....

Sickening....

I really wish they had simply made difficulty levels in the startup menu instead and left the game play the way it was.
Believe it or not there are lots of players that enjoy a challange


I am totallly with you. I was entirely for the change to the discovery scanner and the change to material drop frequency (both natural and manufactured)......but reducing all the requirements for the Engineer upgrades themselves is just a step too far. Like I said above, by all means make some material requirements *flexible* (the ability to substitute materials would have added a whole new gameplay mechanic), but changing them altogether is just terrible.
 
Is like when they allowed you to buy the special effects. It no longer made them special.

Not quite. I actually was OK with that as it required you to sacrifice something hard earned in order to get the special effect. Now that ranking up with engineers has now been made easier (as people will be able to "craft and dump" more frequently now) then what you have said has now become true. Sad, really.
 
I am totallly with you. I was entirely for the change to the discovery scanner and the change to material drop frequency (both natural and manufactured)......but reducing all the requirements for the Engineer upgrades themselves is just a step too far. Like I said above, by all means make some material requirements *flexible* (the ability to substitute materials would have added a whole new gameplay mechanic), but changing them altogether is just terrible.

Agreed, FD are starting to cater to the lowest common denominator, not a good sign for the future if they are constantly having to readjust and reimplement processes as it takes resources from elsewhere. I could live with the crap rolls but what peeved me off was lack of storage. It hampered my gameplay and locked me out of my FDL and smaller ships. If FD implemented storage there would not have been a problem, not half the whining and it would have sorted the wheat from the chaff. Now like the re-lobotomised AI we are going to be left with all chaff.
 
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Any sense of achievement of gathering billions of credits, Gone.

Any sense of achievement at being elite, Gone.

Any sense of achievement for engineered equipment, Gone.

The game is approching the point where a drunken squirrel will have a fully upgraded and engineered anaconda in a week.

However unlike the nerf herding professional whiner brigade i,m not threatening to stop playing i,m just moving elite from my serious space sim folder to my arcade game folder.

My apologize for not being able to put more venom into this post i,m just in a pleasant mood today. For all those that contributed to this abomination of a nerf i would +1 rep you all but i cant because i don't f...ing want to.

edit/ I do agree with the removing commodities that was dumb design to begin with Fdevs way of crushing any kind of storage i suspect.
 
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What I'm annoyed about is that I've grinder my socks off (gone through my fair share of frustrations but hey) to get my Cutter, Clipper and Fdl to a decent spec and now they're making everything easy again. Yes the discovery scanner change and drop rates are welcome but not Dumbing Down the engineers themselves because a select group of people can't seem to get time investment = reward

So you bothered to suffer the B.S. sandwich (a.k.a. the Masochist's Special), knowing it was a B.S. sandwich, got your cookies in the end, and now you want all other players to have to suffer too?

Like, dude, congrats for pushing through but be a little reasonable here.

Back right after 2.1 came out, it wouldn't make sense to get your ship blown up and then demand all other players have to get their ships arbitarily blown up by Fdev too.

Same logic applies here.


The fact you, Marc, and others have the balls to complain about Frontier finally doing something about one of the most-complained issues in the game right now (albeit it has only been a couple months, though it feels a bit longer cause of the build-up), is nothing short of foolishness.

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Any sense of achievement of gathering billions of credits, Gone.

What?
A. nothing to do with Engineers
B. ask any new player how 'easy' billions of credits are easy to get, get real here.

Any sense of achievement at being elite, Gone.

Oh, right, that grind that takes months of diligent work and effort, totally doesn't mean a thing, yup

Oh, and by the way, again, nothing to do with Engineers

Any sense of achievement for engineered equipment, Gone.

Lol, really?

You still have to grind up reputation. (Doubly so if you dare use it to get special effects....)

You still have collect hundreds of materials from varying locations.

Your detailed scanner now has a real use and point for existing in your ship, not just extra credits or extra astrological details that have no use to a player.

You still have to jump through hoop after hoop after hoop just to unlock the darn Engineers in the first place.

The game is approching the point where a drunken squirrel will have a fully upgraded and engineered anaconda in a week.

You're off your rocker.
 
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re-lobotomised AI we are going to be left with all chaff.

The AI has never been lobotomised and aren't anything close to it. Stop spreading around what amounts to a lie and a myth.

Yes, it is bugged. But it's *never been nerfed*.

Go ask the MMU how "lobotomized" the AI is right now in the Lembava combat zone. Or hell, ask anybody getting chased by Dangerous+ pirates for any Engineer commodities they dare carry.

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players that enjoy a challange

Yeah, I'm one of them.

What I don't enjoy is feeling around blindly in the dark while the game kicks me in the shins.

What you call "challenge", I call "frustration and punishment". That's not the same thing.
 
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Also, this was a page or two back, but:

We _know_ where to find the stuff we need. It's well documented at this point.

Dude, what?

Yeah, sure, *some* planets have been charted and compiled on a list. That doesn't even come close to what it means to be able to go and scan any planet we find (any of the millions [billions?] possible!) and figure out what we can get from each one, without having to spend 8 hours straight on each single planet.

The problem remains that space buggy rock picking is still boring as hell (find one useable rocks between thousands of unusable ones.

I've been no fan of SRV planet-vacuuming either, but as I understand it, you'll be getting a lot more from each single rock, so...that's much less of a problem, to me - like, my time in an SRV may now actually somewhat useful compared to time spent in a ship.

Good. The main reason you go 5 or you go home is because it so heavily favors the secondary effects.

Eh...that and it's the best you can get? That's probably an important reason too, just saying.
 
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So you bothered to suffer the B.S. sandwich (a.k.a. the Masochist's Special), knowing it was a B.S. sandwich, got your cookies in the end, and now you want all other players to have to suffer too?

Like, dude, congrats for pushing through but be a little reasonable here.

Back right after 2.1 came out, it wouldn't make sense to get your ship blown up and then demand all other players have to get their ships arbitarily blown up by Fdev too.

Same logic applies here.


The fact you, Marc, and others have the balls to complain about Frontier finally doing something about one of the most-complained issues in the game right now (albeit it has only been a couple months, though it feels a bit longer cause of the build-up), is nothing short of foolishness.

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What?
A. nothing to do with Engineers
B. ask any new player how 'easy' billions of credits are easy to get, get real here.



Oh, right, that grind that takes months of diligent work and effort, totally doesn't mean a thing, yup

Oh, and by the way, again, nothing to do with Engineers



Lol, really?

You still have to grind up reputation. (Doubly so if you dare use it to get special effects....)

You still have collect hundreds of materials from varying locations.

Your detailed scanner now has a real use and point for existing in your ship, not just extra credits or extra astrological details that have no use to a player.

You still have to jump through hoop after hoop after hoop just to unlock the darn Engineers in the first place.



You're off your rocker.

Your idea of a challenge and mine are very different squirrel.
 
Firstly, thanks FD for making changes that will hopefully make this again feel like a game and not a second job. I am all for the appreciation of peoples time (I know mine is precious) so improvements that will make me feel like I am not wasting it will get me back into playing again.

Secondly, if I could convert the amount of whine from the forum component of the community into actual wine (no biblical references intended) we could literally keep the world drunk for at least a year straight. Seriously, its too hard nerf it, its too easy un-nerf it, its too grindy nerf it, its not grindy enough un-nerf it. For (insert deity of your choice)'s sake, FD have to play the numbers game, do you really think they would make significant changes if they did not think it was necessary? I.e. they know how many peeps are really playing and know if bad game design is pushing people away, so recognise changes need to be made before things become dire. Making more sales is a businesses lifeblood, no company can afford to jeopardise that so they undoubtedly understand compromises to the hardcore crowd approach has to be made to keep the playerbase alive and attract new customers going forward.

Thirdly, until the changes are actually live, you are all yet again running on hyperbole and speculation. As we have no beta to test these changes, lets at least wait until its live before we start cracking open all the whine caskets.
 
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Firstly, thanks FD for making changes that will hopefully make this again feel like a game and not a second job. I am all for the appreciation of peoples time (I know mine is precious) so improvements that will make me feel like I am not wasting it will get me back into playing again.

Secondly, if I could convert the amount of whine from the forum component of the community into actual wine (no biblical references intended) we could literally keep the world drunk for at least a year straight. Seriously, its too hard nerf it, its too easy un-nerf it, its too grindy nerf it, its not grindy enough un-nerf it. For (insert deity of your choice)'s sake, FD have to play the numbers game, do you really think they would make significant changes if they did not think it was necessary? I.e. they know how many peeps are really playing and know if bad game design is pushing people away, so recognise changes need to be made before things become dire. Making more sales is a businesses lifeblood, no company can afford to jeopardise that so they undoubtedly understand compromises to the hardcore crowd approach has to be made to keep the playerbase alive and attract new customers going forward.

Thirdly, until the changes are actually live, you are all yet again running on hyperbole and speculation. As we have no beta to test these changes, lets at least wait until its live before we start cracking open all the whine caskets.


Actually, I am going off the provided spreadsheet. As I said. I would have *only* changed the material gathering side of the equation first.....then waited til 2.2 to make changes to upgrading, assuming it was needed. Too many changes in one patch is what bothers me. I am also concerned that it could have unintended consequences.
 
The AI has never been lobotomised and aren't anything close to it. Stop spreading around what amounts to a lie and a myth.

Yes, it is bugged. But it's *never been nerfed*.

Go ask the MMU how "lobotomized" the AI is right now in the Lembava combat zone. Or hell, ask anybody getting chased by Dangerous+ pirates for any Engineer commodities they dare carry.

I haven't seen a credible pirate interdiction for weeks. When 2.1 dropped, 25% of interdiction's I needed to run from, 50% resulted in a tough fight and 25% could be dispatched easily. Now it has shifted to never having to run, 10% are tough challengers and 90% are just time-wasters who never had a chance in hell of getting my cargo. (I even went up a combat rank 2 weeks ago!)
 
A very vocal group who don't want the game to be remotely challenging are strong-arming FDev into dumbing down the game. :(

I don't think that few hundred forumites can strong-arm FDEV into anything. I would expect that they are making decisions by looking at live server stats: in this case, how many players have been engaged with engineers and what were the results. They must have seen that the numbers aren't good.

As being said before, I definitely don't consider this as perfect solution, but it's better than leaving things as they are.
 
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Firstly, thanks FD for making changes that will hopefully make this again feel like a game and not a second job. I am all for the appreciation of peoples time (I know mine is precious) so improvements that will make me feel like I am not wasting it will get me back into playing again.

Secondly, if I could convert the amount of whine from the forum component of the community into actual wine (no biblical references intended) we could literally keep the world drunk for at least a year straight. Seriously, its too hard nerf it, its too easy un-nerf it, its too grindy nerf it, its not grindy enough un-nerf it. For (insert deity of your choice)'s sake, FD have to play the numbers game, do you really think they would make significant changes if they did not think it was necessary? I.e. they know how many peeps are really playing and know if bad game design is pushing people away, so recognise changes need to be made before things become dire. Making more sales is a businesses lifeblood, no company can afford to jeopardise that so they undoubtedly understand compromises to the hardcore crowd approach has to be made to keep the playerbase alive and attract new customers going forward.

Thirdly, until the changes are actually live, you are all yet again running on hyperbole and speculation. As we have no beta to test these changes, lets at least wait until its live before we start cracking open all the whine caskets.

Yes your right but you do realize 99% of that whine was from people that wanted this too happen, nice of you to complain about whining now it's counter too your point of view. many hypocrites on this forum.
Most of us are intelligent enough to know what the effect will be before it goes live.
 
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HELP !
what is this Penetrating Weapon the spreadsheet is talking about ?
And why are quantity for each component missing ? Is is always 1 each ?

BTW, I realize the spreadsheet is giving recipe for upgrades that arent actually possible. (for weapons mainly, since only multicanons can be upgraded to 5)
 
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With fewer materials required for blueprints and more of them spawning everywhere, we'll all have an overload of materials after a while. So here's a request to integrate them into the game in other ways, in addition to Engineers. For example, some community goals could require materials. Or they could be sold as exploration data - perhaps samples from newly discovered planets could be worth more, etc.
 
I don't think that few hundred forumites can strong-arm FDEV into anything. I would expect that they are making decisions by looking at live server stats: in this case, how many players have been engaged with engineers and what were the results. They must have seen that the numbers aren't good.

As being said before, I definitely don't consider this as perfect solution, but it's better than leaving things as they are.
This is what I suspect as well. Although I tend to one game-at-a-time player, there are many others who play multiple games. If they don't find a game to be fun anymore, they move on fairly quickly. My son is one. He sees the game as one big grind whether for rep of some sort or finding materials. If he represents a good portion of the player base, then FDev may be seeing this in their stats and that is what's motivating the change. There will always be complainers in the forum no matter what FDev does as this thread clearly demonstrates.
 
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