Player Pirates

I don't think that we will see a lot of player pirates when the game goes live. The player base is to friendly and cooperative to be nasty pirates. Even tho it's still early I already see groups forming up to police systems, explore the galaxy and "control" trade routes. Maybe pirates don't need to form groups or make facebook accounts, or maybe the player base it just more interested in helping the community as a whole by mapping out the galaxy and hunting pirates.
 
I wouldnt be so sure about that. Theres a lot of people who never write anything on the forum so you cant really tell if those people have good or bad intentions.
 
I wouldnt be so sure about that. Theres a lot of people who never write anything on the forum so you cant really tell if those people have good or bad intentions.

What makes you think you can trust the people who write friendly messages on this forum?

:)
 
I don't think the desire to play a pirate in a computer game relates too strongly to how mature or friendly a person is. I may or may not choose to play that way in the game, but it is a valid play style within the rules, and quite distinct from griefer play.

To paraphrase the great Zangief, "just because you are bad guy, this does not mean you are *bad* guy." :D
 
I don't think the desire to play a pirate in a computer game relates too strongly to how mature or friendly a person is.

Indeed. Assuming we can pay more than one Commander, one of my altar egos may well be a pirate, even though in real life I'm a huggly, friendly, happy and likeable individual. Actually, no, that's a lie. I have Mr Grumpy as my forum avatar for a reason. :cool:
 
Doubts

Unfortunatly, i have doubts about the validity of the "Pirate" career path, given the multiplayer options that are bieng talked about in design and a couple of the other forum threads.

I totally understand that some people don't like pvp, and thats fine. But i fear that allowing people to "opt out" of pvp may indirectly harm the player pirate career path.

Why would any player willingly risk his cargo to player pirate attack, when he can simply opt out of the [all] group and avoid player contact alltogether whilst he is carrying valuable cargo?
 
Unfortunatly, i have doubts about the validity of the "Pirate" career path, given the multiplayer options that are bieng talked about in design and a couple of the other forum threads.

I totally understand that some people don't like pvp, and thats fine. But i fear that allowing people to "opt out" of pvp may indirectly harm the player pirate career path.

Why would any player willingly risk his cargo to player pirate attack, when he can simply opt out of the [all] group and avoid player contact alltogether whilst he is carrying valuable cargo?

You will still be able to tackle NPC ships for their cargo, which I suspect will be the most common occurrence. This is most likely the only way a pirate will be able to make money, as I suspect there will not be enough players in such a large game to make it all that common to meet a real player.

If we do end up with multiple characters I will be a pirate in one, my main will be a bounty hunter I think! ;-)
 
I guess it will all come down to profit and fun. If the player finds it more profitable or fun than other activities than they will be a pirate.
 
You will still be able to tackle NPC ships for their cargo, which I suspect will be the most common occurrence. This is most likely the only way a pirate will be able to make money, as I suspect there will not be enough players in such a large game to make it all that common to meet a real player.

Whislt i don't doubt that liberating NPC cargo will be a staple of a pirates life, aren't the design goals for ED focused on the multiplayer experience?

If i wanted to spent 1005 of my pirating time dealing with NPCs... i would play a single player game.

I realise we dont have full details on actual mechanics yet... but as a dedicated "pirate" afficiando... i worry about how viable it will be.
 
You will still be able to tackle NPC ships for their cargo, which I suspect will be the most common occurrence. This is most likely the only way a pirate will be able to make money, as I suspect there will not be enough players in such a large game to make it all that common to meet a real player.

If we do end up with multiple characters I will be a pirate in one, my main will be a bounty hunter I think! ;-)

My feeling is that this will be how it works. If you want to pirate you'll have go after NPCs, and your player interaction will be with bounty hunters coming after you. Which is still going to be a lot of fun.

I just think that it would be so much more fun to properly RP a pirate and pirate actual players. Piracy done well involves as little combat as possible, so both the pirate and the victim would benefit from the RP of the interaction (assuming we'll be able to talk to each other).

Imagine... if we could have spacial comms like in DayZ....
 
Silence of the lambs...

I don't think that we will see a lot of player pirates when the game goes live. The player base is to friendly and cooperative to be nasty pirates. Even tho it's still early I already see groups forming up to police systems, explore the galaxy and "control" trade routes. Maybe pirates don't need to form groups or make facebook accounts, or maybe the player base it just more interested in helping the community as a whole by mapping out the galaxy and hunting pirates.

Welcome aboard Forumate!:)

I wouldn't be too sure about that.

The good thing about games is that you can do things you would never do in real life.... ;)

See you out there in the black, empty, cold space... ;):)
 
99% contact with corporation-owned androids (NPC AI) with 1% cherry-on-the-cake encounters with humans.

Works for me. :)
 
My career path is very clear to me :D

If it moves, shoot it then take the cargo.

If it doesn't move, shoot at it until it does and then take the cargo.

If it still doesn't move, use it for target practice anyway.

Mouretsu-Pirates-.jpg
 
My career path is very clear to me :D

If it moves, shoot it then take the cargo.

If it doesn't move, shoot at it until it does and then take the cargo.

If it still doesn't move, use it for target practice anyway.

Mouretsu-Pirates-.jpg

You have my mindset, sort of though I think more along the lines of.

"Is it a threat, yes? Shoot it, no? Meh easy kill"
"Does it know I'm here, yes?, best drop it fast, no? Better for me"
"Is it friendly?, yes? Shame on him, no? Good I like a challenge"

That's how I play most games with a similar type of player vs players interaction.
 
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