I think, perhaps, it was more a case of the straw that broke the camel's back... layers and layers of cotton wool for protection and "choice" leading to isolation and detraction from what was originally billed.
I don't agree, so let's review the facts (as we know them):
- 2 game modes
- Normal
- Ironman (upon death you're moved to Normal)
- 3 types of selectable game type
- Offline
- Online (Solo / Group)
- Online (Everyone)
- Online (griefer group - potential - not selectable)
Finally, potentially, knowing if a player is a player or not. This does not alter the numbers in the game play section above : If I play with the transponder on (meaning to you I am an NPC) and you pay it off (meaning you want to advertise you're a player, but when matched with myself we both see each other as NPCs) we're still in the same universe. So no split / loss of players here.
- Whilst you are playing whichever mode and game-type you can:
- Build up a friends list
- Form alliances
- Mute people
- Ignore people
The last 2 are there to prevent annoying people from contacting you in game, and the last one (ignore) is there to prevent people from harassing you. (In game abuse that's OOC)
Finally, to assist with the antisocial people, as it is with ALL games online (and the reason for this thread) players will have the ability to contact a GM/FD and, depending upon the nature of the incident, either nothing will happen, FD will advise you to put the offender on mute / ignore, or in serious cases the offending player will be moved to the griefer group.
Now .. explain to me how this isn't logical, takes into consideration the players and attempts to ensure that all players have a good time without needing to worry or fear for themselves.
Tell me out of that list which is "too far" and broke the camel.
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If FD want to make it a single universe (no groups) - I won't be that bothered.
If FD want to drop the transponder idea and force everyone to be revealed - I won't be that bothered.
If FD want to make Ironman the default - I won't be that bothered.
If FD introduce clans / corporations - I won't be that bothered.
You get the point .. I don't actually care what FD do as long as I can play Elite Dangerous. So far the Alpha has blown me away and the game can only get better with time.
I trust in their vision and idea which is why I backed the game to the level I did. It's a journey, not a race, and upon release the game won't stop being developed - they (FD) said they were in it for the long haul so expect patches to add things; expansion packs; new features and missions; over time expect updated engine improvements and graphics / sound expansions.
We have to start somewhere ...