This whole 'griefer' debate/argument.

I've only just learned/realised that all this MP malarkey will be happening on people's home computers, administered by a central server somewhere.

So let's assume I've fired up my game and various people are injected into my 'instance' and one of them finds me and begins attacking me ("I'm being 'griefed'!"). What's to stop me escaping destruction by yanking my Cat5 cable out of my ethernet port? Or 'cheating', in other words.
 
I've only just learned/realised that all this MP malarkey will be happening on people's home computers, administered by a central server somewhere.

So let's assume I've fired up my game and various people are injected into my 'instance' and one of them finds me and begins attacking me ("I'm being 'griefed'!"). What's to stop me escaping destruction by yanking my Cat5 cable out of my ethernet port? Or 'cheating', in other words.

People will look up DDF regarding this, but as far as I remember during combat if connection is lost your ship still floats there, and will be probably destroyed.

That could change though, but there will be solutions to this.
 
I've only just learned/realised that all this MP malarkey will be happening on people's home computers, administered by a central server somewhere.

So let's assume I've fired up my game and various people are injected into my 'instance' and one of them finds me and begins attacking me ("I'm being 'griefed'!"). What's to stop me escaping destruction by yanking my Cat5 cable out of my ethernet port? Or 'cheating', in other words.

Probably like most other games, a 30 second dissconect timer that stops you disappearing into the void of space, but then that may just be how I would see them doing it.
 
I've only just learned/realised that all this MP malarkey will be happening on people's home computers, administered by a central server somewhere.

So let's assume I've fired up my game and various people are injected into my 'instance' and one of them finds me and begins attacking me ("I'm being 'griefed'!"). What's to stop me escaping destruction by yanking my Cat5 cable out of my ethernet port? Or 'cheating', in other words.

Valid point. But surely you are being sarcastic when you say that an attacker equals a griefer.... ;)
 
Thankyou Neo (again). :)

Yes Globus, though not 'sarcastic' as such. I can accomodate anything some nutter wants to do to me (ramming or whatever) 'in character' by imagining the commander has caught some exotic space-virus which has rendered him insane. I used the term simply for the convenience of being easily understood.

There are no 'griefers' in space.
 
I'm sure that anything a player would define as grieving were FD would not would result in a very large bounty on that players head. With such a large bounty I doubt that player would be able to "grief" for too long.
 
Valid point. But surely you are being sarcastic when you say that an attacker equals a griefer.... ;)

I don't see it as sarcasm, personally. I do see it as a potential assessment of someone not used to multiplayer environments with a lot of misinformation about what 'griefing' is and isn't. It's also a potentially valid assessment of the situation from a role-player's point of view if there is no in-game reason for the attack (prior scan of cargo, bounty held, etc.).

It's a foolish and rather ironic action to take in reality though as the only person that is being cheated is the person breaking the network connection. Their ship is still going to be there and it's even more likely to get blown up now rather than potentially just disabled and held to ransom.

That kind of action is really akin to the phrase 'cutting your nose off to spite your face'.
 
Until there is a realistic prospect of piratical behaviour and activities including options for obtaining cargo through something other than destruction then it is logical to assume that pirates will be playing shoot to kill.

However as mentioned above this doesn't really qualify as griefing.
 
It seems rather obvious to me that 99% of pirate victims will be NPCs (arbitrary figure but the point is valid).

And that the game will spawn lots of NPC law-enforcement ships to hunt down pirates.

Thus the 'griefing' issue is, for me, a non issue.
 
Until there is a realistic prospect of piratical behaviour and activities including options for obtaining cargo through something other than destruction then it is logical to assume that pirates will be playing shoot to kill.

However as mentioned above this doesn't really qualify as griefing.

Well technically Commander Sam already showed that even in the current alpha you can shoot the hold latch to get the goods: http://www.youtube.com/watch?v=kZ1oo8jr3-k

Guess it's just a question of the attacked ship whether it chucks up the lost cargo and runs away before it gets completely destroyed.
 
I really wish people trusted ED on this one. Conceptually it has solid protections against targeted griefing. We will find out if they work soon enough.
 
I've got to say, and admitting to being a fairly timid multiplayer (through bad experience), at first I was going to restrict myself to Single Player only because of the fear of being vaporised (probably by a 12 year old - tongue firmly in cheek here) as soon as I leave port, but wading through the heaps of posts and threads on this subject, I think I'd be denying myself what could be a fantastic experience all because of something that may - or may not - happen.

So..... when the time comes I'm just going to suck it and see, which seems the most logical thing to do. And if I don't like it, well then I'll go back to Plan A ;)

BTW Siggi - love your Captain Nolan avatar! :cool: (Visions on the 30th of 1000's of us charging out of space stations into the valley of death!) :eek: :D
 
The bounty idea sounds like the best but maybe better if it included a 'tax' for attacking the 'good guys' or bounty hunters.
 
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