A Guide to Minor Factions and the Background Sim

Since days we raised our influence in TOLUKU with our new player faction Explorer on Tour (EOT). Our government type is democracy and the type of the leading faction Toluku people party (TPP) is communism.

Right now have 58,5% and the TPP has 38,1%. In the tooltip of the galaxy map there is announced elections.... how can this be?
...in the system map the state is still N/A for the system, boom for EOT and N/A for TPP

Do you think this is a bug or do you have any idea?

Display bug since 2.0 beta.

I have to come back to this...

Now we - The Explorer on Tour - have over 70% influence in Toluku.
Now also in the system map election is announced...
The pending state of our faction is election and the pending state of the TPP ist election AND civil unrest

Is this still a display bug in the gane or did sometihng change in the BGS rules?
...it is very hard to make suggestions while the game acts so strange.
What can we expect to happen? War or elections?
 
I have to come back to this...

Now we - The Explorer on Tour - have over 70% influence in Toluku.
Now also in the system map election is announced...
The pending state of our faction is election and the pending state of the TPP ist election AND civil unrest

Is this still a display bug in the gane or did sometihng change in the BGS rules?
...it is very hard to make suggestions while the game acts so strange.
What can we expect to happen? War or elections?

whether you can expect civil war/war or election depends on your and the other factions goverment. if it "matches" you'll get into election. for exampel: two co-operatives get into election instead of war.

what is your and the other factions goverment?

are you present only in that system, or could it be that you and that other faction have election pending with other factions in other systems?

conflict state does overwrite economic states like civil unrest, though. e.g. civil unrest will not happen ;-)
 
whether you can expect civil war/war or election depends on your and the other factions goverment. if it "matches" you'll get into election. for exampel: two co-operatives get into election instead of war.

what is your and the other factions goverment?

are you present only in that system, or could it be that you and that other faction have election pending with other factions in other systems?

conflict state does overwrite economic states like civil unrest, though. e.g. civil unrest will not happen ;-)

Yes it is common to see multiple pending states, you are seeing both global and local states. That faction has likely civil unrest pending from actions elsewhere but election is pending locally, and it has higher priority so election will be.
 
The grouping of faction types is not always terribly clear. For instance, despite being opposing faction types for two Powers' ethos, patronage and dictatorship are counted as the same type-group and will go into election.

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Oh and here's that MB post about combat bonds vs. influence.

https://forums.frontier.co.uk/showt...word/page115?p=1592481&highlight=#post1592481

It seems pretty clear from what he's replying to that bonds, not kills, are the influence lever.
 
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Greetings Commanders. We are in "pending expansion" but have dropped to 71.5% so my question is do we need to keep our influence at above 75% for the expansion to go ahead?
Thank you in advance.
 
whether you can expect civil war/war or election depends on your and the other factions goverment. if it "matches" you'll get into election. for exampel: two co-operatives get into election instead of war.

what is your and the other factions goverment?

are you present only in that system, or could it be that you and that other faction have election pending with other factions in other systems?

conflict state does overwrite economic states like civil unrest, though. e.g. civil unrest will not happen ;-)

These is our first and only System. We have been implemented in the Game July 15th.
We (EOT) are democracy and TPP are Communists.
So you think there will be war even election is our pending State?
 
Greetings Commanders. We are in "pending expansion" but have dropped to 71.5% so my question is do we need to keep our influence at above 75% for the expansion to go ahead?
Thank you in advance.
No, once it is pending it will continue unless interrupted by a conflict.

There may be other reasons for the drop you have experienced, but you can expect to lose approximately 3.5% per day once the Expansion has started until you have lost 15%.
 
These is our first and only System. We have been implemented in the Game July 15th.
We (EOT) are democracy and TPP are Communists.
So you think there will be war even election is our pending State?

One of our factions is in a similar position (we're Democrats invading a Communist system) and we've gone into an Election.

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How about retreat? If a faction you don't want is in retreat, do you need to give it a push? or just leave it alone?
I would just leave them to get on with it - they will still be affected by your actions, just like the other factions.
 
What I am finding frustrating is we now have no real idea of when we will be in civil war\war\election etc. It ALWAYS used to be that 2% window but we recently got 'grabbed' at 6%. As we always say, having multiple systems can be a challenge but now, it is even more so :(..

My own thoughts are it would be nice if we could escape from a 'Pending'state.

Our current election was fairly triggered at an equal 26% (neither of us own a station) We went into a pending state at an equal 26% but on the first day we changed that to a 12% gap. (I never thought that was possible but we did it). At the next tick we were still pending and had over a 20% influence gap. WHY oh why must we then wait to go in a state of election... Suffer all the consequences throughout all our systems for an election that we all know the result? Why have this 'Pending' state if it is a foregone conclusion?
 
What I am finding frustrating is we now have no real idea of when we will be in civil war\war\election etc. It ALWAYS used to be that 2% window but we recently got 'grabbed' at 6%. As we always say, having multiple systems can be a challenge but now, it is even more so :(..

My own thoughts are it would be nice if we could escape from a 'Pending'state.

Our current election was fairly triggered at an equal 26% (neither of us own a station) We went into a pending state at an equal 26% but on the first day we changed that to a 12% gap. (I never thought that was possible but we did it). At the next tick we were still pending and had over a 20% influence gap. WHY oh why must we then wait to go in a state of election... Suffer all the consequences throughout all our systems for an election that we all know the result? Why have this 'Pending' state if it is a foregone conclusion?

I understand and share your frustrations, but it isn't always a foregone conclusion. If you've taken the three days while the event was pending to build up your faction, it's feasible that another party could use the nominal three days of the actual conflict to reverse the situation and extend the duration to create a real challenge.

What's really annoying is that you can't make any progress in any other system while the conflict is active. One possible consequence of this is that a faction that opposes you but is not one of the named participants can keep a conflict going in one of your systems while successfully attacking you in another - and there's nothing you can do to defend yourself.
 
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I understand and share your frustrations, but it isn't always a foregone conclusion. If you've taken the three days while the event was pending to build up your faction, it's feasible that another party could use the nominal three days of the actual conflict to reverse the situation and extend the duration to create a real challenge.

What's really annoying is that you can't make any progress in any other system while the conflict is active. One possible consequence of this is that a faction that opposes you but is not one of the named participants can keep a conflict going in one of your systems while successfully attacking you in another - and there's nothing you can do to defend yourself.

Now, I have been, let's say, experimenting with this :) and it actually makes conflicts much more strategically interesting - now you can't just roll over system after system anymore, every war you wage makes you vulnerable so now you have to be very careful as you can be hit back elsewhere. The very very wrong part of course is that you can't do anything to counter the effect, your whole economy should take a hit, but not completely halted.
 
As usual I have a few questions..

We have 'won' systems we do not want but my fear is that if we allow ourselves to get booted out of them, would we instantly get them back the next time we go into expansion?

We figured we would go into a beautiful system that fitted all the criteria of being a candidate for us to move into but sadly we have managed to leap frog this nice system and jump into one slightly further away from our controlling system. was this a glitch or do the developers hold back systems that otherwise should be part of the game?

Grrr... I have just noticed that four weeks after not getting this system an NPC minor faction has just moved into it making that system now full??? with seven minor factions. It's enough to make me quiver my lower lip..

Next question.
A system we are in has the controlling faction owning three stations. If we depose this faction, do we get awarded all three stations or just one and if it is just one, would that be the so called largest or the one nearest the 'jump point'? the larger stations are a two day camel ride from the sun (46k ls), compared to the smaller station being just 125 ls

Hopefully this might be my last question for an hour or so :)
 
As usual I have a few questions..

We have 'won' systems we do not want but my fear is that if we allow ourselves to get booted out of them, would we instantly get them back the next time we go into expansion?[]/quote]I concur. It's a machanic designed to slow factions down by forcing them to nurse the systems they've conquered, rather than expanding and discarding as they move towards the systems they actually want.
All systems are desirable. Galactus will consume them all... Oops! Sorry! Wrong universe!

That said, you can expand from systems you've invaded. If you keep influence in all your other systems down below 75% and push the system you want to expand from over 75%, you will expand, initially, within 20LY of the system over 75%. This can be very useful.

We figured we would go into a beautiful system that fitted all the criteria of being a candidate for us to move into but sadly we have managed to leap frog this nice system and jump into one slightly further away from our controlling system. was this a glitch or do the developers hold back systems that otherwise should be part of the game?
In all probability, there were fewer factions in the system you actually went into. Fewer factions overrides distance, in my experience, although there might be a kind of crossover point between the two variables. Alternatively, are you sure you expanded from that system with the basically unpronounceable name? ;)

Grrr... I have just noticed that four weeks after not getting this system an NPC minor faction has just moved into it making that system now full??? with seven minor factions. It's enough to make me quiver my lower lip..
How many factions now in the system you expanded into? Did you fill it up? Anyway, get in there, push the oo faction under 2.5%, keep them there for a while (I don't know how long - ask the AEDC!) and the expanding faction will go into retreat. Keep them under 2.5% for another unknown length of time (I don't think it's too long) and kick them out.

Next question.
A system we are in has the controlling faction owning three stations. If we depose this faction, do we get awarded all three stations or just one and if it is just one, would that be the so called largest or the one nearest the 'jump point'? the larger stations are a two day camel ride from the sun (46k ls), compared to the smaller station being just 125 ls
You will get the controlling station, which is always the largest starport that is closest to the ingress point. The outpost will stay with the ruling faction.

Starports have priority: Coriolis/Ocellus > Outpost > Surface settlement. If a system has multiple starports, the one closest to the primary star, or closest to the secondary, takes precedence over any outposts or planetside settlements that happen to be closer.

What you could do is:

  1. Take the system.
  2. Buff a second faction to enter into war with the previously ruling faction.
  3. Fight the war for the second faction.
  4. Win it.
  5. Start a war for the Coffin Dodgers with the second faction.
  6. Win it.
  7. Take the second station.
  8. Buff a third faction.
  9. Start a war for the third faction against the previously ruling faction.
  10. Win it.
  11. Start a war for the Coffin Dodgers against the third faction.
  12. Win it.
  13. Take the outpost.

The outcome of a war or election is always that the faction that loses cedes its most valuable asset (as defined above) to the winner. This makes it an absolute pain in the behind to take that outpost you want, and introduces an element of risk for you - if, for whatever reason, your faction happens to lose the conflict, you will cede system control to the faction you were fighting.

The BGS is set up to make it easy to take control, but much harder to utterly dominate. This is the reason that BGS-focused groups often adopt patsy-factions.
 
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As usual I have a few questions..

We have 'won' systems we do not want but my fear is that if we allow ourselves to get booted out of them, would we instantly get them back the next time we go into expansion?

if you expand from the same system you expanded the first time, you'd get back into it again.

We figured we would go into a beautiful system that fitted all the criteria of being a candidate for us to move into but sadly we have managed to leap frog this nice system and jump into one slightly further away from our controlling system. was this a glitch or do the developers hold back systems that otherwise should be part of the game?

are you sure about the sytem you expanded from? most probably the system you jumped to had other criterias, why it was chosen (number of factions... influence level of factions...)? usually expansion in 2.1. takes range above anything.

Grrr... I have just noticed that four weeks after not getting this system an NPC minor faction has just moved into it making that system now full??? with seven minor factions. It's enough to make me quiver my lower lip..

bring it into retreat?

A system we are in has the controlling faction owning three stations. If we depose this faction, do we get awarded all three stations or just one and if it is just one, would that be the so called largest or the one nearest the 'jump point'? the larger stations are a two day camel ride from the sun (46k ls), compared to the smaller station being just 125 ls

you'll win the most precious asset, 1 station, which will be the controlling station of system. normally the 1. largest starport 2. closest to entry point is the controlling station. there are notable exemptions from this, for exampel, when one station is orbiting an earth-like, it might be the controlling station, even if there is another station as big as and closer to entry point. e.g.: you can guesstimate (from what you wrote i'd guess one of the "large" station 46k ls is the controlling station), but you'll only know after the war.

for winning the other stations, you'll need to trigger more wars.
 
These is our first and only System. We have been implemented in the Game July 15th.
We (EOT) are democracy and TPP are Communists.
So you think there will be war even election is our pending State?

One of our factions is in a similar position (we're Democrats invading a Communist system) and we've gone into an Election.

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I would just leave them to get on with it - they will still be affected by your actions, just like the other factions.
See how beneficent Communists are? We honour democracy, as we view it as a vital step in your evolution towards communism. Once your institutions devolve into demagoguery, inequality and the rule of the mob, you will appreciate the beauty that is the revolution, comrades.

Which systems are we talking about, by the way?
 
As usual I have a few questions..

We have 'won' systems we do not want but my fear is that if we allow ourselves to get booted out of them, would we instantly get them back the next time we go into expansion?

You mean get the same system back? Maybe, and maybe not. The expansion process should seek the nearest suitable system, and that could be the same system or another one, no way to know in advance. But if you do not want those systems now, what difference does it make to have those or another set next time?
 
I have to come back to this...

Now we - The Explorer on Tour - have over 70% influence in Toluku.
Now also in the system map election is announced...
The pending state of our faction is election and the pending state of the TPP ist election AND civil unrest

Is this still a display bug in the gane or did sometihng change in the BGS rules?
...it is very hard to make suggestions while the game acts so strange.
What can we expect to happen? War or elections?

See how beneficent Communists are? We honour democracy, as we view it as a vital step in your evolution towards communism. Once your institutions devolve into demagoguery, inequality and the rule of the mob, you will appreciate the beauty that is the revolution, comrades.

Which systems are we talking about, by the way?

see above - System is named TOLUKU
 
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