As usual I have a few questions..
We have 'won' systems we do not want but my fear is that if we allow ourselves to get booted out of them, would we instantly get them back the next time we go into expansion?[]/quote]I concur. It's a machanic designed to slow factions down by forcing them to nurse the systems they've conquered, rather than expanding and discarding as they move towards the systems they actually want.
All systems are desirable. Galactus will consume them all... Oops! Sorry! Wrong universe!
That said, you can expand from systems you've invaded. If you keep influence in all your other systems down below 75% and push the system you want to expand from over 75%, you will expand, initially, within 20LY of the system over 75%. This can be
very useful.
We figured we would go into a beautiful system that fitted all the criteria of being a candidate for us to move into but sadly we have managed to leap frog this nice system and jump into one slightly further away from our controlling system. was this a glitch or do the developers hold back systems that otherwise should be part of the game?
In all probability, there were fewer factions in the system you actually went into. Fewer factions overrides distance, in my experience, although there might be a kind of crossover point between the two variables. Alternatively, are you sure you expanded from that system with the basically unpronounceable name?
Grrr... I have just noticed that four weeks after not getting this system an NPC minor faction has just moved into it making that system now full??? with seven minor factions. It's enough to make me quiver my lower lip..
How many factions now in the system you expanded into? Did you fill it up? Anyway, get in there, push the oo faction under 2.5%, keep them there for a while (I don't know how long - ask the AEDC!) and the expanding faction will go into retreat. Keep them under 2.5% for another unknown length of time (I don't think it's too long) and kick them out.
Next question.
A system we are in has the controlling faction owning three stations. If we depose this faction, do we get awarded all three stations or just one and if it is just one, would that be the so called largest or the one nearest the 'jump point'? the larger stations are a two day camel ride from the sun (46k ls), compared to the smaller station being just 125 ls
You will get the controlling station, which is always the largest starport that is closest to the ingress point. The outpost will stay with the ruling faction.
Starports have priority: Coriolis/Ocellus > Outpost > Surface settlement. If a system has multiple starports, the one closest to the primary star, or closest to the secondary, takes precedence over any outposts or planetside settlements that happen to be closer.
What you
could do is:
- Take the system.
- Buff a second faction to enter into war with the previously ruling faction.
- Fight the war for the second faction.
- Win it.
- Start a war for the Coffin Dodgers with the second faction.
- Win it.
- Take the second station.
- Buff a third faction.
- Start a war for the third faction against the previously ruling faction.
- Win it.
- Start a war for the Coffin Dodgers against the third faction.
- Win it.
- Take the outpost.
The outcome of a war or election is always that the faction that loses cedes its most valuable asset (as defined above) to the winner. This makes it an absolute pain in the behind to take that outpost you want, and introduces an element of risk for you - if, for whatever reason, your faction happens to lose the conflict, you will cede system control to the faction you were fighting.
The BGS is set up to make it easy to take control, but
much harder to utterly dominate. This is the reason that BGS-focused groups often adopt patsy-factions.