UAs, Barnacles and other mysteries Thread 8 - The Canonn

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Along those lines (since it matches something I've been pondering). It seems reasonable to me to assume the UAs were heading *away* from Merope. I've recently wondered if it's a life cycle kind of thing, they hit some system with the right sun, and then become UPs and return to Merope.

The UA's were heading away, the UPs are heading back. The Fed's figured it out and are scooping them up at the source. At some level that implies the ones heading back found what they were looking for before reaching the 135-150LY shell so what if any unique stars are in that bubble ?

I've also pondered whether you can't find UPs, you have to drop a UA where they can evolve. So I have a few that I'm hoping will 'evolve'.

Speaking evolving a UA makes me think of pokemon... silly pokemon Go.... Back to seriousness. That is quite possible, I just haven't seen any game mechanics that allow a transformation. Most of what we have found is from game mechanics despite some of our wilder ideas, not to say we shouldnt think outside the box and try crazy things. At the end of the day we should keep Occam's razor in mind.

For your theory I'd also consider if something in the cargo hold may trigger that change....
 
I think this could be it - because the circle seems to give you a direction and a rate of turn.

The circle appears to suggest it takes 1 second to run along the outer quadrant - that is 4 seconds for a complete circle. The range is marked at 6/12 to 7/12 of the circumference anticlockwise, if the whole circumference represents 0.25 Hz (1 in 4 secs)

that suggests turning anticlockwise at 0.15 hz (1 rotation every 6 seconds) would do it. IT would probably only work on jumping into Merope System from elsewhere as the probes all point to merope

Am at work and can't try it - someone give it a go!
 
FOR THOSE TRYING TO FIND VOICES IN THE UP SOUND

Set up a blind study for it. That is to say, if you think you hear something you need to do this:

<snip>

There probably are actual voices mixed into the sound - but as an effect to create a creepy ambience, rather than to carry meaning. If you can't clearly identify words with a pair of headphones and the volume cranked up, then you can bet that it's not actually carrying meaningful voice content.
 
There probably are actual voices mixed into the sound - but as an effect to create a creepy ambience, rather than to carry meaning. If you can't clearly identify words with a pair of headphones and the volume cranked up, then you can bet that it's not actually carrying meaningful voice content.

Agreed :) but I'd rather save us from the barrage of "I heard the UP say 'Michael Brooks is watching' listen to it and you'll hear it too"
 
The last elite puzzle i did was at the start of the game in the 1980s. I had to type in the word "the" over and over again. Chuckles
 
I haven't read the entire thread (it's way too big) but has anyone tried jettisoning a probe into a barnacle? maybe give them pair of them a honk?
 
The last elite puzzle i did was at the start of the game in the 1980s. I had to type in the word "the" over and over again. Chuckles


I remember there was a way to get the docking computer music to play whenever you were in space (even if you weren't docking), by using a special key combination. This was on the C64. I later discovered that there were a total of 3 different music tracks you could get to play, and other easter eggs to find, by using certain combinations of keys when the game was paused.
 
I haven't read the entire thread (it's way too big) but has anyone tried jettisoning a probe into a barnacle? maybe give them pair of them a honk?

I suggested parking one on top of a barnacle in thread 7, but then I also suggested overlaying the probe's signal with a spectrum analysis of Iron Maiden's "Can I Play With Madness?", so I think the suggestion was sensibly ignored...
 
I suggested parking one on top of a barnacle in thread 7, but then I also suggested overlaying the probe's signal with a spectrum analysis of Iron Maiden's "Can I Play With Madness?", so I think the suggestion was sensibly ignored...

If you drop it over a sufficiently large cliff it plays "Freebird". [noob]
 
If you drop it over a sufficiently large cliff it plays "Freebird". [noob]

This is the key. Leap into the massive deathstar-crater on Merope 5c!

In all honesty that place is terrifying. I might finish my sweep of that area before heading out and looking for free floating UPs, if I have time before I move that is...[knocked out]
 
Greetings,

Over the past week, a small group of Children of Raxxla (CoR) and Canonn researchers have been working together at decoding the signal in the Unknown Probe (UP). Because the Unknown Artifact (UA) had conveyed its information primarily as a code, our group narrowed its focus to the way the sound was generated and trying to determine whether or not information had been coded in the static lines and tones heard in the sound. We have largely ignored the diagram for this reason.

We’re now rather convinced that when CMDR Rizal activated his discovery scanner next to the probe, the probe made a scan of its own, looking for something it’s been programmed to find. The method by which is conveys this information is embedded in the signal strength of a number of pulses in the beginning of the transmission, what some are calling the “barcode”.

We’ve been able to see that depending on where the probe is activated, the signal strength of these bars raises or lowers in intensity. The audio feedback is proportional to the signal it’s receiving, making these probes a sort of dousing rod, by which the nose will grow or diminish in intensity depending on proximity.

"Failure" signal
http://i.imgur.com/2Vn2r6w.png
Failure Sound Link

"Success" signal
http://i.imgur.com/FVW700j.png
Success Sound Link

(Sound files displayed with Sonic Visualizer, db^2 scale, linear bins to show decibel level.)

Unfortunately, while we’ve been able to confirm the effect, we have not been able to test enough to determine under what conditions the sound grows louder. During our testing, the probe abruptly and unexpected teleported away from the test craft, and then vanished. We are still trying to determine whether or not this was purposeful functional or not (a bug).

So we are now putting out a call to the community, and to whomever has a probe, to carry on with the search. We believe something, either in space or on a planet, is out there to be found by the probe, and when the probe is in proximity, it will point us to what remains hidden. At that point, the diagram encoded in the signal may become understood, but until then, we believe following the pattern of the signal strength is the best option.

We really don’t know what the probe is looking for, or what the superpowers might be doing with them, but it’s our opinion that we pilots should find it first.

Good luck, and good hunting.


Probe Signal Working Group

* CMDR Elfrida Goto, Canonn Research
* CMDR Ornas Diehl, CoR
* CMDR Salvor Koz, CoR
* CMDR Vent Aileron, CoR

I wanted to add a few things since I first wrote this.

* We believe the probe is primary a player search tool, and that it indicates "hot" or "cold" based on the intensity of the static-like "bars" at the very beginning of the signal.
* The probe may operate on line of sight, or proximity, or both, to what it gives a return on.
* The diagram may not provide any information until we've gotten to within close proximity of what the probe is looking for.
* There has been some speculation that what we're looking for may be on a planet, particularly on 5C. In which case, a "strong" or "success" signal above an area of the planet might indicate that there's something below to be found. Repeated testing on the ground to triangulate a position may be required.

Remember. "What did it sound like?" =)
[video=youtube;KuIheGaiFLM]https://www.youtube.com/watch?v=KuIheGaiFLM[/video]
 
Given: The Hydrogen Line has been used as a key before in our attempts at communications with other extraterrestrial races as it is an easily observable phenomenon.


Given: The Hydrogen Line Freq is 1420.405751786 Mhz (or Million Cycles / Second)


Observed Top Freq Hz of signal =~ 14204 (HFreq / 1,000,000)
Observed Bot Freq Hz of signal =~ 1420 (HFreq / 10,000,000)
Applied High/Low pass filters to visually confirm nothing went beyond this range, and seems to fit within that range

http://i.imgur.com/k0mYLwa.png
(Note: I am no longer justifying my use of Seconds as it applies to the Hydrogen Line, just assume that the 1.420s ratio is a ratio cycles of the Hydrogen Line Freq, not just aliens conveniently using "Seconds" - it's a mathematical/cosmological ratio that applies here)


1st Static Set - It's the equivalent of a "MARK" or "Start of Message" ~ (approx) 1.420s inside silence duration ... but it's hard to see start/stop of 'silence'


2nd Static Gap silence length = 1.420s (just the silence, NOT including the static)


Hypothesis: Silence between all markers is a "ratio" of Hydrogen line to integers or some well-known numbers which will provide other keys.


Overall Message Length between "Start/End" Static (not including the static itself) ~ 11.36s (1.420 * 8)


Inside of "Center/Globe" Panel length is 2.84s (1420*2)


Inside Diameter of the "Silence" of the "globe" is ~1.420s (not including inside lines, but obviously ignoring "grid" noises)


(Note: that means Radius is not .75 like I previously said, but .710 if this pans out)


Inside of "Left" Panel is ~ 2.230s [2.230 = 2(1420 * Pi)]? (maybe a stretch since it really measures a tad beyond 2.23s)


Inside of "Right" panel is hard to see due to trailing static, but is ~3.03s
(Can't find an applicable ratio of some mathematics number here - which is why I'm posting here of course)

So... am I making the last two observations "fit" or is there something to this?

But if they are representing the hydrogen line then why use seconds? The Voyager Golden Record's signal is "expressed in time units of 0.70 billionths of a second, the time period associated with a fundamental transition of the hydrogen atom." It seems dumb to, on the one hand, encode the value of the hydrogen line—but on the other hand, encode it using seconds: a fundamentally human unit of measure that is arbitrary.

I.e. saying there is a 1.420-second gap somewhere does not seem to be relevant unless the sender was human.
 
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Random contribution/idea: I have just read in the last 24 hours every post from 216 of thread 7, and one test I did not see mentioned at all is Honking a UA with a UP in the hold. since that seemed to be the original trigger to get the UP to respond, it makes sense to do it in reverse to see if the UA sends a new message.
 
FOR THOSE TRYING TO FIND VOICES IN THE UP SOUND

Set up a blind study for it. That is to say, if you think you hear something you need to do this:

-Have a friend listen to the same area WITHOUT telling them what you think you heard, don't even say you heard words. Just ask them to listen to it and say what they think, tell them nothing and get their honest response. Repeat this process WITHOUT telling anyone what other people have heard.

then IF you get multiple people that all heard the same thing without being "primed" to expect something then you MAY have something.


The reason RL scientists do blind studies is so that no one can subconsciously alter the outcome.


For those bored and who enjoy psychology, consider this basic slapdash example :)

Example:
-I ask you to go rob a store.
-I then tell you to go to the bank.

Did you think of a "place to deposit money" or "the edge of a river"?

Most people will choose the former definition. Either is possible but because you are primed to think along the lines of "stores" and "robbing" you think of a place to deposit money and not a riverbank. This may not hold true if you recently robbed a store and had an accomplish waiting in a boat :D ... this is a knock off of an actual study but I hope it conveys the point. The human mind is fascinating ;)

*No stores were robbed in the making of this post*

My first thought of the bank was a snow bank. So I could hide with my new ill-gotten wealth. Maybe because I'm from Canada... :p

Anyway, you have a point on subconscious assumptions - they are the scientist's nightmare.
 
I wanted to add a few things since I first wrote this.

* We believe the probe is primary a player search tool, and that it indicates "hot" or "cold" based on the intensity of the static-like "bars" at the very beginning of the signal.
* The probe may operate on line of sight, or proximity, or both, to what it gives a return on.
* The diagram may not provide any information until we've gotten to within close proximity of what the probe is looking for.
* There has been some speculation that what we're looking for may be on a planet, particularly on 5C. In which case, a "strong" or "success" signal above an area of the planet might indicate that there's something below to be found. Repeated testing on the ground to triangulate a position may be required.

Remember. "What did it sound like?" =)
https://www.youtube.com/watch?v=KuIheGaiFLM

If the UP is meant to be used by players as a search tool why would the positive and negative result sounds be so similar? It would be as if we designed traffic lights so green meant go, and a slightly different shade of green meant stop. If this was made for players to use, wouldn't it be designed to be as idiot-proof as possible?

I would suppose it could be argued that the sound without systems going wonky would be positive while the system shutdown blast meant negative, but again it seems odd that such methods would be used instead of a simple light or sound as an indicator on what would essentially be a glorified metal detector. The trend in this game is simple user interface, and I'd be surprised if the Devs implemented a player tool that was so different from the "basic is better" approach used everywhere else.

Then again, if I was an alien and had to figure out what those weird hairless apes on the 3rd rock from Sol had scrawled onto their Voyager probe and interstellar radio signals, humanity would be in for a very long wait.
 
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