Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.
To be clear:
We haven't removed commodities!
Please don't sell all your hard earned commodities...
We haven't removed commodities!
Please don't sell all your hard earned commodities...
Let me tell you what happens if you implement storage. People will make stocks on magnetic emitter coils, osmium or whatever else commodity.
Let me tell you what happens if you implement storage. People will make stocks on magnetic emitter coils, osmium or whatever else commodity. They won't have to actively play and go places to get them. They are lazy and they are hoarders. Dumbing everything down (when some of us already have all engineer tier5 unlocked and ships upgraded) is already enough. Please consider to never implement storage for commodities (yes for modules). Thanks.
We could do with storage for sure. I'm quite pleased they aren't dropping the commodities in a way because whilst the first drop of Engineers was a tad excessive it would be a mistake to completely trivialise getting the best grade 5 mods. It should take some effort.
That said, you can put some modules on other ships and transfer them. A conda is good for that![]()
Let me tell you what happens if you implement storage. People will make stocks on magnetic emitter coils, osmium or whatever else commodity. They won't have to actively play and go places to get them. They are lazy and they are hoarders. Dumbing everything down (when some of us already have all engineer tier5 unlocked and ships upgraded) is already enough. Please consider to never implement storage for commodities (yes for modules). Thanks.
Let me tell you what happens if you implement storage. People will make stocks on magnetic emitter coils, osmium or whatever else commodity. They won't have to actively play and go places to get them. They are lazy and they are hoarders. Dumbing everything down (when some of us already have all engineer tier5 unlocked and ships upgraded) is already enough. Please consider to never implement storage for commodities (yes for modules). Thanks.
But they could remove commodities without making it trivial. Just make the mission reward commodities into materials while not affecting their spawn rate.
The difference between a precious metal and a common metal. Both may have some similar physical properties like malleability but gold and other precious metals have a historic universal conspicuous consumption factor.
Here look at this article ... http://www.bbc.com/news/magazine-25255957
There's iron, the chemical element (Fe) and iron, the metal (Fe 2O3) containing 70% of the element (material) of the same name.
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.
To be clear:
We haven't removed commodities!
Please don't sell all your hard earned commodities...
Just so you know that sheet just showed the material changes to the blueprints. You'll still need commodities for rank 2 and above, they just weren't included in that sheet because that hasn't changed.
To be clear:
We haven't removed commodities!
Please don't sell all your hard earned commodities...
They are bad in communications.... They will deserve a strike, noone play anymore for 2 weeks..... will never happend I know....Guys, please do some refresher courses on communications. I don't think it was unimaginable that when you release a spreadsheet saying this is the new blueprint list sans commodities - people are going to think commodities were dropped. This is not the first time something's been misinterpreted.
I think dropping the commodities as a requirement is a big mistake. I would understand making the spawn rate & frequency of certain hard to find commodities much higher, but doing away with them altogether is just going to make sure that everybody has high end upgrades rendering them pointless. Personally, I thought making them a bit harder to aquire was a plus.
So when's storage coming?
Please don't sell all your hard earned commodities...
Ed acknowledged our complaints on carrying the damn engineers' materials around - blocking the cargo space and being "big haul" magnet.
They came up with an elegant solution: from this patch on, all you'll need for upgrades will be data & micromaterials. No more Magnetic Emitter Coils and other stuff (which you can buy on the markers anyway). So you can sell / eject all this nonsense if it block your playing and wait a week or two for the patch.