Walking in ship versus time in hyperspace

First off, if this has been covered, I am sorry. I have spent a lot of time reading, but have not found an actual conversation addressing this. Second, if this is not where it goes, I am sorry, I cannot see any section called suggestion.

Reading through the archive it looks like hyperspace travel will take a couple of seconds. Now I understand in system travel can take 1-10 minutes, but did not read the same for hyperspace. In the future update, when we are granted access to be able to walk around our ship, and even in the station, I am curious what the thoughts are around the utility of this feature. If hyperspace only ever takes ~10 seconds, I will not have time to get out of the pilot's chair to do anything, and it will be too risky in system. So with this thinking in mind, the only time I could see myself walking around my ship is when I am docked at a station or hiding in an asteroid field. I think it would be cool to have a longer timed trip, say 10,000 light years that takes more time, so I have tasks I can actually perform while in transit. Then a sexy voice comes over the comms warning me I am 1 minute from exiting hyperspace.
Anyway, I welcome thoughts on this, or directions to where this is talked about in detail.

-Regards.
 
First off, if this has been covered, I am sorry. I have spent a lot of time reading, but have not found an actual conversation addressing this. Second, if this is not where it goes, I am sorry, I cannot see any section called suggestion.

Reading through the archive it looks like hyperspace travel will take a couple of seconds. Now I understand in system travel can take 1-10 minutes, but did not read the same for hyperspace. In the future update, when we are granted access to be able to walk around our ship, and even in the station, I am curious what the thoughts are around the utility of this feature. If hyperspace only ever takes ~10 seconds, I will not have time to get out of the pilot's chair to do anything, and it will be too risky in system. So with this thinking in mind, the only time I could see myself walking around my ship is when I am docked at a station or hiding in an asteroid field. I think it would be cool to have a longer timed trip, say 10,000 light years that takes more time, so I have tasks I can actually perform while in transit. Then a sexy voice comes over the comms warning me I am 1 minute from exiting hyperspace.
Anyway, I welcome thoughts on this, or directions to where this is talked about in detail.

-Regards.

A 10,000 light year jump would be about 1000 times further than hyperdrives in Elite were ever supposed to be capable of! If you really want to spend some time flying, it is actually possible to fly between stars using the frame shift drive. Flight time is about 20 hours.
 
Or you can always not activate the frameshift drive and travel at normal speed after you entered a system.
That will give you plenty of time to walk around before you reach your destination. My guess is it would take you over a year in real time :D

Joke aside.
People have already been complain how long time it take to travel between planets. So the devs are looking into to maybe add some small micro jumps whit in a planet system.

However we have the choice to either use the micro jump(future feature) Or use the frameshift drive or turn it of and travel in normal speed. Its all up to your self how fast or slow you will make a travel to your destination. :) And if you turn of the shiftdrive its safe to fly normal. You wont get interdicted. And space is big so the chance for someone to find you is minimal. I use to turn of my frameshift when I need to do something that is not game related :)

When it comes to hyperspace jumps you are limited how far you can jump in one go. it will also drain fuel ( future feature that's not added yet). Different ships will also have different max jump range. But nothing like 10000LY its more close to 10-20 LY / jump.

But walking on stations and on your ship is not gona be in the first release.
It will probably be an later expansion they add that.


Oh and I forgot. Welcome to the forum Commander Striike ;)
 
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A 10,000 light year jump would be about 1000 times further than hyperdrives in Elite were ever supposed to be capable of! If you really want to spend some time flying, it is actually possible to fly between stars using the frame shift drive. Flight time is about 20 hours.

Kind of missing the point of my entire post, but thank you for responding.
 
@Vikinger, I thought I read they decided against the micro-jump thing? I get that I can force more time on my trip, I am just curious to the design decision on walking around your ship when it comes out. If its vanity only, fine, but if there is an actual logistical reason for it (crafting system, buying/selling stocks, catching up on emails, whatever) I was curious of the thinking behind it.

I like the direction this game is going, I just see a flaw in having 0 travel time and having something to do while traveling, even if it is in a future expansion. It just seems like a wasted resource to me. This is why I ask about any threads that already cover this topic.
 
Kind of missing the point of my entire post, but thank you for responding.

I get it, man. I think it's a great idea honestly. It would certainly have to be a choice, like, if we have another computer outside of the cockpit that we plot the jump from, then it would take extra time. Then, if you want, as soon as you sit in the pilot's seat: BOOM! You're there.

I like it. Immersion son!! Immersion.
 
Kind of missing the point of my entire post, but thank you for responding.

I got your point just fine, I wasn't being serious ;)

I suspect if you're the explorer type, you'll find the outer, unpopulated systems to be sparsely populated. So perhaps it'll be possible to have longer FSD journeys (or multiple jumps on autopilot) without getting interdicted.
 
First off, if this has been covered, I am sorry. I have spent a lot of time reading, but have not found an actual conversation addressing this. Second, if this is not where it goes, I am sorry, I cannot see any section called suggestion.

Reading through the archive it looks like hyperspace travel will take a couple of seconds. Now I understand in system travel can take 1-10 minutes, but did not read the same for hyperspace. In the future update, when we are granted access to be able to walk around our ship, and even in the station, I am curious what the thoughts are around the utility of this feature. If hyperspace only ever takes ~10 seconds, I will not have time to get out of the pilot's chair to do anything, and it will be too risky in system. So with this thinking in mind, the only time I could see myself walking around my ship is when I am docked at a station or hiding in an asteroid field. I think it would be cool to have a longer timed trip, say 10,000 light years that takes more time, so I have tasks I can actually perform while in transit. Then a sexy voice comes over the comms warning me I am 1 minute from exiting hyperspace.
Anyway, I welcome thoughts on this, or directions to where this is talked about in detail.

-Regards.


Yeah, its something that's been brought up before and I fully agree.

Super-quick hyperspace has its place but I would hope we get an option to "slowboat" it too - an option that allows a player to throttle back when in hyperspace and tailor the time it takes to complete that trip to their own preference.

If we could do that then things like what you can experience in this fan-made SC video would be possible:

https://www.youtube.com/watch?v=GvmQWg8o9Dc

i.e. having the ability to just enjoy a journey, get out of your chair and go check on cargo, make minor repairs etc.

And since there is no pause mode in multiplayer ED it would be a way for players to take a break from the game without having to dock or hide somewhere when they need to go make a coffee or take a short break. Hyperspace cruise mode would effectively be your "pause" button.

One issue that would need to be addressed though would be where a ship analyses your hyperspace cloud and uses it to follow you to your destination. Not sure how slowboating it could be handled except that if you slowboat it it gives your pursuer ample time to reach the destination before you and lay in wait for your arrival.
 
Yeah, its something that's been brought up before and I fully agree.

Super-quick hyperspace has its place but I would hope we get an option to "slowboat" it too - an option that allows a player to throttle back when in hyperspace and tailor the time it takes to complete that trip to their own preference.

If we could do that then things like what you can experience in this fan-made SC video would be possible:

https://www.youtube.com/watch?v=GvmQWg8o9Dc

i.e. having the ability to just enjoy a journey, get out of your chair and go check on cargo, make minor repairs etc.

And since there is no pause mode in multiplayer ED it would be a way for players to take a break from the game without having to dock or hide somewhere when they need to go make a coffee or take a short break. Hyperspace cruise mode would effectively be your "pause" button.

One issue that would need to be addressed though would be where a ship analyses your hyperspace cloud and uses it to follow you to your destination. Not sure how slowboating it could be handled except that if you slowboat it it gives your pursuer ample time to reach the destination before you and lay in wait for your arrival.
As mentioned above, there is plenty of opportunity to slow boat it in system. You have complete control of the the speed; throttling half way up will get you there in the most fuel efficient manner; blasting up to max speed and judicious throttling down will get you there in the shortest time; choosing a slower than half speed will let you saunter at relatively low speeds, extening the journey time considerably
 
There will be time to walk around your ship and do whatever activities are available in ships when you use the auto-pilot. Keeping the speed in the blue will give you several minutes on most journeys. You should have time to rush back to the cockpit from when you get an interdiction warning to when someone starts shooting you.
 
As mentioned above, there is plenty of opportunity to slow boat it in system. You have complete control of the the speed; throttling half way up will get you there in the most fuel efficient manner; blasting up to max speed and judicious throttling down will get you there in the shortest time; choosing a slower than half speed will let you saunter at relatively low speeds, extening the journey time considerably

The difference being that in FSD mode you can be interdicted - and that will ruin your day if you're down in the cargo hold sampling the Lavian brandy :D. In hyperspace cruise mode you should theoretically be able to relax for a few minutes and take a break from the game knowing you have some time before you're thrust back into the action.
 
Although I like the sound of this, wouldn't it end up being used as a mechanism to stop yourself being followed through hyperspace?

i.e. you're in a fight and taking damage, manage to get far enough away to hyperspace, then switch to cruise mode in the hope that if your attackers pursue they get fed up waiting.
 
People have already been complain how long time it take to travel between planets. So the devs are looking into to maybe add some small micro jumps whit in a planet system.

Really? From watching the videos it seems fine. Not like the (not) good old Elite days when I'd crack open a magazine and drink a cup of coffee flying for 30 mins to the station because some viper decided to follow me all the way in. Patience seems to be thinner now.
 
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The difference being that in FSD mode you can be interdicted - and that will ruin your day if you're down in the cargo hold sampling the Lavian brandy :D. In hyperspace cruise mode you should theoretically be able to relax for a few minutes and take a break from the game knowing you have some time before you're thrust back into the action.

In practice though, interdiction happens near the space stations (within a few thousand km) rather than far out. It just makes sense. 1000 km away from station, hunting grounds has volume ~4,000,000 cubic km; 100 ls away, volume ~10,000,000,000,000,000,000,000,000 cubic km
 
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A 10,000 light year jump would be about 1000 times further than hyperdrives in Elite were ever supposed to be capable of! If you really want to spend some time flying, it is actually possible to fly between stars using the frame shift drive. Flight time is about 20 hours.

Wonder when we'll see a 20 hour Youtube video / twitch stream :D
 
Really? From watching the videos it seems fine. Not like the (not) good old Elite days when I'd crack open a magazine and drink a cup of coffee flying for 30 mins to the station because some viper decided to follow me all the way in. Patience seems to be thinner now.

Yep. Kids today...
Space is big. It should feel big, or it isn't Elite any more.

As for worrying about how long you have to get up and walk around in your ship, I couldn't care less. I want to play Elite, not Battlecruiser 3000.

IF first-person ever happens it will be a LONG way off. Maybe the extended in-system flight time will teach us all some patience in the meantime.
 
Really? From watching the videos it seems fine. Not like the (not) good old Elite days when I'd crack open a magazine and drink a cup of coffee flying for 30 mins to the station because some viper decided to follow me all the way in. Patience seems to be thinner now.

It is fine and on top of that micro-jumps were in the original proposal (pre-supercruise iirc) and might not be implemented.
Supercruise times themselves are up for tweaking and so they are keeping an eye, but don't expect them to get a huge amount faster.
 
I am connecting the dots of what I have been reading in the archive.
1. Getting up and walking around the ship is a feature to come.
2. Currently Hyperspace only takes a couple of seconds.
I guess I should just have faith that the team will think this out, similar to the reason they are pushing back planet landing. They want to do it right. So with that mentality, they should be able to handle doing the "get up and walk around" right.
 
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