What really really annoys me is all the Nerf herders. Why dies everything need ti be nerfed. Why can't you guys put a bit more effort into having alternatives or providing buffs elsewhere?
Raising ththe roof for everything is stupid game design.
What really really annoys me is all the Nerf herders. Why dies everything need ti be nerfed. Why can't you guys put a bit more effort into having alternatives or providing buffs elsewhere?
Raising ththe roof for everything is stupid game design.
Hello Commander Lunchmunny!
The diminishing returns only affect heat incoming from weapon attacks.
However, the reduction is significant, especially when combined with the drop in heat damage from Thermal Cascade attacks, which are one of the better ways to quickly apply catastrophic heat.
The bottom line is: less heat from missiles, less heat applied as the target gets hotter.
However, we're confident that heat is still an effective tool at the very least.
This is potentially just a step; we're looking forward to feedback.
I dont understand why you guys have to introduce a META in game at all cost.... Of course every Pro player will do that and not another special effects.
Also talking about Heat sinks why so few shell? Little fighter with only 1 Utility slot are screwd this way.....
Game will be more balanced without so much heat, and would more fun to play for sure.
What really really annoys me is all the Nerf herders. Why dies everything need ti be nerfed. Why can't you guys put a bit more effort into having alternatives or providing buffs elsewhere?
I dont understand why you guys have to introduce a META in game at all cost.... Of course every Pro player will do that and not another special effects.
Also talking about Heat sinks why so few shell? Little fighter with only 1 Utility slot are screwd this way.....
Game will be more balanced without so much heat, and would more fun to play for sure.
Sandro,
after a few quick tests yesterday I would say the patch does not make a significant difference to the heat effects.
I, as most of our clan ( Blood Brothers from Alrai ), really enjoyed PvP. The engineer update and the introduction of the heat effects totally destroyed PvP in my opinion.
These effects totally bypasses every defence and destroys the only module that can make you last a little longer ( heatsinks ) first.
The hull damage never was a big problem it was and is the modul damage.
Here are 3 ideas of some changes to the heateffects that might work:
1. Make the amount of heat delivered not depend on the weapons damage capability rather the damage the victim really suffers.
Resistance and PiPs to SYS modifies the damage taken. If heat generated by weapons fire could be reduced the same way, you would not be that helpless anymore.
2. set the limit you are able to heat up an other ship to 100%.
This way you will not destroy him, but he will be out of the fight soon. He can't boost, can't use shieldcells, or shoot his weapons without overheating.
So the heateffects will take an enemy out of the fight very soon, but will not actively destroy his ship.
3. remove them completely ( i would prefer this, but i know you won't do that )
Atleast make them only work against the hull, as they worked before the engineer update.
Heat mechanic is simply stupid, need to be removed.Tested 3 thermal cascades on a fdl fired 6 salvos and nearly all his essential modules were dead. This nerf has done nothing to address the heat meta stomping everything with no down sides. We need something to counter it, how about heat sinks take no damage from heat??
Heat mechanic is simply stupid, need to be removed.
Even if they implement heat sink shells taken by fuel will be just matter of time. And of when there is a I Win termic weapon everyone will get it.
FD simply is unable to balance this situation....
Hello Commander Lunchmunny!
The diminishing returns only affect heat incoming from weapon attacks.
However, the reduction is significant, especially when combined with the drop in heat damage from Thermal Cascade attacks, which are one of the better ways to quickly apply catastrophic heat.
The bottom line is: less heat from missiles, less heat applied as the target gets hotter.
However, we're confident that heat is still an effective tool at the very least.
This is potentially just a step; we're looking forward to feedback.
Yes it will be, prob the next month... now they will desappear as always with no post and update leaving the things like they are now....Hi there bud. Apologies in advance for the inane questions - I know what it's like to develop something and then get queried on every aspect of something I was working on for ages!
So the question: Are we expecting to see any further rebalancing on how thermal buildup affects ship damage?
Currently the thermal weaponry is more or less psychological warfare. People freak out when they see heat build over 100% and sparks start flying, and has totally different outcomes on the CMDRs that keep cool (please pardon the pun) and the ones that turn into a slowly floating brick when you've trained thermal weaponry on them for a few seconds.
What's telling is that the same thermal weaponry on an NPC has been doing pretty much nothing. Four thermal shock weapons and you'd hope they're melting to at least some extent. But in no NPC fight have I ever seen the heat buildup cause a malfunction that affects their flight, and when closing fights a quick module inspection shows as a general rule less than 10% damage per module on larger ships.
So it's pretty evident that even with a full thermal shock loadout it's more about "these weapons are making me freak out too fast" rather than actually being OP - which in all fairness is a valid comment. But given you're editing diminishing returns again in a manner that will ultimately reduce damage, any chance of reviewing this?
They are not unable but unwilling. They don't want to screw the therma lstuff because they put work and resourcesi n it. But this is a case of "please kill me". They put resoruces in something negative. It-MUST-go. Sorry but the resources are already wasted. It will either be OP or UP. The more resources put into balancing this simple unbalanced thermal meta the more resources will be wasted. It can not be balanced the way it works now. There must be additional criteria to counter heat or get completely rid of it. But the fact is: the way it is now it will never work. The simplicity itself is the problem. Simplefixes will not do the job. A complex overhaul is required, not a simple decrease in effectiveness. There is no space between OP and UP in this case.
There are other much better and sophisticated ways to deal with these big and tanky ships.How about not rocking around in a shield fortess and be tactical in your loadouts if you believe you're going to enter PvP? The heat is just about fine right now.
There are other much better and sophisticated ways to deal with these big and tanky ships.
You can destroy their shieldgenerators, disable their drives, or disrupt their targeting.
Simply cooking everyone with missiles is dull.