- Removed boost from lowest NPC ranks
- Removed sub-system targetting
I'm not into this stuff at all. All NPC ships should be capable of doing what players can do in their ships. We can all target sub-systems and we can all boost. Ships have boost by default so what are we saying, that low ranked NPCs don't know how to use their boost ?
First off, not every ship can boost depending on how its outfitted. If you have premium thrusters and an underrated distributor, you can create a scenario where you don't have enough power to boost. I would expect novice NPC pilots might outfit their ships not knowing this.
And why pick on the lowest ranked ships who need the boost the most ?
This...
Makes no sense. You're effectively advocating that low ranked NPCs need to be made better. I'm sorry for them, but they are just fodder. I would hope and expect novice/harmless ranked NPC's t be exactly that.
I don't understand the reason behind the removal of boost at all.
Don't worry too much. I'm sure the higher ranked NPC's will still be boosting into your canopy.
IMO, it is better to tweak how often/efficiently/randomly the NPCs target your systems rather than a blanket removal which, to me, is just silly.
I seem to recall, as others may, a conversation with SJA a long time ago before she was taken off the AI and then put back on, about NPC's and module targeting. I'm paraphrasing heavily, but I seem to recall her making a comment that if they did, they would become a nightmare. Then along comes 2.1, and suddenly an entire playerbase was crying foul. If you couldn't win a fight, you couldn't run either because the AI suddenly became real adept at shooting out thrusters. We couldn't prove it, and despite being asked repeatedly I don't recall reading where FDEV ever actually admitted mod sniping was taking place. So we fooled ourselves with explanations of missile splash damage and NPC's using better weaponry. Turns out, these patch notes are proof it was happening, and it was SJA all along gleefully exacting revenge for the murder of millions of NPC's.
The reality some people have an absurdly difficult time wrapping their heads around is that no two players of equal combat rank are ever of equal skill. Myself, despite being ranked Elite, I would rank no higher than slightly above average. I can hold my own against an NPC elite, so long as my ship is pristine at the beginning of the fight and I don't make stupid mistakes, so I find no shame in admitting like many others 2.1 was difficult for me. It was devastating for a wingmate of mine, so I especially found comments after 2.1 like "AI was changed? I never noticed.." self -serving and particularly irksome. So I'm liking the idea more of tying in difficulty with system government and security ratings, if it would give the self proclaimed 'anti-carebear / get gud' population somewhere to go and challenge themselves without the game killing me on the process of trying to meet their needs for a greater difficulty.
Hell, while you're at it, why not make combat in an anarchy system void your insurance policy?