Engineers Commodity Route planner for Engineers

Several of the commodities needed by the engineers may be bought at certain stations. I've made a route planner with locations for these commodities and all the known engineers.
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Note: I've selected just one location for each commodity, thought the other locations are usually nearby to these. Where possible, I've picked one with a station close to the star.
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Example of how to use:
Once I have all the other ingredients sorted, I want to take my Python to Tod McQuinn and upgrade a few multicannons.
From the commodity list, I need Heatsink Interlink, Magnetic Emitter Coil, Radiation Baffle and Reinforced Mounting Plate.
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From my current "home", the closest commodity is radiation baffle at Pleutarama, 131ly.
From Pleutarama, it's 126ly to Findalibila to get reinforced mounting plate.
Findalibila to Vetta is 84ly to get heatsink interlink.
vetta to Chemaluk is 184ly for magnetic emitter coil.
Chemaluk to Wolf 397 is 82ly to see Tod.
The return trup to "home" from Wolf 397 is 273ly.
Total trip is 880ly. But it would have taken me 546ly just to go to see Tod without buying any commodities at all. Well worth the detour.
 
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You can, with this planner, add them as bookmarks so you don't have to go outside the game to find them too.
 
Great work, it looks amazing; but call me tarded, because I'm not quite sure how to read it.

It works better with your location in a separate column. But there is possibly an engineer or commodity source near enough to you.
So, say you are at Sol. Look along the Sol column to see how far away each of the other engineers are from Sol. Same with the commodity sources. For instance, Sirius is 9ly away, Wyrd 34ly and Chemaluk 112ly. The same works for each column or row showing the relative distance between each system.
You use it best when you want to collect several commodities and/or visit a few engineers to work out the most efficient route between them.

I developed the tool for working out routes for rare goods trading, hence the colour coding. Red is close, purple is low profit, green optimal and blue too far to be efficient.
 
Thanks for the explanation. Now that I can effectively know what I'm looking at I can actually appreciate what this is. Nicely done Lizard.
 
This is really useful, but does anyone know what sort of quantities you need up front if each for different mods, if your going to land it would be nice to know how many you want to get.

Anyone?
 
Really nice piece of work Limoncello Lizard. Awesome job and very useful. Needs to be stickied....Mod if you agree please?
 
Respect. I am also a visual person so I appreciate this effort.

I am doing something similar in Excel for the recipes (WIP), surprised myself how much grind was reduced with the decision tree.

Edit: Can You post Your .xls somewhere, please? I see that You used highest upgrade materials, and I have few ideas how to optimize it further.
 
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I am still lost,, for example. I need " Atypical Disrupted wake echoes, Chemical processors, and Praseodymium " .. none of which I see on the list, nor do I see them in EDDB ... so just where do I look to find this stuff? Is there a site to show all the required needs for the upgrades?
 
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