Engineers Moving cargo between ships

I am actually stuck in Anaconda and Asp Explorer and I get interdicted and generally harrased all the time (not PP aligned).

I cannot switch to my Super Awesome A rated Bounty Hunting Python unless I dump the Nanobreakers and few other very nice things. Really frustrating. Even buying a new Python would not allow me to switch to it because I dont think "default" version comes with 48 cargo space.

Doing more missions for Commodities will only make my situation harder since even the ASP has "only" 64 cargo. Bounty Hunting is out of the question ofc since I worked pretty hard for some components. Yes, they may be easier to get now but it is still not THAT easy.

If Frontier and players are "worried" about storage hoarding and stuff... Just make engineer commodities in a seperate tab like Materials. Done. No even need for storage until a good solution is found.
 
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I agree I actually started enjoying engineers and have been gathering stuff but how the heck can we update combat fighters with no cargo space?! Really need cargo space on bases badly if Engineers is going to go any where.


AFAIA this has never been possible. Now I feel a need for it. I want to go and pick up some materials 400+LY away, and my heavy fighter Python's jump range will mean a great many jumps to get there. I have a fast, lightweight, unarmed Asp designed for long jumps - it could do the 400LY in almost half the number of jumps. But having picked up the cargo and brought it back to where my Python is hangared, I can't move it from Asp to Python.

The Python is my main ship, the others being designed for particular, specialised tasks. Weapon mods (by Engineers) will be to the Python's guns, not the Asp.

Has anyone else felt a pressing need to transfer cargo from one ship to another? I suppose I could Phone a Friend, but that process would be really laborious.

Or is anything in the offing, along those lines?
 
I am actually stuck in Anaconda and Asp Explorer and I get interdicted and generally harrased all the time (not PP aligned).

I cannot switch to my Super Awesome A rated Bounty Hunting Python unless I dump the Nanobreakers and few other very nice things. Really frustrating.
Go visit all the engineers you know and do as many upgrades as you can, then dump most of the rest of the commodities, unless you have a particular upgrade you are wanting to do in the next few days. There are only 6 that are only available from missions (Articulation Motors, Micro-Weave Cooling Hoses, Modular Terminals, Nanobreakers, Neofabric Insulation, Telemetry Suite), the rest can be mined or purchased.
The commodities aren't worth locking yourself out of the ships you want to use.
 
Fdev's , Can you tell us will you FIX CARGO STORAGE ISSUES AND THUS BEEN LOCKED OUT OF SHIPS ...YES or NO... if its YES but in a few months , No problem I go play something else in SPACE , until , its done.

If its NO , then I can dump ,my Cargo and....and ...and .. still thinking about that :)
 
The commodities aren't worth locking yourself out of the ships you want to use.

Yes, this. However dumb we think the system is, make it easy on yourself and quit hoarding commodities. You'll go insane. Just get them at the last minute, when you need them. The 'last minute' might take a while, but at least you are free in the meantime to do whatever you want.
 
Yes, this. However dumb we think the system is, make it easy on yourself and quit hoarding commodities. You'll go insane. Just get them at the last minute, when you need them. The 'last minute' might take a while, but at least you are free in the meantime to do whatever you want.




WHY , the point of doing missions is too REP UP & get paid for it , the mats are needed too unlock the Engineers all I have on board is MISSION MATS , nothing else , so still locked into ONE SHIP ..

I just needed too know , will it be fixed OR NOT , its a very simple question The only reason players are keeping MATS , is they're waiting on some FIX

What we throw out the mats , and next day a fix ! , this is the thinking , as we don't know what ED is thinking !
 
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If it worries you so much, keep two of each of the mission-only stuff. So that's a maximum of 12 tons. All the others can be easily bought or mined.
Use this Commodity Route planner for Engineers for the ones you need to buy.
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But why are you holding onto all these commodities and not using them?
If it's going to take you longer to get around to using them than it would take to get more, you might as well get rid of them.
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I was in exactly the same situation a month ago. I had 72 tons of 25 of the engineer commodities collected. Even my Python was feeling cramped. I wanted to get into a combat ship with no cargo, so I did a quick tour of all the engineers I had access to, then emptied my hold. Once I did that, I realised that I should have done so much earlier.
 
Again its not about DO I get rid of the mats on board.. I know they have too go.. but not if a FIX is going too happen.. IS IT ?

I'm a causal player , so this about time management , tying too save MY time Ive already spent running around
 
Even in the best case scenario - FD starts the 2.2 Beta tomorrow and it does have commodity storage, it would be a minimum of two weeks before we get storage in the main game.
I'm guessing that 2.2 will be at least a couple of months away, maybe more. But FD isn't telling us whether storage is going to happen in 2.2. So, I suggest you don't let the commodities cramp your gameplay. Especially as getting stuck in mission/trading ships means you won't be able to bountyhunt, mine, or slaughter traders to get all the really good materials that actually limit your use of engineers far more than the commodities do.
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Material storage can be a problem too. I've been throwing any material that I have more than 25 of, but I hit 1000 again a couple of days ago. So I worked out all the upgrades I want to do in the short term, what materials are hard to get, and also the materials that aren't used much at all now, then I purged 250 more materials and 200 data. I now have room for the hard to find stuff and a plan of what I need to do to get some of them.
 
But FD isn't telling us whether storage is going to happen in 2.2...

ok, then, when Ive run out of ways too get around juggling mats, I'll park ED until an answer fall from NO MAN's SKY ..lol :)
 
Yes, this. However dumb we think the system is, make it easy on yourself and quit hoarding commodities. You'll go insane. Just get them at the last minute, when you need them. The 'last minute' might take a while, but at least you are free in the meantime to do whatever you want.


I am not hoarding.
I am a newer player and I am still researching the best options to use the materials for maximum gain. I also dont have all Engineers unlocked... I just did a lot of missions searching for those of the rarest ones and I hit a bump.
I wanted to upgrade my BH (Python or Fer De Lance) first but as said I cannot switch over because both of those ships have 8 cargo space (just so I can pick something up). It may be my fault that I did not think of this earlier and sold some stuff and put Cargo Holds into my BH ships but... well... Selling\Switching\Using...

But you are right. I will use what I can on the Anaconda and ASP but most I cant since first: not enough engineer rep for higher grade and not all dudes\gals unlocked so I will probably have to dump all that I cannot use.
 
Perhaps some sort cargo transfer service could be implemented, where you pay a set fee to have cargo or materials delivered to a specific location ie Engineers base.
Still will need some storage of course there is no way around it.
Can't believe they launched engineers without storage, talk about dumb.

Had to dump my cargo eventually because I got ticked of being ship locked.
 
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So just to clarify; if I take my Vulture into a conflict zone, blow up some military ships and pick up some grid resistors, they'll be transfered with me when I switch ships to my Asp?
 
It is a pain holding on to commod cargo as it locks you into a very narrow role, basicly upgrading, BH is out as is CZ and REZ farming, due to the fact that you will be attacked for your cargo, or you might lose it. And the space it takes up makes trading and long range smuggling less profitable. Really not sure why FD wont budge or comment on their position for this, but needs sorting sooner rather then later.
 
It's also a bit of an oversight that many combat uogrades need commodities, when many combat ships don't have cargo space.
I forsee people having to dump modified modules in order to carry cargo to modify modules
 
Even in the best case scenario - FD starts the 2.2 Beta tomorrow and it does have commodity storage, it would be a minimum of two weeks before we get storage in the main game.
I'm guessing that 2.2 will be at least a couple of months away, maybe more. But FD isn't telling us whether storage is going to happen in 2.2. So, I suggest you don't let the commodities cramp your gameplay. Especially as getting stuck in mission/trading ships means you won't be able to bountyhunt, mine, or slaughter traders to get all the really good materials that actually limit your use of engineers far more than the commodities do.
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Material storage can be a problem too. I've been throwing any material that I have more than 25 of, but I hit 1000 again a couple of days ago. So I worked out all the upgrades I want to do in the short term, what materials are hard to get, and also the materials that aren't used much at all now, then I purged 250 more materials and 200 data. I now have room for the hard to find stuff and a plan of what I need to do to get some of them.

Very good guess (on 8/3/16). Now I am facing this same conundrum:
I got my Imperial Courier (as a fighter/courier), now I want to mod it. I noticed the worst problems of all the ships, including the IC, is the power limitations. So I want to mod the power stuff. The power stuff requires Platinum. I figured it was a mat, not a commodity. So I wanted to go mine for Platinum. So I went near the pristine reserve metallic system, and since I was tight on credits I sold everything on the IC and stripped down the other modules to basic, before buying the Type-6. Now I have a ton of Platinum, and I see this is a commodity, not a mat. So the question is, how do I get it (or more when I mine more) to the IC? I want to mod the IC, not the T6. But come to think of it, did I sell all the cargo racks? I'm not positive. But I won't know, will I, until I try to switch ships, and lose the Platinum if I don't have a cargo rack in the IC? Yes, BAD PLANNING on the part of the devs.

Actually I just noticed this was the wrong forum for this question and posted my question elsewhere:
How do I get my mined stuff to the RNGineers for a different ship?
 
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