Engineers Max jump range on your python

So im of to roll the dice on my grade 5 Fsd yet again, I was wondering whats the max range you all have got on your pythons, has any one broke the 30ly mark?? im currently on around 22ly which if i remember right is a lvl 4 as my lvl 5 roll where all a lot worse.
 
My combat Python (without military armour) is at 23.5ly with a grade 3 upgrade. Up from 18ly or so.

A good 48% roll would get that just shy of 28ly.

Just depends on the loadout really.

My exploration Python, unmodded was 23.5ly, so a good roll would be around 34-35ly.
 
My Python is doing 33,13 max. But I have one class smaller Power Plant and Power Distributor.

o7
 
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I got a 47.4 % increase on my fsd which is nice could have tried for 50% but 47 is close enough for now, im running a bit heavy as i have comods,drones and some cargo, still got around 25lys at moment
 
I've made a dozen Grade 5 FSD rolls with the new blueprints on various drives and the best I've gotten so far is +51.8%:

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My Python build has military alloys, an undersized 6A power plant and 192 tons of cargo space and it has a range of 20.24 ly laden or 25.55 ly unladen. I use it as a general multipurpose build for a combination of combat, trading and missions.
 
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Haven't played in a while, but last time my Python had about 22 ly fully loaded and laden. Was 16 ly before the upgrade, so that's pretty good, made it playable. It also boosts to 460 and has super resistant shield, low emission 7A PP and 3 large incendiary gatlings + 2 pack hounds.

It allowed me to outrun the young wizard commander in his Cutter. At that time I didn't have the weapons done.
 
About 31ly. No added armour, bi-weave shields. Armed well enough (but not insanely, well enough for a cautious trader). My point is I've not had to sacrifice anything I'd had prior. Grade 5 upgrade. I'd suggest checking whether you can squeeze more by tweaking some of your core components like life support. That can help get a better mass.
 
HOOOW?! lol
Downgraded a lot of internals?

Please give me the magic knowledge!

My trade Python does 34 unladen and from memory, 21.5 when fully loaded with 240 tons. That's with military armour too by the way as well as 6A thrusters. Power plant is a 5A because the ship is unarmed so I just don't need the juice and I run a 4A shield with a pair of 0A boosters because that's all I need to protect me whilst I submit and wake out. Got a 53% roll for optimised mass on my 5A FSD. :)
 
My trade Python does 34 unladen and from memory, 21.5 when fully loaded with 240 tons. That's with military armour too by the way as well as 6A thrusters. Power plant is a 5A because the ship is unarmed so I just don't need the juice and I run a 4A shield with a pair of 0A boosters because that's all I need to protect me whilst I submit and wake out. Got a 53% roll for optimised mass on my 5A FSD. :)

Wow! That's impressive. Mine also has grade 5 FSD but is able to jump 26ly when empty but only 20ly when hauling 192 tons of cargo. It suits me but 34ly is something from an AspX department. I have to reroll.
 
My mission-running battle Python does about 25 LY unladen on a full tank of fuel. This is with prismatic shields, shield cell banks, armor and the whole shebang. Some room for cargo, too.
 
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