UAs, Barnacles and other mysteries Thread 8 - The Canonn

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Just a question from a UA newby.
I have been following the UA's and now UP's discussions for a while. With the latest image from the UP in mind a question came up.
On the voyager the disc contains the image containing information on our counting system but also our location in the universe.
Our location was displayed in relation to pulsars. The idea was that a pulsar can be seen from a great distance and will be the same from all sides. A pulsar acts like a lighthouse in the galaxy. To my knowledge pulsars are not found in ED.

If the UP image contains some location, the aliens must have embedded some reference points that should be visible (maybe in the galaxy map). Did anyone try to find such reference points in the image?

P.S. I cannot actively participate in the search for UP's yet since I am just coming back from a long journey to the other side of the galaxy. I am docked at Jacques station at the moment.

I know what you mean - I was just leaving Jacques when the UP message was announced, so I have only been here in Merope for 1.5 weeks. But the journey back gave me a long time to think about the image, and not go mad jumping every 45 seconds and refueling and jumping and refueling and jumping ....

Still, once I worked out the three lines on my third day in the system (you have to be here to see it) it is a bit of a grind to work out the next stage - still working on it :)

BTW; In case you are interested, I posted it as an answer to this same question about three pages back (#6201), so I won't repeat it here :)
 
Just to begin with.. who said it was aliens?

You start with this: "if the UP image contains locations" - Uncomfirmed - and therefore - undetermined -

Can I ask how could anyone "try to find such reference points in the image", if you start with an IF???

Well.. IF you rotate the image and squint your eyes, overlay the image onto the galaxy map and rotate the galaxy map... :D
 
Just a question from a UA newby.
I have been following the UA's and now UP's discussions for a while. With the latest image from the UP in mind a question came up.
On the voyager the disc contains the image containing information on our counting system but also our location in the universe.
Our location was displayed in relation to pulsars. The idea was that a pulsar can be seen from a great distance and will be the same from all sides. A pulsar acts like a lighthouse in the galaxy. To my knowledge pulsars are not found in ED.

If the UP image contains some location, the aliens must have embedded some reference points that should be visible (maybe in the galaxy map). Did anyone try to find such reference points in the image?

P.S. I cannot actively participate in the search for UP's yet since I am just coming back from a long journey to the other side of the galaxy. I am docked at Jacques station at the moment.

The only TRUE lighthouses in game are the magellanic clouds, IMHO. In fact you can see them from EVERYWHERE around the Galaxy.
Someone is still trying to use them with the drawing.

What is the consensus on the encoding (?) of the low frequency "tuba" sounds, in particular the fact that no more than two consecutive "0" or "1" are ever seen? As far as I can tell, neither Manchester coding nor biphase mark coding seems to fit.

The consensus is that we are still trying to make something out of them: my personal theory, as already explained many times, is that the hi/low purrs/Tubas in the UP transmission, arbitrarly taken in triplets, could be a reference to the four glyphs in the drawing, with each glyph being just a placeholder for each quadrant.
We end up with a sequence or sequences of quadrants (being the transmission always changing for some unknown reason)
That said, we are far from a solution.
 
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The only TRUE lighthouses in game are the magellanic clouds, IMHO. In fact you can see them from EVERYWHERE around the Galaxy.
Someone is still trying to use them with the drawing.

Navigation-wise, they don't work so well for the UP map, as a) the angle between them does not match the diagram, and b) you would still need to know the local time on the body you are searching on to calculate the lat,long, assuming you are looking for a point on the surface of a planet/moon. (For how I determine that that see #6201
 
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The only TRUE lighthouses in game are the magellanic clouds, IMHO. In fact you can see them from EVERYWHERE around the Galaxy.
Someone is still trying to use them with the drawing.

And About the Magellanic clouds:
I know that someone already tried to align them with the two lines on the bottom left quadrant of the drawing.
Think about it:
those two lines, are clearly protruding OUTSIDE the circle: so it is very reasonable to use them with the M clouds: they are in fact outside the Galaxy.
That's assuming the circle being our Galaxy, the two clouds being the reference points to align it, and the bottom right line being a path to follow towards the edge of our galaxy itself.
There is still the top left arc, however.

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Navigation-wise, they don't work so well for the UP map, as a) the angle between them does not match the diagram, and b) you would still need to know the local time on the body you are searching on to calculate the lat,long, assuming you are looking for a point on the surface of a planet/moon.

And if I'm looking for an Area in the Galaxy? ;)

Anyway, I know, it's just talking.
 
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Just musing again and generally my thoughts get lost in the realms of posts on here. In terms of tests, have we considered that the key/permits to the locked systems that require unknown permits are not actually physical or show up on our systems under the permits section.?

My thoughts being that the commanders that have experienced the systems reset after the UP's fire their EMP burst may have been given a software upgrade for their vessels. I mean, what is the first thing to happen when you reinstall new software? You shut down and restart your machine. I'm aware that commanders have tried to take the UP's in their hold to the locked system, but was that done pre-honk?
 
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And About the Magellanic clouds:
I know that someone already tried to align them with the two lines on the bottom left quadrant of the drawing.
Think about it:
those two lines, are clearly protruding OUTSIDE the circle: so it is very reasonable to use them with the M clouds: they are in fact outside the Galaxy.
That's assuming the circle being our Galaxy, the two clouds being the reference points to align it, and the bottom right line being a path to follow towards the edge of our galaxy itself.
There is still the top left arc, however.

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And if I'm looking for an Area in the Galaxy? ;)

Anyway, I know, it's just talking.

It´s clearly a BALL, not a CIRCLE. I think we should not ignore the third dimension.
 
And About the Magellanic clouds:
An if I'm looking for an Area in the Galaxy? ;)

Then they will match a huge area, which is fine for exploring :) - as you said, they are visible everywhere. As each of them cover many seconds of arc degrees, the navigation details would have to nominate where in the clouds to match up (max top to bottom, or centres, or brightest parts, or darkest holes in the middle... etc) otherwise they would match too many candidate systems. As for fixing a location on Merope 5c, I tried to use them at first too when I arrived, but I now use a a better solution to the three lines. :)
 
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So I checked out the Federal Incursion yesterday and today. Tried mapping the locations Jmanis found. Incidentally I did not find any free floaters in Hyades Sector AB-W B2-2 ( It was on the upper edge of the UA shell 145 something ly) - I didnt stay super long though either. Was hoping there was a pattern beyond the "stepping stones" that might give us some ideas about UP locations ... The only thing I noticed was that the progression of stations didn't follow in order from Fed Space to the Pleiades ... Alpha Outpost is in the middle.

Probably late to the party with this, but the order of the stations shown in Simulacrae's lovely diagram are:

From Merope outwards: 375142 (gamma, zeta, epsilon, alpha, delta, beta)
From the Bubble inwards to Merope: 241573 (beta, delta, alpha, epsilon, zeta, gamma)

I couldn't help but be drawn to the first of these, but why the extra '75' in the pi digits. Just seeing what I want to most likely.
 
The only TRUE lighthouses in game are the magellanic clouds, IMHO. In fact you can see them from EVERYWHERE around the Galaxy.
Someone is still trying to use them with the drawing.

The OP has a point, though: Pulsars are visible via their emissions and unique due to their rotation period. They are theorised to be ideal for interstellar navigation, given that you can pinpoint yourself in the galaxy by using them.
 
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The consensus is that we are still trying to make something out of them: my personal theory, as already explained many times, is that the hi/low purrs/Tubas in the UP transmission, arbitrarly taken in triplets, could be a reference to the four glyphs in the drawing, with each glyph being just a placeholder for each quadrant.
The discouraging part to me about the purrs that mostly come in triplets is that occasionally, there's more than a triplet, sometimes 4 and even 5 purrs.

If I concentrate on the tuba sounds, apart from the manchester-like code being inefficient (2 symbols wasted on one bit), what if the encoding is such that if the original bitstream to be encoded had more than 2 identical bits, the encoder switches phase (that is, it inverts binary logic), i.e. a string of ones like 11111111 could either be encoded by 00110011 or 11001100. I can't think of a particularly good reason why the devs would want to do this, other than maybe making sure that we notice that the tuba sounds are binary in character in as litle as 3 tubas even if the encoded data happened to be a long string of identical bits.

If we follow this logic, a sequence of 1011001001001101001101100101101010100110010011001100101001101001 (from the UP idle sound Merope deep space 6 minutes recording)
could be decoded as either: 11111000111110111110000010001010100000001111111111101000001000 or 00000111000001000001111101110101011111110000000000010111110111 depending on whether you start with inverted phase or not.

EDIT: ... and after posting that I realized that this would still not guarantee an output with fewer than 3 consecutive identical bits. An input stream like 01100 could produce 01111. Back to the drawing board, I guess...

I don't suppose we have several 6 minute recordings from the same place and any identified repetition in the sequence?
 
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i just checked the UP test sheet and can't see anything added about this.

Has anyone honked an UP in both scan formats?

could this clear up the image at all?

Something that i have never seen in the game until recently.

http://imgur.com/a/GZFLL

Hmm, suspicious. When did that setting come into play and what does it do? Times like this I wish the game came with a manual. I agree it needs to be tested with the UP if it hasn't already though. Great find!
 
Hmm, suspicious. When did that setting come into play and what does it do? Times like this I wish the game came with a manual. I agree it needs to be tested with the UP if it hasn't already though. Great find!
That's just the setting for the HUD sensor display and AFAIK the linear setting is only applicable while in normal space, whereas in SC logarithmic setting is enforced at all times. This has no relation to the discovery scanners.
 
Hmm, suspicious. When did that setting come into play and what does it do? Times like this I wish the game came with a manual. I agree it needs to be tested with the UP if it hasn't already though. Great find!

Hasn't this always been there? At least for a very long time. It's just the scale on the "radar" in the HUD.
 

Ozric

Volunteer Moderator
i just checked the UP test sheet and can't see anything added about this.

Has anyone honked an UP in both scan formats?

could this clear up the image at all?

Something that i have never seen in the game until recently.

http://imgur.com/a/GZFLL

Hmm, suspicious. When did that setting come into play and what does it do? Times like this I wish the game came with a manual. I agree it needs to be tested with the UP if it hasn't already though. Great find!

Hehe that setting's been there since release :D It's worth a shot if anyone gets hold of a UP just to check, but it refers to you ship's sensors.

Manual you say ;) https://forums.frontier.co.uk/showt...-Dangerous-Pilot-s-Guide-Manual-Tutorial-Help
 
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Hmm, suspicious. When did that setting come into play and what does it do? Times like this I wish the game came with a manual. I agree it needs to be tested with the UP if it hasn't already though. Great find!

I have no idea, i only spotted it yesterday myself while traveling back from the witch head nebula, i tried it on detailed surface scans but as far as i can see it don't give any extra info on the info screen in the system map, and from what i could tell no additional details from the ADS when used.

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Haha that setting's been there since release :D It's worth a shot if anyone gets hold of a UP just to check, but it refers to you ship's sensors.

Manual you say ;) https://forums.frontier.co.uk/showt...-Dangerous-Pilot-s-Guide-Manual-Tutorial-Help

HAHAHA thats just my luck to find something thats been there all along but never noticed.

If as Sharratz says the linear setting is only applicable while in normal space might be usefull to try it on an UP.
 
It´s clearly a BALL, not a CIRCLE. I think we should not ignore the third dimension.

Well, if we should not ignore the third dimension, it is not a Ball, my friend: it's a slice of it, or a cup. ;)
Anyway, whatever it is, it wasn't me... :D
 
Got an Idea from iFred's 3D Post . Can someone record the UP sound in Stereo left right, put in green Color left, red color Right and have a Look with the old fasion 3D glases?
 
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