I hear you.
I often find myself feeling that Frontier says: "Wait! How can we turn that (thing to do) into a challenge? Mining? It should be hard to do, and take up a lot of time. Same with trading. We don't want to make it too easy to find good to buy low and sell high, we want to make it a chore!" They seem to have a knack for turning something fun into work.
I play to relax after work, not to work a second job. I'm not looking for easy leveling up or fast progression. I'm looking for it to be fun to do. What that is varies from player to player, but I agree that Frontier seems less interested in making the game fun than in making it take time to do everything. EvE did that because they were subscription based - the more you wanted to do, the longer you needed to stay subscribed. With Elite, the need for taking up time really doesn't exist.
And I feel that it is largely because there is little engaging reason to do things in Elite. CGs have helped me a little because I feel like I'm making a difference. But individual missions - why help this corporate faction over that other (minor) faction? Do I just do it for the credits? (I confess, I really don't get the Background Simulation aspect of the game. It's not clear enough to engage my interest and motivate me. I haven't tried Power Play because I've seen nothing but negative posts about it.)
So, yeah, definitely room for improvement on some aspects. Graphic and sound, amazing! Gameplay, not so much.
I often find myself feeling that Frontier says: "Wait! How can we turn that (thing to do) into a challenge? Mining? It should be hard to do, and take up a lot of time. Same with trading. We don't want to make it too easy to find good to buy low and sell high, we want to make it a chore!" They seem to have a knack for turning something fun into work.
I play to relax after work, not to work a second job. I'm not looking for easy leveling up or fast progression. I'm looking for it to be fun to do. What that is varies from player to player, but I agree that Frontier seems less interested in making the game fun than in making it take time to do everything. EvE did that because they were subscription based - the more you wanted to do, the longer you needed to stay subscribed. With Elite, the need for taking up time really doesn't exist.
And I feel that it is largely because there is little engaging reason to do things in Elite. CGs have helped me a little because I feel like I'm making a difference. But individual missions - why help this corporate faction over that other (minor) faction? Do I just do it for the credits? (I confess, I really don't get the Background Simulation aspect of the game. It's not clear enough to engage my interest and motivate me. I haven't tried Power Play because I've seen nothing but negative posts about it.)
So, yeah, definitely room for improvement on some aspects. Graphic and sound, amazing! Gameplay, not so much.