Horizons When, just when is storage coming?

G'day all,
While I applaud ED for allowing us to earn more micro-material and commodities, which help if you have multiple ships that you want to upgrade modules on. I am finding it a bit of a nuisance as all these commodities are taking up my valuable cargo space.

I have a Phython for cargo hauling, and a Phython set up for exploration and mining, no matter which ship I use, the cargo area gets occupied by the micro-materials and commodities I earn as missions are fulfilled.

and NO, to reduce the amount of micro materials and components, I should not have to do the long haul to drop into ELVIRA MARTUUK or TOD the BLASTER every time I pick up another component or micro-material to just upgrade one item, one grade at a time.

HOW MUCH AM I CARRYING:
For example,
as I want to upgrade the FSD ( faster and increased range), the Dirty drive, the multi cannons ( high cap mag) the cannon( high cap mag) (light weight mount) reinforce and thermal resistance the shields -,

the list of the component items I need is now 77 items long, please consider that I need multiple items, so that is a lot of cargo space that is allocated and occupied by items I am forced to carry around while continuing to look for missions that pay that hard to find component or micro material.

THE OTHER DOWNSIDES FOR ME ARE:
and, there is another downside or two of ED NOT having storage available,
1. when I am shot down in flames, I lose all those items that have been placed in my cargo hold. (painful)

2. when I tried to purchase a VULTURE or any other smaller fighter to go bounty hunting and wake scanning, guess what?

I can't because the, for example, Vulture does not come with a big enough cargo rack to place all these items I have been hauling around for months, into.

3. Interestingly enough,
I have now upgraded the cargo PYTHON, but as I am still seeking components etc, to upgrade the Mining Exploration PYTHON, when I use either ship all the components and micro-materials come with me, again using all my very valuable cargo space .



QUESTIONs:
So ED, I would be most interested to know what you are going to do about this problem, and when? As it's getting a bit long in the tooth.
1. Can you allow us to haul these items around with no loss if killed and
2. with them not occupying cargo space as you do with the data items?
3. or will you finally get around to providing some means of storage as this will allow us to buy ships that do not require huge cargo racks.

AND WHILE I AM RANTING ON.
Might I also suggest that having the choice of two or three coloured bookmarks would assist greatly on the system map.

yours aye
D38
 
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No one knows for sure, but if I had to guess I'd say before or "at" the new year. With the introduction of Engineers and really high value (time investment) modifications the next logical component is some form of module storage and exchange.
 
When, just when is storage coming?

It isn't. FD had an opportunity to either provide stations storage or even just remove commodities entirely with 2.1.05 and they did neither despite the multitude of threads on this topic since 2.1 launched. Strangely enough they caved completely to all the entitled whining on the forums about "grind" and "RNG" and "AI" but for some reason FD ignored the much more legitimate complaints about commodities. So I wouldn't expect a fix for this any time soon (if we get one at all) and I would recommend just carrying the commodities that you actually need shortly before you plan on making the upgrades rather than carrying them around with you.
 
Storage has never been needed. Jettison all that crap cargo, easy enough to get when needed for engy upgrades. Module storage? WHY You lose nothing buying and selling modules so it's just a matter of going and getting it again. Same with modded modules, WHY just so it is convenient? A total waste of Dev resources.
 
I am no longer asking for storage. I give up. There is too much fun and good stuff in this game for me to either bother with engineers, or let it constantly intrude on my gameplay.

I just want to be free from engineers. Remove commodities from mission rewards (add them to some market), and bring mats back to 1=1, so i don't have to vent mats all the time when mining. Please let me ignore engineers. Please.

Venting mats and selling/venting commodities, or getting attacked for cargo I didn't think I had is really getting on my nerves.
 
Module storage? WHY You lose nothing buying and selling modules so it's just a matter of going and getting it again. Same with modded modules, WHY just so it is convenient? A total waste of Dev resources.

Module storage/transfer would actually be very helpful in moving modded modules to different ships. I use my Python as my main ship so I usually put the best weapons/shields/FSD on that ship so this means I have transferred quite a few modded multicannons/FSD/etc using the "buyback" option after transferring ships. Although I haven't had any disconnections this method is actually rather risky especially if transferring a "high value mod" like a good roll on a Grade 5 overcharged multi or an FSD with a 50% range increase as you could "lose" the module if you can't buy it back in time. Presumably support would be able to help you if you lost an important modded module with this method but for many players having to take any risk at all with their modules is too much for them to even try transferring them. If we had even a temporary way of storing/transferring modules at stations this would at least allow us to reliably transfer our mods between ships without risking all our hard work on the possibility of a random disconnection.
 
I wouldnt count on support to help recover a modified module or weapon. They have refused to do it on previous occasions.
Module Storage is needed badly.
 
I wouldnt count on support to help recover a modified module or weapon. They have refused to do it on previous occasions.
Module Storage is needed badly.

Then maybe we will get storage at 2.2 update ? Imagine a place when you can costumize your ships, change modules between ships and store them in there. Imagine how cool would it by to simply move your modules to your cargohold and transport them where you want. Oh guys it would by so awsome . .. .

Ps. But i dont believe it would happend so soon(TM) if ever.
 
I wouldnt count on support to help recover a modified module or weapon. They have refused to do it on previous occasions.
Module Storage is needed badly.

I'm not sure why they wouldn't help, that doesn't make much sense to me when they can clearly look at the logs and see that there was a high-value modded module there prior to the disconnect. They have apparently helped players who accidentally deleted entire ships or even one case I heard about where a player cleared their save and then thought better of it a few hours later and asked for it to be restored. If I lost a high-value module with a disconnect I would certainly ask support for help, the worst they can say is no, but I would be quite unhappy if they refused to help given they have put in the effort to help other players with similar situations in the past. I think we definitely need a reliable system for module storage/transfer though, it's quite important for players that have a risk-free way to transfer our valuable mods.
 
When it's ready and when they want to add it.

We haven't been told and probably won't be until Gamescon or later. It was asked a few weeks ago at Lavecon and got a "no comment at this time".
 
Most of the commodities can be purchased cheaply, so you don't need to carry them around with you. I think there's only a few types that can't be purchased, like:
Modular terminals
Magnetic emitter coils
Articulation motors
Insulating membrane
HN shock mount

Use this spreadsheet to see where to buy:
https://forums.frontier.co.uk/showthread.php/277977-Commodity-Route-planner-for-Engineers

If you're carrying anything on that sheet, sell it, and then go and buy more when you're ready.

Don't forget to give some rep to Cmdr Lizzard.
 
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...HOW MUCH AM I CARRYING:
For example,
as I want to upgrade the FSD ( faster and increased range), the Dirty drive, the multi cannons ( high cap mag) the cannon( high cap mag) (light weight mount) reinforce and thermal resistance the shields...

This is where you are going wrong.
Collect the materials you need. When you have enough for a mod, collect the commodity (most can be bought), go to the Engineer, get the mod.
If you think you need storage because you aim to do multiple upgrades at the same time, then you actually do not need storage.

Starting with FSD is a good idea. It makes travelling to upgrade other modules easier when you are ready to do them.
Engineers used 13, upgrades 510 (37 L5), storage issues 0.
 

Panticus

Banned
It isn't. FD had an opportunity to either provide stations storage or even just remove commodities entirely with 2.1.05 and they did neither despite the multitude of threads on this topic since 2.1 launched. Strangely enough they caved completely to all the entitled whining on the forums about "grind" and "RNG" and "AI" but for some reason FD ignored the much more legitimate complaints about commodities. So I wouldn't expect a fix for this any time soon (if we get one at all) and I would recommend just carrying the commodities that you actually need shortly before you plan on making the upgrades rather than carrying them around with you.

If I read that correctly, you are saying that other players' requests are whines, but features that you want are legitimate.

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This is where you are going wrong.
Collect the materials you need. When you have enough for a mod, collect the commodity (most can be bought), go to the Engineer, get the mod.
If you think you need storage because you aim to do multiple upgrades at the same time, then you actually do not need storage.

Starting with FSD is a good idea. It makes travelling to upgrade other modules easier when you are ready to do them.
Engineers used 13, upgrades 510 (37 L5), storage issues 0.

There's not much capitalism in this galaxy is there? (Despite the background 'sim' being based upon it!)

One would think some enterprising chap would collect all the stuff needed for each engineer, and sell it at his station for a tidy profit. But of course that would:

1. be sensible
2. be realistic
but more importantly,
3. preclude Commanders pointlessly navigating all over the place buying stuff and submitting to the time sinking mechanics (sorry gameplay) of FD.
 
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They didn't seem to plan for adding storage at all this year, so now they have to try and fit it into an update schedule that is already running late. For some reason they originally thought it would be okay for people to use awkward workarounds for 2.1 instead.
 
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I am not sure that a point has been missed? Storage/Station warehousing/offices have been requested ever since ED BETA pre-release, it was never anything to do with Engineers, although it would have course made it more convenient when 2.1 was released. Warehousing storage was requested to enable traders to buy commodities and store them, selling them on the market, or to other traders, at a more profitable time. Storing goods for missions, storing Ship modules for later use etc etc. Not once in two years has FD commented on it, so I believe it is a fundamental design/server issue and we will never see it!
 
I am not sure that a point has been missed? Storage/Station warehousing/offices have been requested ever since ED BETA pre-release, it was never anything to do with Engineers, although it would have course made it more convenient when 2.1 was released. Warehousing storage was requested to enable traders to buy commodities and store them, selling them on the market, or to other traders, at a more profitable time. Storing goods for missions, storing Ship modules for later use etc etc. Not once in two years has FD commented on it, so I believe it is a fundamental design/server issue and we will never see it!

They said they will include storage at some point but gave no firm dates. This was after a lot of community feedback during 2.1 beta and after 2.1 live.
 
If I read that correctly, you are saying that other players' requests are whines, but features that you want are legitimate.

No, unfortunately you didn't read that correctly. Asking for station storage (as well as module storage and ship transfer between stations) is legitimate because it's a very important game feature that a large part of the player base has been asking for as it would improve the gameplay quite substantially. Simply complaining about grind/RNG/AI is often not legitimate because those players were not asking for a "feature" that would dramatically improve gameplay, they simply want to make the game easier because they personally found it too difficult or simply didn't want to put the work in. It's not that station storage makes the game "easier" per se, it makes it less tedious and allows players to switch between ships that lack cargo capacity, which is simply not the same thing as just wanting an "easier" game. I've never really had an issue with needing station storage myself because I usually fly a heavily-modded Python that can handle anything that interdicts me (and I usually only gather commodities just before I actually get an upgrade) but for many players there is a very legitimate need for station storage.
 
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Purchase a second account and work your way to a point you can afford a T6/7. Wing up with yourself and transfer cargo, storage issue reduced but not eliminated, I need a T9 to stash all my junk.
I understand the theory of don't collect it until you need it but for some of the reward only items it has taken weeks of searching message boards just to find the item and then it is a mission I will not take as it will result in another bounty.
Station side storage is needed for my play style, if you don't need it don't use it but stop telling me what I need as you quite frankly have no clue.
 
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