Jaques station and exploration data

So, I've decided: I am stopping playing the game.

...

It's only temporary!

...

But...

The Jaques journey was always meant to be significant, I could see that - and I started my journey before the CGs began (or at least, before I was aware of them).

I have no issue with that, even had I failed at one or the other of the CGs, I agree with many others on this issue that seeking out information on these (not least of which being the current status of the CG) is of paramount importance, and should be investigated thoroughly before you leave dock for the stars. You can't blame a game that presents a challenge simply because you didn't prepare properly (in my view, and in spite of some bits of the game that don't necessarily give you a proper chance to do that - this did, so no argument there).

Still...

Jaques has now been repaired. Okay, so it takes a while to update the systems...

But it's clear that Frontier want many of us to stay permanently in the station's current locale, and indeed that was my intimation when I set out for the station (it has since been clearly demonstrated to be the case).

So... Why is there no exploration CG? Or at the very least, for those of us who planned accordingly and explored much on our way to that end - why, after repair, is the Exploration feature not yet enabled?

I am not saying this out of greed (though I am certain to make a lot of cash on my exploits) or even for reasons of rank. But simply because, knowing what I discovered on the way is worth a LOT... I am now utterly reluctant to play the game.

Don't misunderstand, I always intended to stay in this system when I left - I still pop in occasionally and contribute to the other CG, the establishment of a local base - but I do so only when I'm certain that the psychopaths are not around, and this in spite of me wanting to play the game more.

In my view, asking players to make a new, distant and permanent base without providing an incentive to offset risk is... a little dumb.

Surely this whole incentive was planned weeks if not months ahead of time at FDEV? Why would they not give a reason for those who made the trip to not only stay, but thrive in the game (actual challenge should still be present, but currently if whether it is or not, I am put off taking part because of my data).

I expect either nothing, or a s**t-storm in reply to this - but this is basic game design... isn't it? Reward those who take the greatest risks (though it should never be "easy").

I'm sure Frontier will update soon, but not making it an automatic part of the CG completion plan has created a perverse situation where some of us (very long term, KS funder here) players are actually given a reason not to play the game. How does that make any sense?

Am I alone in feeling this way?
 
This post.. Difficult to read. whats with the ... and the paragraph breaks? you trying to write with emotions?
 
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Something is going to happen out there ....

I have no doubt - and I am looking forward to it :) But currently, my point is still: for a planned event, why is there an incentive to not play? (I am assuming it was not intentional... but still, the game's been going for a while now, I'd expect this to be planned for)

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This post.. Difficult to read. whats with the ... and the paragraph breaks? you trying to write with emotions?

Ha, okay - it's part of my style in an attempt to not produce dull posts. Interesting you didn't like it, I will take note! ;)
 
It isn't Thursday so why are you asking for a non-existent CG to exist, that can't exist yet, primarily due to the cartographic services also being needed - despite CGs being a weekly refresh on a Thursday?

My head hurts. Ask Friday when frontier have gone a cycle and not added one, because then it makes more sense.
 
I just came back to he bubble, double your exploration data pool, get some engineering upgrades if you don't have them yet (they're a lot easier now, though unlocking the engineers is still a sonofab****. Then go back! That's my plan, anyway.
 
Kinda in the same boat. I don't want to risk my exploration data. Tried some surface recon for barnacles but after a close call with 7g gravity I decided to just mine some osmium for the CG. The mission giver says you can turn in exploration data to their contact that doesn't seem to exist. Maybe the contact unlocks with a tier in the CG, one can hope.
 
It isn't Thursday so why are you asking for a non-existent CG to exist, that can't exist yet, primarily due to the cartographic services also being needed - despite CGs being a weekly refresh on a Thursday?

My head hurts. Ask Friday when frontier have gone a cycle and not added one, because then it makes more sense.

No, that's fine - I'm asking a bigger, longer-term question, I guess: why doesn't the CG infrastructure allow for automated sequential CGs? (Note, not missions, just a simplified version of sequential CGs - especially when it's obvious - to me, at least - that these things will be needed).

I still think it's worth asking: is it sensible to have a game plan that gives incentive for people to not play? (The exploration stuff is a specific example, of course - but nonetheless, here very relevant).

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I just came back to he bubble, double your exploration data pool, get some engineering upgrades if you don't have them yet (they're a lot easier now, though unlocking the engineers is still a sonofab****. Then go back! That's my plan, anyway.

It's a good plan too, except I always wanted to stay - and then Frontier's plans seemed to suggest they wanted us to do so as well. I just suggest they should encourage this a bit more!
 
No, that's fine - I'm asking a bigger, longer-term question, I guess: why doesn't the CG infrastructure allow for automated sequential CGs? (Note, not missions, just a simplified version of sequential CGs - especially when it's obvious - to me, at least - that these things will be needed).

I still think it's worth asking: is it sensible to have a game plan that gives incentive for people to not play? (The exploration stuff is a specific example, of course - but nonetheless, here very relevant).

Because all CGs are manually added, iirc, as BGS changes are often required to spike demands for goods, change commodities so you cannot buy from the same station to sell back and so on. It's mostly manual. So again, ask why there isn't a CG, when the next tick happens. Which is Thursday.

Repair CG ended early, hence the gap.

If you are bored, I hear Jaques has a soft spot for osmium. ;)
 
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Why is it a reason to not play? Explore, mine, or look for PvP action, and come back in two days when the weekly CG update has occurred. Worst case scenario, you stop playing for two days and do something else. I'm enjoying Prison Architect this week.
 
Because all CGs are manually added, iirc, as BGS changes are often required to spike demands for goods, change commodities so you cannot buy from the same station to sell back and so on. It's mostly manual. So again, ask why there isn't a CG, when the next tick happens. Which is Thursday.

Repair CG ended early, hence the gap.

I know, but I'm asking a longer-term question: is this sensible? Unlike branching missions (which given the effect that could have on the BGS, and also the issues with instancing), I'd expect a simple "CG has finished, make these changes and create new CG" should be possible. I can see it's (presumably) not currently, but as I say, the game has been going for some time now - I think such planning should be integral.

I'm just curious as to why it's not. (And there may be good technical reasons for it... but I've seen no answers about this, so worth an ask).
 
I just came back to he bubble, double your exploration data pool, get some engineering upgrades if you don't have them yet (they're a lot easier now, though unlocking the engineers is still a sonofab****. Then go back! That's my plan, anyway.


I envy your patience. LOL! The only way I will go back is if they start selling 200 ly drives or they put up a stargate. That was the most excruciating boring trip I've ever been on. Roughly 20 days trying to average 1000ly a day, at times I was wishing an alien would pop out and put me out of my misery.
 
Why is it a reason to not play? Explore, mine, or look for PvP action, and come back in two days when the weekly CG update has occurred. Worst case scenario, you stop playing for two days and do something else. I'm enjoying Prison Architect this week.

I have been, but there is still the fear of homicidal players (though luckily not NPCs yet ;)) when normally if I had this much data, I'd hand it in and feel much more free to do whatever I like. That puts me off, given the effort I went to, to discover new things...

(Also, I have plenty of other games, including Prison Architect - good choice! - but I *want* to continue in Elite).

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I envy your patience. LOL! The only way I will go back is if they start selling 200 ly drives or they put up a stargate. That was the most excruciating boring trip I've ever been on. Roughly 20 days trying to average 1000ly a day, at times I was wishing an alien would pop out and put me out of my misery.

Ha! The thing is for me, actually going off the path to explore on the way to the station was what made it interesting - but the idea that doing that is somehow slapped down because I either have to return to base (which in this case, seems to be the wrong path to choose) or because some trigger-happy player chooses to show me how rubbish I am at combat (and I really am ;)) makes me wonder why I did it at all...

Though the weird planets I occasionally saw were cool nonetheless :D
 
Speculation:
Now if I was FD and I was going to launch a Exploration CG at Jaques (say on Thursday). I wouldn't enable UC there before it started. I wouldn't want all the flack from all the commanders who had just sold their data before it started.
Just a thought.

(Of course if they do this and set the tier levels too low we could see the fastest completed CG ever :D)
 
Speculation:
Now if I was FD and I was going to launch a Exploration CG at Jaques (say on Thursday). I wouldn't enable UC there before it started. I wouldn't want all the flack from all the commanders who had just sold their data before it started.
Just a thought.

(Of course if they do this and set the tier levels too low we could see the fastest completed CG ever :D)

I agree - and I'd be fine with that. Don't worry, I'll be there doing whatever CG they add for it along with everyone else :)

But my question is still valid, and I think a longer-term problem for the game: is there enough thought given to player retention? People like myself will probably play until we die (or the game does), but if even I'm put off for a week...
 
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I agree - and I'd be fine with that. Don't worry, I'll be there doing whatever CG they add for it along with everyone else :)

But my question is still valid, and I think a longer-term problem for the game: is there enough thought given to player retention? People like myself will probably play until we die (or the game does), but if even I'm put off for a week...

The CGs are (at most) a weekly reset. You are asking a question about a lack of a CG and why is that. Well, the "why is that" is that they are (at most) a weekly reset and requires frontier to actually implement them. Presently, it's not Thursday, so until it is Thursday you'll have to find something to do.

Again, one can mine osmium. One can return to the bubble to hand in exploration data. One can disappear into the dark and make a head start in case there is actually such a CG added. On Thursday. It might not be though. Because frontier may not add one. On Thursday.

Might make more sense to ask why a certain type of CG is missing after its either not added, or actually added, making the entire topic of why is there no exploration CG redundant.
 
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Ha! The thing is for me, actually going off the path to explore on the way to the station was what made it interesting - but the idea that doing that is somehow slapped down because I either have to return to base (which in this case, seems to be the wrong path to choose) or because some trigger-happy player chooses to show me how rubbish I am at combat (and I really am ) makes me wonder why I did it at all...

Though the weird planets I occasionally saw were cool nonetheless

I did occasionally stop at metal rich planets to find enough materials for the AFM. A few times I fell asleep at the wheel coming into a new system and fried up some modules.[big grin] If they had atomsphere and living planets in, the trip would have been a lot more interesting!
 
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