Game Discussions The No Man's Sky Thread

For over a year now I've been saying "do not overhype NMS" and "do not try to compare it in any way to ED, you'll hurt the image of both games in your head".

Seems like I was right on the money. After all, the game was exactly what its devs described it as and not what lots of people dreamed of. It hasn't blown any game out of the water, especially ED.

It's a well made fantasy space game with solid mechanics if one can just stop comparing it to the panacea in their head.

I'm waiting for the PC release in a couple of days and will buy it if it doesn't have any major technical issues on launch, such as a fixed FOV. I don't think it's likely though so I'll probably be in.
 
Seems like I was right on the money. After all, the game was exactly what its devs described it as and not what lots of people dreamed of. It hasn't blown any game out of the water, especially ED.

Yup. And i expect the same thing will happen when SC eventually comes out. Or if.
 
Yup. And i expect the same thing will happen when SC eventually comes out. Or if.

Of course it will.

We are still working with the same hardware architectures, the same OS, the same file systems as 20 years ago. Our computing power and memory capacity has increased but the logic with which software is made is still exactly the same except some stuff got more automated and takes less time to develop thanks to better libraries and algorithms built into CPUs and GPUs making it easier to work with. Please don't go to semantics, I'm not a software developer and I'm not talking about the exact code used nowadays compared to what was there before. I'm sure many advancements have been made software side in using the hardware much more efficiently but it doesn't change that the general way the software works and interacts with its users very much.

What happened is, people got used to being fooled with eye candy and the much more precise scripted animations and other story telling elements in handcrafted games of late, they think the same level of suspension of disbelief is possible with the huge PG space games of the last few years.

There is simply no way you can have both worlds at the same time. You'll either have a very polished game experience in a handcrafted game world with scripted events to take you on a cool journey which will end in a few ten hours, or you'll have a vast playground with repeatable scenarios and tools to try to make your own fun.

Streamers already started crying about lack of content and having to repeat the same process over and over in NMS. I mean, dude, what did you expect?

People just can't get over the fact procedurally generated games have to have their content on very strict and limited number of rules so they can be incorporated within the rules of random generation. You can't go crazy with what you let the player do because then it'll mess with your game mechanics. You'll have a random bunch of places and actions you can do in them instead of a game with a defined gameplay.

The thing is, PG gameplay apparently isn't everyone's cup of tea (lots of us experienced gamers knew it wasn't, that's why it's been so behind handcrafted experiences after their birth in the 80s) and people are a little reluctant to accept that fact and move on after investing so much emotion into the hype train.

That being said, we are experiencing the baby steps of next gen PG content in video gaming. It'll only get better from here. I'm sure in the years to come, automated content creation will improve to rival environmental creation. The question is, are you willing to be an early adopter and enjoy the ride, or will you prefer to wait until the tech is perfected and old news, just like 1080p TVs are?
 

Ripbudd

Banned
For over a year now I've been saying "do not overhype NMS" and "do not try to compare it in any way to ED, you'll hurt the image of both games in your head".

Seems like I was right on the money. After all, the game was exactly what its devs described it as and not what lots of people dreamed of. It hasn't blown any game out of the water, especially ED.

It's a well made fantasy space game with solid mechanics if one can just stop comparing it to the panacea in their head.

I'm waiting for the PC release in a couple of days and will buy it if it doesn't have any major technical issues on launch, such as a fixed FOV. I don't think it's likely though so I'll probably be in.

I've read and seen some stuff about NMS, and yeah, they delivered what was promised, so they can shut up and take my money. Preordered and can't wait til friday. I'd stream this      but i guess other people will stream and i have no idea how to stream except steam stream, which will be active BTW.
 
I can't help but chuckle a bit at the outrage going on, NMS is still exactly what I was expecting it to be, and I've pre ordered it for PC, and am likely going to be playing it when I need breaks from Elite, I absolutely love space games, Elite: Dangerous is the best of what is available and very solid in my book, NMS is more a relaxing game,and that is entirely alright to me.
Yes, sure they mentioned that people could meet and some people tried and it didn't work, but here can be a lot of reasons for that, but do you buy a game for the 1% of it? especially when they were marketing so heavy towards it being single player?
People hyped themselves up soo soo much, uncontrolled hype just ends with massive disappointment, controlled hype is much better. Hopefully though people will stop using NMS as something to try to hit Elite over the head with that "It is better" e.t.c.
NMS is exactly what I came to believe it would be so far, and not comparable to Elite: Dangerous, they are entirely different approaches.
 
Reality has a habit of shattering the hopes and dreams of most people.
Well people have a habit of going entirely off the rails in expectations.

And when a game comes out that sets realistic goals, expectations and is honest about it like Elite, people complain. Game Devs really can't ever win.
 
Sections of Reddit currently in meltdown over 'lack of ability to see another player in game'.

Whatever we learn from them, we know for a fact that Sean refused to clearly tell players about this for at least two years. They were asked over and over to clarify this, and refused to clearly say if this is in the game. Obviously they knew players were confused by mixed messages and them saying contradictory things. It would have been very easy for Sean to explain clearly if you could meet other players in game. So, yes, they did mislead players and refuse to clearly say what is in the game.

There is no need to assume HS is innocent, or not acting on sales interests. They are a business. We also saw how HG knew for 2 weeks the PC version was delayed, and they refused to answer questions about this until the last minute. There were many signs it was delayed until the 12th (GoG said this, for example) but HG refused to answer when asked about this. Not giving clear answers about the game is a habit for HG.
 
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Well, one thing it has in common with Elite is that the game crashes after warping to a system. Actually, Elite may have finally fixed that nagging "buzz crash" issue in one of the most recent patches.

So far my experience with NMS is that it micromanages the living crap out of the game experience to the point I don't even want to play. Seriously, to charge up for one (ONE!) hyperspace jump, I'm going through like three nested layers of crafting. For such a crafting-heavy game to have such limited inventory space is downright SATANIC.

I feel like going outside and grabbing a bunch of dirt and gravel, and throwing it all out into the street and yelling, "See!!! I have inventory space you s!!!!"

They should've called it No Man's Inventory.

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As for the galaxy, it offers no sense of place. That's one thing I like about Elite, is that you can zoom out and see where you are in relation to known objects in the real galaxy. I can always have a sense for where I am, which I guess I took for granted until I played this. now I'm like... where am I in relation to other players? Is there one galaxy or many? It's unclear.

And although the flora and fauna are different across all the planets, the space stations and technology are evidently the same. There are ships everywhere. I kind of love the feeling of isolation that exploration in Elite gives you. In NMS, I feel like I'm always in the bubble.

I'd compare the space flight experience, combat, sound effects, and graphics much closer to Galaxy on Fire (the iPad game) than to anything like Elite Dangerous or Star Citizen. Which is frankly a big disappointment. In particular, the way that the planetary surfaces come into view is just shoddily done compared to Elite. They kind of materialize into view, with a weird granular effect, then they change as you get closer. It really makes you realize how amazingly seamless Horizons is. It also gives me an all new appreciation for the amazing sound effects and subtle music of Elite. NMS is downright garish by comparison in almost every respect.

To each their own I guess.
 
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They should've called it No Man's Inventory.

You Sir owe me a cup of coffee. And possibly a new 24 inch monitor. :p

Also: Your other points are also spot on. That transition is everything but seamless. It looks like one of those old video toaster wipe transition effects.
 
Sound's like NMS is a colourful ultra-light version of what ED wants to become someday. Well i preordered it in the hope that it will keep me occupied while i wait for FD to release some good stuff.
 
Well, one thing it has in common with Elite is that the game crashes after warping to a system. Actually, Elite may have finally fixed that nagging "buzz crash" issue in one of the most recent patches.

So far my experience with NMS is that it micromanages the living crap out of the game experience to the point I don't even want to play. Seriously, to charge up for one (ONE!) hyperspace jump, I'm going through like three nested layers of crafting. For such a crafting-heavy game to have such limited inventory space is downright SATANIC.

I feel like going outside and grabbing a bunch of dirt and gravel, and throwing it all out into the street and yelling, "See!!! I have inventory space you s!!!!"

They should've called it No Man's Inventory.

---

As for the galaxy, it offers no sense of place. That's one thing I like about Elite, is that you can zoom out and see where you are in relation to known objects in the real galaxy. I can always have a sense for where I am, which I guess I took for granted until I played this. now I'm like... where am I in relation to other players? Is there one galaxy or many? It's unclear.

And although the flora and fauna are different across all the planets, the space stations and technology are evidently the same. There are ships everywhere. I kind of love the feeling of isolation that exploration in Elite gives you. In NMS, I feel like I'm always in the bubble.

I'd compare the space flight experience, combat, sound effects, and graphics much closer to Galaxy on Fire (the iPad game) than to anything like Elite Dangerous or Star Citizen. Which is frankly a big disappointment. In particular, the way that the planetary surfaces come into view is just shoddily done compared to Elite. They kind of materialize into view, with a weird granular effect, then they change as you get closer. It really makes you realize how amazingly seamless Horizons is. It also gives me an all new appreciation for the amazing sound effects and subtle music of Elite. NMS is downright garish by comparison in almost every respect.

To each their own I guess.

That really doesn't sound so good. It's a shame that the collecting and inventory manangement is their primary game mechanic, it really should be about letting people get to where they want to go first and foremost and then collect what they need.

I also much prefer reading honest opinions like this than lulworthy "everything is fine, the ambiguous statements played no part in escalating hype, that's all on you and your expectations" comments.

+rep
 
ED had/have some problems with storage also?

Sure but in ED's case it's deliberate. There's no character inventory or station storage because David Braben doesn't like games where you can hoard items, he feels it would distracts from the core ED game play which should be about piloting your space ship, not managing resources.
 
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On Monday Sean itself said that meeting other players in NMS is zero chance.
One of three things has happened here:

1) The game has multiplayer support, but the two players encountered a bug. If this is the case HG will be quick to point it out.
2) The game never had multiplayer support and Sean's earlier statements were lies.
3) The game was planned to have multiplayer support but it was quietly dropped.

Given HG haven't jumped on this, I don't think it's 1). I really hope it's not 2) because that would be extremely poor form on behalf of both HG and Sean. I'm leaning toward 3) but if so it disappoints me that HG didn't have the collective cojones to own up to it. Having said that, implementing support for players to meet up in-game always struck me as being a lot of work for something that was always intended to be highly unlikely. Even getting to the point where you can see another player's avatar isn't straightforward, never mind the work involved in creating backend lobby/instance code that's robust.

Anyway, regardless of the multiplayer support, nothing I've seen so far really points to this being a £40 game. It's been hyped to oblivion so it'll sell well at that price point, but I think I'll be waiting until it's on sale.
 
I spent 1.5 hours in the game last night and have to say I enjoyed every minute of it.

The atmosphere is incredible, they have done an amazing job as far as that is concerned, it is incredibly immersive, it reminded me of certain films, like 'The red planet', Pitch black' or 'The Martian', the sound did an amazing job of making me feel edgey, I can see now why they have set the FOV as it is, because I found myself several times stopping what I was doing and spinning around, convinced there was something behind me.

My first planet is an eerie place, rocky with lots of canyons and deep gulleys, no signs of life, just rock formations and some plants.

I managed to get the required bits to fix my ship and so took off to find a resource site that had appeared on my scanner as a 5 minute walk away (I couldnt get to it as there was a deep gulley in the way).

The jetpack by the way is lots of fun to use, I'm looking forward to upgrading it and seeing what it can do, it feels great jumping into gulleys and hitting the jets as you fall.

After flying for a minute or so I noticed some buildings, I landed on the edge of a nearby hole and investigated, inside I met my first lizard like Alien, in exchange for carbon and something else I forget, he tought me a couple of words in his language, I also picked up some new upgrade tech blueprints for my gear.

I did not want to put the controller down at all, but it was 1:30am on a weeknight so reluctantly I had to call it a night, itching to get back on later and explore more of the planet.

Here's a pic of the buildings I discovered.

rxkZCyp.jpg
 
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