First of all this is not a rant and I love ED just like all of you! 
Yesterday I updated my DB Scout with the new engineer´s thrusters (Lv1).... It took me about 10 mins farming materiales needed for that, and I got a 9% power up and a lot of heat in my ship... It´s ok, but then I took off and thought: "ok and now what?? Now my ship runs faster than before... Now I can fly in normal space a little faster... but... I´m 90% of the time in super/hyper cruise...."
The thing is that engineers is not broken, I think it is a good "expansion" for season 2, but in my honest oppinion, players are waiting for some action, not more mechanichs to get lost (farming)
Lets see an example:
I´m in a station, and check the missions. And... surprise, a new mission of stealing some "material" from a base in a planet. Ok, lets check the mechanic in the mission, maybe go to that planet, execute an orbital scanner to see where the hell is the base. Infiltrate, maybe at low altittude flying (new game mechanic) for avoid radars. Deploy the SRV or by foot. Enter the base, destroy something or kill some pirates by foot (and I´m not a combat lover, but it was necessary!!) and get out in a hurry!! Now the mission begins: Get to your ship, as fast as you can, because of the robbery, all security sentinels, even ships are pursuing you. This way your Engineers thrusters are useful, nor only for combat, as every upgrade in this engineers update.
I´m not a combat lover, and what I see is that every upgrade you can do in your ship is for battle, except the FSD range upgrade for travelers or traders, that means nothing for a complete update.
What I´m trying to say is that all the haters of Engineers content are like me, non combat lovers that just love some mechanics to improve the immersion or content to the game, not just improving the ship to be more and more powerful.
Thats the case of all MMORPG. All begin nice and are the best games in the world... until you reach cap level and there are two ways: One is to add content, really good content to make players feel fun, like new instances, storytelling, missions, new mechanics, etc. The other one is the bad one: add farming to get more gear, better gear, another colour gear to be better than the one on your side. Why? Who knows!, to kill him maybe? At the end, this kind of games are just PVP or combat games, farming "materials" to get new gear for combat, because you dont really need this gear for doing anything in the game but combat.
My petition to Frontier is just one: Please, add some REAL IMMERSIVE SPACE CONTENT, not more "my ship will be better content"
Here I have some points I would love to see (just my oppinion of course):
- Different/Customizable HUD for every ship builders, all the same is not immersive.
-I dont like Star Citizen, but I´ve played it and I love the actual missions of: Repair this satellite, where you can get off your ship with your commander and do something (not necessary FP shooting of course...)
- Group missions.... Really group missions, not just combat group missions. If I´m not a combat lover I dont need anyone to play this game. The Wing system is just for combat, not necessary for anything else, I would love to see some missions where a commander can take a role and his partner another different in a mission, not just: you fire and I fire ok?
- Discoveries...Exploration... That´s what Elite Dangerous needs more I think. The actual exploration mechanic is boring, scan a system, visit planets and gather resources. Is it too difficult to get a mission from a crashed ship? I think it would be awesome to get an encrypted message (maybe a new module in the ship can decode it) and get a clue of what happened before crashing on the planet. It leads you to a new place in the same planet orbit where you can find the ship wreck and some clues of a pirate´s attack. And so on until you reach to the pirates den, maybe inside a cannon where you cannot enter with your Anaconda, maybe you need to fly with a Sidewinder and rescue some people.... Dont know, just blowing my mind, but... that´s what you have in Star Citizen for now, CHAIN MISSIONS, not just go there and go back for the reward.
-New mechanics as I said like:
-Message Decoder module for ships that brings you new missions or rewards.
-Low Altittude Flying to avoid radars detecting you while infiltrating a space/planet sector (maybe just to gather some information and get out)
-New assets in space so you can discover as abandoned stations, abandoned planet stations, etc.
-INTERIORS... This would be one of my favourites. Model some Station interiors so we can enter by foot or just with the SRV, maybe hangars, wrecked stations that collapsed into the planet
OK, Finished ranting. Nah, I´m really not ranting, just dreaming and trying to give some directions of how maybe a few players (me) are watching how ED in Alpha/beta state has evolved to Combat ED. I just would love to see Elite as the best Space Simulator, not the best Combat Space Simulator. And I think all the space sci-fi fans love stations, hangars, steam, control rooms, storage rooms, ship interior, realism in fact.
Thanks for reading this . And let me know if you agree or disagree, I´d love to read what the non-combat players think of this paranoid dream I´m having.
Yesterday I updated my DB Scout with the new engineer´s thrusters (Lv1).... It took me about 10 mins farming materiales needed for that, and I got a 9% power up and a lot of heat in my ship... It´s ok, but then I took off and thought: "ok and now what?? Now my ship runs faster than before... Now I can fly in normal space a little faster... but... I´m 90% of the time in super/hyper cruise...."
The thing is that engineers is not broken, I think it is a good "expansion" for season 2, but in my honest oppinion, players are waiting for some action, not more mechanichs to get lost (farming)
Lets see an example:
I´m in a station, and check the missions. And... surprise, a new mission of stealing some "material" from a base in a planet. Ok, lets check the mechanic in the mission, maybe go to that planet, execute an orbital scanner to see where the hell is the base. Infiltrate, maybe at low altittude flying (new game mechanic) for avoid radars. Deploy the SRV or by foot. Enter the base, destroy something or kill some pirates by foot (and I´m not a combat lover, but it was necessary!!) and get out in a hurry!! Now the mission begins: Get to your ship, as fast as you can, because of the robbery, all security sentinels, even ships are pursuing you. This way your Engineers thrusters are useful, nor only for combat, as every upgrade in this engineers update.
I´m not a combat lover, and what I see is that every upgrade you can do in your ship is for battle, except the FSD range upgrade for travelers or traders, that means nothing for a complete update.
What I´m trying to say is that all the haters of Engineers content are like me, non combat lovers that just love some mechanics to improve the immersion or content to the game, not just improving the ship to be more and more powerful.
Thats the case of all MMORPG. All begin nice and are the best games in the world... until you reach cap level and there are two ways: One is to add content, really good content to make players feel fun, like new instances, storytelling, missions, new mechanics, etc. The other one is the bad one: add farming to get more gear, better gear, another colour gear to be better than the one on your side. Why? Who knows!, to kill him maybe? At the end, this kind of games are just PVP or combat games, farming "materials" to get new gear for combat, because you dont really need this gear for doing anything in the game but combat.
My petition to Frontier is just one: Please, add some REAL IMMERSIVE SPACE CONTENT, not more "my ship will be better content"
Here I have some points I would love to see (just my oppinion of course):
- Different/Customizable HUD for every ship builders, all the same is not immersive.
-I dont like Star Citizen, but I´ve played it and I love the actual missions of: Repair this satellite, where you can get off your ship with your commander and do something (not necessary FP shooting of course...)
- Group missions.... Really group missions, not just combat group missions. If I´m not a combat lover I dont need anyone to play this game. The Wing system is just for combat, not necessary for anything else, I would love to see some missions where a commander can take a role and his partner another different in a mission, not just: you fire and I fire ok?
- Discoveries...Exploration... That´s what Elite Dangerous needs more I think. The actual exploration mechanic is boring, scan a system, visit planets and gather resources. Is it too difficult to get a mission from a crashed ship? I think it would be awesome to get an encrypted message (maybe a new module in the ship can decode it) and get a clue of what happened before crashing on the planet. It leads you to a new place in the same planet orbit where you can find the ship wreck and some clues of a pirate´s attack. And so on until you reach to the pirates den, maybe inside a cannon where you cannot enter with your Anaconda, maybe you need to fly with a Sidewinder and rescue some people.... Dont know, just blowing my mind, but... that´s what you have in Star Citizen for now, CHAIN MISSIONS, not just go there and go back for the reward.
-New mechanics as I said like:
-Message Decoder module for ships that brings you new missions or rewards.
-Low Altittude Flying to avoid radars detecting you while infiltrating a space/planet sector (maybe just to gather some information and get out)
-New assets in space so you can discover as abandoned stations, abandoned planet stations, etc.
-INTERIORS... This would be one of my favourites. Model some Station interiors so we can enter by foot or just with the SRV, maybe hangars, wrecked stations that collapsed into the planet
OK, Finished ranting. Nah, I´m really not ranting, just dreaming and trying to give some directions of how maybe a few players (me) are watching how ED in Alpha/beta state has evolved to Combat ED. I just would love to see Elite as the best Space Simulator, not the best Combat Space Simulator. And I think all the space sci-fi fans love stations, hangars, steam, control rooms, storage rooms, ship interior, realism in fact.
Thanks for reading this . And let me know if you agree or disagree, I´d love to read what the non-combat players think of this paranoid dream I´m having.