Horizons Space Sci-Fi Lovers and the future of ED

First of all this is not a rant and I love ED just like all of you! :D

Yesterday I updated my DB Scout with the new engineer´s thrusters (Lv1).... It took me about 10 mins farming materiales needed for that, and I got a 9% power up and a lot of heat in my ship... It´s ok, but then I took off and thought: "ok and now what?? Now my ship runs faster than before... Now I can fly in normal space a little faster... but... I´m 90% of the time in super/hyper cruise...."

The thing is that engineers is not broken, I think it is a good "expansion" for season 2, but in my honest oppinion, players are waiting for some action, not more mechanichs to get lost (farming)

Lets see an example:

I´m in a station, and check the missions. And... surprise, a new mission of stealing some "material" from a base in a planet. Ok, lets check the mechanic in the mission, maybe go to that planet, execute an orbital scanner to see where the hell is the base. Infiltrate, maybe at low altittude flying (new game mechanic) for avoid radars. Deploy the SRV or by foot. Enter the base, destroy something or kill some pirates by foot (and I´m not a combat lover, but it was necessary!!) and get out in a hurry!! Now the mission begins: Get to your ship, as fast as you can, because of the robbery, all security sentinels, even ships are pursuing you. This way your Engineers thrusters are useful, nor only for combat, as every upgrade in this engineers update.

I´m not a combat lover, and what I see is that every upgrade you can do in your ship is for battle, except the FSD range upgrade for travelers or traders, that means nothing for a complete update.

What I´m trying to say is that all the haters of Engineers content are like me, non combat lovers that just love some mechanics to improve the immersion or content to the game, not just improving the ship to be more and more powerful.

Thats the case of all MMORPG. All begin nice and are the best games in the world... until you reach cap level and there are two ways: One is to add content, really good content to make players feel fun, like new instances, storytelling, missions, new mechanics, etc. The other one is the bad one: add farming to get more gear, better gear, another colour gear to be better than the one on your side. Why? Who knows!, to kill him maybe? At the end, this kind of games are just PVP or combat games, farming "materials" to get new gear for combat, because you dont really need this gear for doing anything in the game but combat.

My petition to Frontier is just one: Please, add some REAL IMMERSIVE SPACE CONTENT, not more "my ship will be better content"

Here I have some points I would love to see (just my oppinion of course):

- Different/Customizable HUD for every ship builders, all the same is not immersive.

-I dont like Star Citizen, but I´ve played it and I love the actual missions of: Repair this satellite, where you can get off your ship with your commander and do something (not necessary FP shooting of course...)

- Group missions.... Really group missions, not just combat group missions. If I´m not a combat lover I dont need anyone to play this game. The Wing system is just for combat, not necessary for anything else, I would love to see some missions where a commander can take a role and his partner another different in a mission, not just: you fire and I fire ok?

- Discoveries...Exploration... That´s what Elite Dangerous needs more I think. The actual exploration mechanic is boring, scan a system, visit planets and gather resources. Is it too difficult to get a mission from a crashed ship? I think it would be awesome to get an encrypted message (maybe a new module in the ship can decode it) and get a clue of what happened before crashing on the planet. It leads you to a new place in the same planet orbit where you can find the ship wreck and some clues of a pirate´s attack. And so on until you reach to the pirates den, maybe inside a cannon where you cannot enter with your Anaconda, maybe you need to fly with a Sidewinder and rescue some people.... Dont know, just blowing my mind, but... that´s what you have in Star Citizen for now, CHAIN MISSIONS, not just go there and go back for the reward.

-New mechanics as I said like:
-Message Decoder module for ships that brings you new missions or rewards.
-Low Altittude Flying to avoid radars detecting you while infiltrating a space/planet sector (maybe just to gather some information and get out)
-New assets in space so you can discover as abandoned stations, abandoned planet stations, etc.
-INTERIORS... This would be one of my favourites. Model some Station interiors so we can enter by foot or just with the SRV, maybe hangars, wrecked stations that collapsed into the planet

OK, Finished ranting. Nah, I´m really not ranting, just dreaming and trying to give some directions of how maybe a few players (me) are watching how ED in Alpha/beta state has evolved to Combat ED. I just would love to see Elite as the best Space Simulator, not the best Combat Space Simulator. And I think all the space sci-fi fans love stations, hangars, steam, control rooms, storage rooms, ship interior, realism in fact.

Thanks for reading this     . And let me know if you agree or disagree, I´d love to read what the non-combat players think of this paranoid dream I´m having.
 
i don't think "all upgrades are for combat": this thread lists 9 for explorers: https://forums.frontier.co.uk/showt...ngineer-Modifications-for-Exploration-Vessels

there are many new things in 2.1. which add to my gaming experience: the sound of fly control for exampel, faces for mission givers (whether i like the design or not), or the new effect of economic states on sell and purchase prices, which make trading much more interesting...

tldr: if you are looking at engineers only, you miss most part of the update.
 
As a gamer, i share your wish for immersive in game activity. As a former game developer, i know how hard such features are to implement. The steps Frontier takes are, opposite to many opinions, very organized and structured, carefully putting everything in place, before the next level of detail is being attended to.

To compare ED on a dev level to Star Citizen f.e., the developers took an absolute opposite approach. Star Citizen starts with a pencil, a soda can, a handgun and then builds its way upwards until they reach their desired scale. Elite does it the other way. They have a galaxy, added ships to fly around and planets to land on, going a detail level down with each step. Once Elite passes a specific level, and we are close to that i think, most of the following development time will move into content depth and immersive gameplay.

I really think, the development of Elite is not a concern, as many think, but a test of patience. Once all big features are in place, this game will explode with awesome things to explore, do, fight, whatever.

I am really looking forward to Gamescom. Some phrases by Michael Brookes pointed at something really big. I have some expectations, but i wont share them. Keep the hype at control and see. But i am pretty sure, that we are about to get a level deeper :)
 
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My name is Commander Draxxen, and I approve this message!

Truly though, I would love to see more non-combat player interactions. A future painted with this much inter-human conflict is dark indeed.
Thanks for your perspective!
 
You are totally right and I did not realize that way of development. I´m a 2D/3D artist and don´t know anything game development, maybe that´s why I´m so boring talking about immersive atmosphere. Hope you are right and in the future we´ll see more depth in gameplay. It is just ED was released almost 2 years ago and I´m still waiting "that kind of things" like interactions with another players in some special missions, or just that kind of special missions.

Hope we´ll see something new and refreshing at Gamescom, because I´m still playing ED, but just 2 days a week. A year ago I played it everyday and a lot of hours. If I´m still playing ED is just for planetary landings, love the immersive experience they have created gliding to the surface with all that sounds, really really impressive. I think we need more of that, maybe just me :p
 
My name is Commander Draxxen, and I approve this message!

Truly though, I would love to see more non-combat player interactions. A future painted with this much inter-human conflict is dark indeed.
Thanks for your perspective!

Thanks!, Very very glad to see I´m not the only one that needs more depth in atmosphere and immersion :D

Lets wait for Gamescom :D

And let me recommend you play Star Citizen if you have the opportunity. Hating the flight model, but loving the way the pilot enters the ship, and can see all the details inside before sitting in the chair. And of course loving the way the missions are bringing you to special places, just like in a SciFi film.

Here you have an example I saw the other day and made me reinstall SC again :p

https://youtu.be/CSYgwF5-li0

And another one exploring abandoned stations that I love a lot (I know a lot of people dont like FP module, but I think adds a lot of immersive and not necessary shooting!):

https://youtu.be/DnFT6PNijTw
 
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Thanks!, Very very glad to see I´m not the only one that needs more depth in atmosphere and immersion :D

Lets wait for Gamescom :D

And let me recommend you play Star Citizen if you have the opportunity. Hating the flight model, but loving the way the pilot enters the ship, and can see all the details inside before sitting in the chair. And of course loving the way the missions are bringing you to special places, just like in a SciFi film.

Here you have an example I saw the other day and made me reinstall SC again :p

https://youtu.be/CSYgwF5-li0

The graphic department of Cloud Imperium Games are doing an impressive Job with Star Citizen. The model and material quality is excellent and the animations are top notch.
However, the overall glitchy state of almost everything isnt really funny anymore.
 
The graphic department of Cloud Imperium Games are doing an impressive Job with Star Citizen. The model and material quality is excellent and the animations are top notch.
However, the overall glitchy state of almost everything isnt really funny anymore.

Yeah, totally right. I´m an artist and animator too, and the artistic design is impressive. But ED has nice graphs and flight model is perfect for me, intuitive and enough complex to maintain you on the chair. I´m just missing the kind of missions SC has right now, like exploring abandoned stations, etc.

When I glide into a planet surface I´m totally "there" if u know what I mean, but then.... meh.. I find some buildings with canisters on the door and 3 drones.... always the same. We all know that buildings are empty, the canisters on the ground... oh no... breaking immersion in 3...2...1.... Imagine you can drop off your SRV and enter by foot in a buried station just for getting some information before the station collapsed. We dont really need the SC graphics, but we need the imagination to create more immersive assets and missions.

Let´s be patient, still loving ED :D
 
Yeah, totally right. I´m an artist and animator too, and the artistic design is impressive. But ED has nice graphs and flight model is perfect for me, intuitive and enough complex to maintain you on the chair. I´m just missing the kind of missions SC has right now, like exploring abandoned stations, etc.

When I glide into a planet surface I´m totally "there" if u know what I mean, but then.... meh.. I find some buildings with canisters on the door and 3 drones.... always the same. We all know that buildings are empty, the canisters on the ground... oh no... breaking immersion in 3...2...1.... Imagine you can drop off your SRV and enter by foot in a buried station just for getting some information before the station collapsed. We dont really need the SC graphics, but we need the imagination to create more immersive assets and missions.

Let´s be patient, still loving ED :D

I am totally with you... Or crawling through a floating derelict with only helmet lights, a toolbelt and a gun... at best with friends in MP... Makes my heart beat.

But take a look at those lifeless stations closely. There are stairs, there are terminals and components, you could only access as a person... Soon. I am sure.
 
I am totally with you... Or crawling through a floating derelict with only helmet lights, a toolbelt and a gun... at best with friends in MP... Makes my heart beat.

But take a look at those lifeless stations closely. There are stairs, there are terminals and components, you could only access as a person... Soon. I am sure.

STOP! STOP BLOWING MY MIND! Hahahahahha Sooooon :D
 
You have some nice ideas here. I do think ED could benefit from additional interesting non-combat activities. I really like the Tip Offs, for example. Makes you feel like a real spaceship commander, searching a planet for a lost wreck, and eventually finding it and getting the info off it. And there's no combat at all.

I'm sure FD will add more of this sort of stuff as we go along. It's only the start :)
 
You have some nice ideas here. I do think ED could benefit from additional interesting non-combat activities. I really like the Tip Offs, for example. Makes you feel like a real spaceship commander, searching a planet for a lost wreck, and eventually finding it and getting the info off it. And there's no combat at all.

I'm sure FD will add more of this sort of stuff as we go along. It's only the start :)

Just imagine what it would mean to leave the ship... Not only locating the wreck in your ship, not only drive there in your SRV, but exploring every found object on foot, or floating as a person in space. The instant depth added, would blow ones mind. And lets look at the signs... We get Multicrew, we get Avatar Creators, we get something new in stations as stated by MB, Frontier said, they will take a look at and expand the ship damage model, the great mystery of the yet not announced 2.4 titel... Count everything together... I can be horribly wrong here... But i dont want to :D
 
Yeah, totally right. I´m an artist and animator too, and the artistic design is impressive. But ED has nice graphs and flight model is perfect for me, intuitive and enough complex to maintain you on the chair. I´m just missing the kind of missions SC has right now, like exploring abandoned stations, etc.

When I glide into a planet surface I´m totally "there" if u know what I mean, but then.... meh.. I find some buildings with canisters on the door and 3 drones.... always the same. We all know that buildings are empty, the canisters on the ground... oh no... breaking immersion in 3...2...1.... Imagine you can drop off your SRV and enter by foot in a buried station just for getting some information before the station collapsed. We dont really need the SC graphics, but we need the imagination to create more immersive assets and missions.

Let´s be patient, still loving ED :D

i share exactly the same feeling. which is why i am out exploring. landing on a lifeless planet 20k ly from sol is amazing, and i am very often surprised about what a stars light, a generated terrain can achieve of an atmosphere. sometimes the POI-architecture is also surprising in a special terrain, but most of the times it is "the same all over". i had a look at some roller coaster tycoon videos to get an idea, what frontier can do in that recard - i'm not a fan of comic design (which is why NMS ain't for me), but the variation, including that of the public crowd, makes me positive for EDs future.

till than i see not to take to many skimmer-destroy-missions in a row...
 
In addition, I, for one, would like to explore a crashed Anaconda such as the ones already in-game. (And hopefully not meet a terrible fate while doing so)
 
In addition, I, for one, would like to explore a crashed Anaconda such as the ones already in-game. (And hopefully not meet a terrible fate while doing so)

How long is an Anaconda? 250m? 50m wide and high? Searching such a derelict alone can provide hours of tense and fun gameplay. Then we have in depth content.
 
As a gamer, i share your wish for immersive in game activity. As a former game developer, i know how hard such features are to implement. The steps Frontier takes are, opposite to many opinions, very organized and structured, carefully putting everything in place, before the next level of detail is being attended to.

To compare ED on a dev level to Star Citizen f.e., the developers took an absolute opposite approach. Star Citizen starts with a pencil, a soda can, a handgun and then builds its way upwards until they reach their desired scale. Elite does it the other way. They have a galaxy, added ships to fly around and planets to land on, going a detail level down with each step. Once Elite passes a specific level, and we are close to that i think, most of the following development time will move into content depth and immersive gameplay.

I really think, the development of Elite is not a concern, as many think, but a test of patience. Once all big features are in place, this game will explode with awesome things to explore, do, fight, whatever.

I am really looking forward to Gamescom. Some phrases by Michael Brookes pointed at something really big. I have some expectations, but i wont share them. Keep the hype at control and see. But i am pretty sure, that we are about to get a level deeper :)

I'm not a game developer, nor have I ever been, but this is exactly how I viewed the development of ED. I see FD's approach to the game, aside from a "loot & crafting" patch without storage ; ), as methodical. Their still laying down the games foundation, in certain aspects. The addition of power play and the engineers are just attempts to give us some additional gameplay along the way. I'm excited about the potential of ED and too think all it needs is some time. I just hope people can be patient enough to give FD that time.
 
I'm not a game developer, nor have I ever been, but this is exactly how I viewed the development of ED. I see FD's approach to the game, aside from a "loot & crafting" patch without storage ; ), as methodical. Their still laying down the games foundation, in certain aspects. The addition of power play and the engineers are just attempts to give us some additional gameplay along the way. I'm excited about the potential of ED and too think all it needs is some time. I just hope people can be patient enough to give FD that time.

Actually The Engineers and Poserplay (needed to leave this spelling mistake in :D) was on the list. The plan was to add tier 1 NPCs first, before tier 2 and 3 NPCs. To add them with player accessible function, like crafting and political influence was a good design choice. The integration itself wasnt that thought through - or better, not thought in the direction the players wanted it, but i hope, that once those mechanics work, that future updates go directly the right way - a nice progress oriented gameplay.
 
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I am totally with you... Or crawling through a floating derelict with only helmet lights, a toolbelt and a gun... at best with friends in MP... Makes my heart beat.

Remove the gun.
Then, know the alien thing that wolfed down the crew is still here.
And you only have your toolbelt welder to fend it off.
And the remote for your ship cannons, of course :D
 
i share exactly the same feeling. which is why i am out exploring. landing on a lifeless planet 20k ly from sol is amazing

All alone in the SRV, on a cold lifeless world, lit by a star with no real name, under a sky where you recognise no constellations or familiar features of the bubble, your only companion the crackle and whirl of the wave scanner, as you make your way across the oxide flats towards a distant set of peaks.
Just when you feel like you could not find any greater solitude, you ship, being at the end of the range of your scanner, initiates the auto return to orbit, and amidst a cloud of dust previous undisturbed for millennia, takes flight and blasts upward, until the distinct pitch of the frame shift drive spooling up propels your ship, your home, your only refigure and respite, up, up, until it is just another one of the unknown stars in the sky.
"Don't forget me"
 
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