Horizons Why Horizons is still one of the best updates of ED...

After more than half a year, going down to planets is still one of the most awesome impression, you can get in ED.

The landscapes, the engine produces, those harsh canyons, soft hills, craters, mountain ridges and other features and the way those features are placed on the surface are still by far the best terrains, i have ever seen in a game. In combination with the new surface materials, that were introduced in 2.1, the feeling of being on an alien planet is just incredible.

I have seen many games with heightmap terrain, voxel lanscapes and procedural generated surfaces. I also did a lot of terrain feature construction in Unity 3 and 4 myself, using Modo 3D, zBrush and Substance Painter / Creator, together with some blend shader programming to seemlessly place hand crafted terrain features like spikes, overhangs and mountainsides with caves on Unitys heightmap based terrain, but i never encountered such quality and scale, i am presented with in Elite.

Honestly, i cant really wait to see additional layers of detail added to this awesome piece of procedural generation... Lava seas, volcanos, ice-, steam- and water geysirs, alien foilage, seas of whatever liquid chemical element one can imagine... This system, that already makes landing on dusty balls of rock and ice a moment of awe, almost every time, is a piece of mastery. It truly deserves more appreciation.

I am really looking forward to new terrain feature implementations and to explore them all in VR.

Thank you Frontier for all of this. Keep on doing great things!
 
Totally agree, planetary landing is the most amazing things I´ve felt in a game. Glide is amazing. I´ve just posted a new thread about the future of ED and Space lovers that appreciate this kind of things, nor just combat upgrades :p

Check it, love to see what u think, Maybe I´m alone in my thoughts.
 
It's also one of those things that you truly miss when its gone.

I recently did a system rebuild so had to reinstall everything. I'm also a planet coaster backer and really like their (beta) launchpad. When it's done it will allow you to launch either PC or Elite:D, etc. Anyway, it currently doesn't launch Horizons if you are a beta backer- I was accidentally loading into Elite Vanilla and did not realize how "small" the game feels once you get used to being able to land planetoid- side.
 
Why Horizons is still one of the best updates of ED...

Becouse it is the only sezon uptate what we have.

The 3 sezon will by better ;)
 
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Why Horizons is still one of the best updates of ED...

Becouse it is the only sezon uptate what we have.

The 3 sezon will by better ;)

Aaaaannnnnndddddd with that... Cue the engineers haters in 3, 2, 1...

I have to admit, I was a bit reserved on Horizons, wasn't sure after playing ED for a few months that it was worth it or if I would play it much at all. But I'm glad I did, it has added much to the game and I'm enjoying it now more than ever.
 
I have really enjoyed so much of Season 2 content. Can't wait for 2.2 Passengers, plus it's new ships.

Planet landings though... what a joy. They are still as fascinating to me as the very first landing.
 
Since the last update - I've actually started to enjoy Engineers.
If you don't force things but keep an eye out for what you need it's great because you always have an extra side goal in mind.
The RNG I've come to terms with by thinking of it like purchasing a scratch card where you could win something useful for your ship :)
Plus it's not so bad when you get multiples of materials and can turn up and buy a stack of those scratch cards.
 
I caved in and managed to install Boot camp last night, running Windows 10 on my Mac. I'm so excited about playing Horizons now! :D

Bought a Lifetime pass when it was on offer so my body (and suit) is ready for anything. Bring it on, buddies!
 
Since the last update - I've actually started to enjoy Engineers.
If you don't force things but keep an eye out for what you need it's great because you always have an extra side goal in mind.
The RNG I've come to terms with by thinking of it like purchasing a scratch card where you could win something useful for your ship :)
Plus it's not so bad when you get multiples of materials and can turn up and buy a stack of those scratch cards.

Yup. I've been playing off and on since Beta but the Engineer update added something the game was missing. A way to continually work towards something of value. I'm glad the Engineers are RNG- that means there is always one more hill to climb and each progressively more valuable hill is harder to climb.

Most gamers can get within 95% of the best rolls within a handful of tries, but to get those perfect rolls you not only have to be lucky, but you need to play progressively more and more. But the last few % that only a few might try and get will not at all break the game.

Yay- something that rewards me in a tangible fashion for continuous play. And once one ship is done, you can do more than one, can do different builds, try odd things. Engineers introduced a huge amount of Module variation, this is great.
 
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