UAs, Barnacles and other mysteries Thread 8 - The Canonn

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I can't really keep up with this thread but someone needs to blast a UA/UP/Barnacle with an ECM ASAP. Also try an ECM blast while the UP sends its message.

I don't think the point is to ECM the UP. Riz has done that.
I think the point is that the UP ECM us, because they are made by....... Well, you know. :)
 
TSo anyway, I pulled apart the various bits of the line drawing that's on the first page, and which has been featured in the news, and created a web page where you can layer the various bits together and rotate them independently around the centre point of the 'sphere'. Here's a preview:

http://lab.canonn.science/content/upimagefuns-thumb.png

You can play with it here!
Awesome work!

I don't know if being able to do this will yield anything interesting - but I'm sure a few people will have fun playing around with it! :D

I certainly did and I think I've cracked it ...

OATS4g1.png


[video=youtube;ngQNwEkhorQ]https://www.youtube.com/watch?v=ngQNwEkhorQ[/video]
 
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The Canonn Super UP Sphere Image Interactive Rotator Thingy!

Hi everyone, I've been wondering whether the UP image was not meant to be static, but actually an instruction to make a rotating, er, 'thing' of some kind...

don't ask :)

So anyway, I pulled apart the various bits of the line drawing that's on the first page, and which has been featured in the news, and created a web page where you can layer the various bits together and rotate them independently around the centre point of the 'sphere'. Here's a preview:

http://lab.canonn.science/content/upimagefuns-thumb.png

You can play with it here!

Disclaimer - Your desktop screen should be at least 1450px wide otherwise it's just a complete abomination; and mobile devices will very likely struggle. 9" Tablets and above might be okay, but I can't promise anything!

You can rotate:
- The sphere with the line in it
- All four outer symbols independently
- The top-left arc
- The top-right arcs (together)
- The two outer lines (together)

I don't know if being able to do this will yield anything interesting - but I'm sure a few people will have fun playing around with it! :D

For the geeks:

The page uses knockoutjs to dynamically bind a bunch of absolutely positioned divs, each with the individual images (transparent pngs) set as their background. Knockoutjs bindings are also used to set CSS3 rotate transforms on each layer, based on the rotation values in the sliders.

In addition to knockout, the page also uses bootstrap 3 + bootstrap slider plugin + its knockout binding handler.

The transform-origin for all the layers is set to the pixel coordinate of the centre of the 'sphere' so that all elements rotate around the same point. As you'll see, it's very-slightly off, but not enough as to interfere that much.

That is so cool.
 
LZ This is pretty amazing!
Let's rotate!
Unfortunately from mobile it is not possible.
Deserves the front page!
Thanks! (+ everyone - so kind)
Might be able to tweak it to actually get the sliders to work on mobile, although they'll obscure the image - give me 15mins :)

- - - - - Additional Content Posted / Auto Merge - - - - -

Guys, enter these angles into Zolton's website here: http://lab.canonn.science/upimagefuns.html
261, 90, 0, 240, 82, 177. Fight between empire and federation was hidden in this message the WHOLE TIME! *Tinfoiling increases*

I'll add something so you can share links to that :) Give me... er... 30mins :)
 
From the Metadrives news;

''Despite the GFT's report, some commentators blame the downturn on the London Treaty, which was signed by the galaxy's three major powers in 3278 following the introduction of the frame shift drive. The treaty enforces strict tonnage limitations for capital ships, and was aimed at preventing an arms race, but in recent years it has come to be perceived as a barrier to economic development''

Could this be a hint that perhaps we have not yet seen the largest capitals that we will ever see? With new drives allowing larger ships to jump, a whole new era of warship could be on the horizon.

The Germans are building pocket battleships to get around it I hear.
 
Conclusions:
  • The probe signal does not directly relate to the system it's in.
    • I chose these two for this example because they're from the same system. As they are *very* different, I would say it is relatively safe to say that the probe signal does *not* directly relate to the system it's in.
  • There are many symbol groups from the probe that are not on they key.
    • In particular, |.| and ||. don't show up. Once I had the transcription, I also tried "sliding" the transcription (assuming I missed data at the start), to see if I could get a "better" match where there were no "unknown" symbol sets in the transcription, and I was never able to get a "complete" set, where all of the 3-symbol groups in the transcription matched one of the groups on the key.
    • As per the Dev post, the spectrogram image is a "key"... given that the probe gives us these 'morse-code-like' patterns and the "key" gives us 4 sets of 3 morse-code-like symbols, I would be absolutely astounded if there was not a link here.
  • The patterns of purrs do not repeat.
    • Vent Aileron did a scoop-drop-listen 3x on the first example above, and the signal did not repeat between "drops".
    • Even with the 1-hour recording from NetSlayer, there was zero repetition of the signal. That is, the signal never "looped" itself and started again. There are 338 "purrs" in the 1-hour recording, for over 112 "3-symbol groups", and they never loop. If each "3 symbol group" describes a planet, this is far, far too many to describe the system it was in.
    • Ergo, either the pattern of purrs is either extremely long (>1 hour before repetition) or has a random component.

Further questions:
I would like to request testing the probe audio near several planets in the same system, of the same type. Perhaps the first couple symbol groups refer to the "nearest" planet, and listening to the first ~10 purrs should be enough to determine if it's keying of the nearest planet.

That being said, I'm becoming more convinced that the purrs are actually random. I'm also convinced that the 3-symbol groups are to be interpreted as a link between a signal and the key.

Now, given that we know that the spectrogram image is a "key", where else might we see or hear the 3-symbol groups?

Your methodology looks good. It's nice to see that my old data is still of some use.

As for your conclusions, it seems highly likely at the moment that the UP idle sound is random. From all the recordings that exist up till now and all the analysis that have been done, none of them could deduce any pattern to the 'transmission' in the sound. It seems like the transmission is not a transmission at all, but just some nice audio.

However, there is one possibility that still exists and that is that the idle sound transmission does not contain information about anything static, but rather something that is continuously changing. This would explain that there are no repeats in the transmission and that two transmissions are never the same. In-game phenomena that meet these criteria are things like the orbital position of planets or, as Kozality suggested to me a whole while ago, time.

I thought my own triple drop-listen test was pretty definitive in terms of checking whether the transmission is random or not, but it cannot rule out the above possibility. One way to test this is to have two UPs (Looking at you The Canonn) and two CMDRs in the same instance and have them both listen to their respective UP at the same time.
 
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THIS IS PERSONAL TINFOIL, And i have only posted as it may spark creative juices elsewhere !
Thank you to the commanders that assisted last night in checking out the area
Unfortunately nothing special to report o7
-----------------
The UP Is “double headed”
The Pleiades is steeped in Greek mythology Google double headed + Greek = https://en.wikipedia.org/wiki/Labrys
Ok 3 down ish!
Ok no Labrys in the Star maps
Read a bit morePlutarch relates the word labrys with a Lydian word for "axe"
MB Has a thing for “Axes!”
Plutarch Heavensbee - The Hunger Games War tech etc…
Lydian is a musical term ……. “a key”
No Lydian in the gal mapBut there is a Plutarch,
Lydian word for AxeOpen the Galmap for Plutarch…
And open system
MAPINCOMMING TIN FOIL
It’s a double headed system and…. Plutarch is NOT the main start you jump into Gliese the B star
So went to travel to Plutarch
 
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Your methodology looks good. It's nice to see that my old data is still of some use.

As for your conclusions, it seems highly likely at the moment that the UP idle sound is random. From all the recordings that exist up till now and all the analysis that have been done, none of them could deduce any pattern to the 'transmission' in the sound. It seems like the transmission is not a transmission at all, but just some nice audio.

However, there is one possibility that still exists and that is that the idle sound transmission does not contain information about anything static, but rather something that is continuously changing. This would explain that there are no repeats in the transmission and that two transmissions are never the same. In-game phenomena that meet these criteria are things like the orbit of planets or, as CMDR Kozality suggested a whole while ago to me, time.

I thought my own triple drop-listen test was pretty definitive in terms of checking whether the transmission is random or not, but it cannot rule out the above possibility. One way to test this is to have two UPs (Looking at you The Canonn) and two CMDRs in the same instance and have them both listen to their respective UP at the same time.

See, the thing that kills me about the UP purrs is that they can't be random. If they were, we would definitely see three highs or three lows in a row, which we never do. So the most random they could be is pseudorandom with that constraint (no triple repeats), and I just can't think of a reason to program them that way. The alternative hypothesis is that the purrs contain information, but I at least have been unable to find any repeating sequences within them. It's super frustrating.
 
Playing with Zoltan's ball (UP image, but rotated) Its interesting the type of data you get spinning the radial line around. These theories have been proposed before, just trying to throw some evidence to support/refute. All numbers based on clockwise motion of radial line.

The pair of outside lines become a pair of numbers, like a coordinate (~97, ~68). The long arc is a range (130-220), and the last quadrant is whack, because you can't associate the radial line with it, you can guess at it (246-259-261). The outside lines will fit it, rather well (178).

If somebody laid out those numbers, in degrees, it looks like a go here, move this far, look this way type deal.

Why this theory doesn't work? The binary numbers, the 1 2 3 4 count. The first is radial line. Ok, got that, the second is the range, the third is the point, and the fourth is the weird signal receive one. To do a move stop face things should be in a different order.

My question for all you smart lads and gals out there. What process of travel/map/calculation starts with an angle (the radial line) or a range (the arc)? The two lines, which may be coords, is step three. So i'd like to stay away from that. IF there's not a process that starts with information the radial line or range arc, we might be able to rule out what this key is used for.

Following the binary number order, the sequence is 0(bearing?), 130-220 (Range?), (97,68)(Position?), (246-259-261)(Wave scanner bearing? Incoming signal?). That's spinning the radial line, might need to change the numbers by 135 (or whatever the radial line angle is) to get 'correct' values. Just trying to see if sensible data -structure- is there before getting picky with numbers.
 
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I just finished hunting the corridor between Pleiades and Witch Head for possible wild UP spawns. Covered around 80+ systems between from the edge of the shell to HIP 23759 in Witch Head which is around 500 ly. I spent extra time in the range around 200/250/300 +- 15ly on the way out with plans to loiter around rocky/metal planets but the majority of the systems were either star only, icy only, or gas giants. Probably only a handful of proper rocky worlds in all. Interesting exception to the rocky planet observation was HIP 23759. It's the only Blue-White in the nebula so made a good a destination as any. It has 58? bodies with a mix of rocky/metal, mostly gas giants moons. I'd be real surprised if there weren't barnacles there given that one of it's neighbor systems has already been found to have them. Has anyone ever searched it?

I noticed USS spawns of any type drop to practically nothing starting around 300 ly from Merope. There must be something in the game mechanics related to spawns where system makeup and distance to "nearest inhabited system" control what spawns, how often, and where in system. Way out in the wilderness there isn't much of anything.

I'm going to finish scanning everything in HIP 23759 and head back to Merope on the same line. I have half the systems I went through written down and the other half in screen-shots (got lazy). If anyone at Cannon wants the list I'll put it together for them, plus any other systems I hit on the way back.

Probably going to give the whole mystery a rest myself once I get back. Between this and the week before where I was in Ross 47 looking for T4 Convoys I'm pretty much over wandering around in supercruise with nothing to show. At least with this trip I have exploration data and a couple UAs to sell.
 
See, the thing that kills me about the UP purrs is that they can't be random. If they were, we would definitely see three highs or three lows in a row, which we never do. So the most random they could be is pseudorandom with that constraint (no triple repeats), and I just can't think of a reason to program them that way. The alternative hypothesis is that the purrs contain information, but I at least have been unable to find any repeating sequences within them. It's super frustrating.

I agree. More frustrating for us elders, is the same thing is happening In the UA purrs, I mean never three same purrs in a row, and we never found a solution even then.
Pseudorandom or not, it's suspect.
 
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