My 1st Foray into VR w/ Elite: Dangerous

Greetings fellow CMDR’s!

I decided it was time to jump into the VR arena and see what all the fuss has been about. I ordered an HTC Vive which was stolen before delivery :mad: and an Oculus Rift…oh yeah, and a MSI 1080 Seahawk to push the pixels.

I never tried the DK1 or DK2, so this was my first time experiencing VR…with one caveat, I tried the Oculus VR phone thingy, which was interesting, but quite uncomfortable and it looked like poo.

The Rift was incredibly easy to setup and calibrate, and I was genuinely impressed with the fit and finish of the HMD and accoutrement. I was a tad disappointed with the range of the sensor, I was hoping it would have the range of a Vive lighthouse, but it does not. The HMD is incredibly lite, but not very comfortable to actually wear (in my opinion). The foam is a bit dense, and Rift-Face is a real thing. I looked in the mirror after about an hour of play and it looked like I was wearing a clear Kylo Ren mask. I don’t think I have an oddly shaped head or anything (or maybe I do!??), but it’s just not very comfortable to wear :(

Rift Home is pretty cool, though the addition of the Touch controllers will really help out here. I’m not a huge fan of looking at something to select it, definitely looking forward to having hands!

On to Elite: Dangerous! This is pretty much the only reason I got into VR at this point. My initial Elite: Dangerous experience so far has been amazing…and utterly disappointing. I’ll start with the good stuff first.

Firstly, the scale of the game is just plain bonkers. Everyone always says the same thing, but I was still unprepared for the sheer magnitude of the ships and stations. They’re all hyuge! These truly are massive ships that you just can’t get a true sense of on the flat-screen.

The 3D is really cool, and the head tracking feels very accurate. I used the EDtracker on the flat-screen, but it’s so much better in VR. Combat in the RES was a LOT of fun amongst the asteroids, and it was actually a bit easier being able to track the enemy with the good-ole Mark-1 eyeball. The immersion in VR is pretty awesome, a transformative experience indeed.

I was also able to get a very stable 90fps in space even with 2.0 supersampling and VR-High mode with some extra goodies turned up. It clamps down to 45 in stations, but it was still fine. In space it was buttery smooth and I can definitely recommend the MSI 1080 Seahawk to push your pixels as well, it’s a real powerhouse.

I didn’t have any problem with motion-sickness at all, though I’m not prone to motion sickness IRL either. Back in my Navy days I got plenty of time in SH-60’s and C-2’s so maybe that helped as well.

Now to the not-so good stuff. By Odin’s Raven! The glare, smearing, and low resolution is absolutely terrible. I had done my research on how to maximize the graphical fidelity and got to those settings immediately. 2.0 supersampling helped with the resolution quite a bit, but the smearing and glare is still really bad. I’ve spent plenty of time messing with the head straps, IPD, and ensuring the lenses are clean, but I just can’t get rid of the smearing and glare; it’s really really bad. If anyone has any tips on how to rectify, please let me know! I normally play on a 2560x1440 and 3440x1440 screen, so coming from those resolutions, the HMD just can’t keep up, but 2.0 supersampling definitely helps, and anything less than that is pretty rough.

As I mentioned above, even though the Rift’s HMD is really quite lite, it’s not very comfortable to wear. I may just get used to it, or maybe I’ll try fabricating a more comfy cushion.

Lastly, what’s with the avatar body? It’s pretty tiny. I’m not a huge guy or anything, 76” 190lbs, but that avatar is like a little elf or something. I had a hearty lol when I looked down the first time and saw my tiny body.

That about wraps it up for now. Would I recommend getting a Rift at this point? Maybe if you’re very curious about VR or know you’re going to be into it after trying it elsewhere. The CV1 is a good start, and Elite is a good game to play with it; but if you’re on the fence about it, I would say hold off for now and let us guinea pigs wade through the crap and hopefully the next gen units will get some of the quirks worked out. I’ll be back with another report with my Vive experience if I can get one delivered past the thieves!

-CMDR Jypson signing off!

UPDATE 01

I've made the following changes based on comments from our delightful VR community here. Thanks all!

1) Instead of using Supersampling in game, now using 1.0 in game and 1.5 in debug tool, looks good!

2) Changed HUD colors to a pleasant blue and white from the NO2O thread and turned down the HUD brightness by half; helped with some of the god rays.

3) Fiddled with the straps over and over again to lessen Rift-Face which has helped. Lots more support from the back of the head piece and no longer resting on my cheek bones.

Lack of focus is still driving me nuts. It's nice and clear where I'm looking directly, but quite blurry in the peripheral. From what I understand, that's the nature of the beast. Anyone have any tips to mitigate?
 
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There's not a lot you can do about the god ray smearing. Really that's something FD will have to deal with when they have the time. It's not something that affects all games as it's only really noticeable when you have bright stuff on a dark background. For now in Elite I'm afraid you'll just have to put up with it.

As for the comfort of the Rift, all I can suggest is to loosen the side straps a bit more whilst keeping the top one tighter. I don't get any red marks but I do get an indentation line on the top of my cheeks where the bottom edge of the foam rests. Still, I can wear it for hours at a time without any real discomfort. I've got some of those VR covers for it but they don't make a great deal of difference, you'll still get marks on your face, although it has to be said they don't fit or cover the foam too well. Will have to dig out my sewing machine and try my hand at making my own, pretty sure I could do better. I have considered taking a craft knife to the bottom edge of that foam to round it off a little bit, but probable best not to whilst it's still under warranty.
 
There's not a lot you can do about the god ray smearing. Really that's something FD will have to deal with when they have the time. It's not something that affects all games as it's only really noticeable when you have bright stuff on a dark background. For now in Elite I'm afraid you'll just have to put up with it.

As for the comfort of the Rift, all I can suggest is to loosen the side straps a bit more whilst keeping the top one tighter. I don't get any red marks but I do get an indentation line on the top of my cheeks where the bottom edge of the foam rests. Still, I can wear it for hours at a time without any real discomfort. I've got some of those VR covers for it but they don't make a great deal of difference, you'll still get marks on your face, although it has to be said they don't fit or cover the foam too well. Will have to dig out my sewing machine and try my hand at making my own, pretty sure I could do better. I have considered taking a craft knife to the bottom edge of that foam to round it off a little bit, but probable best not to whilst it's still under warranty.

> That's pretty much what I get as well. Once replacements come to be, I'm planning on modifying the structure by shaving off about 1/2 of the foam and replacing it with memory foam and a removable fabric cover. Hopefully that will help in the comfort department :)

> I'm seeing it everywhere unfortunately, even on the Oculus Home screen. What I gather from reading other reports, is that it's a lens issue. I got my fingers crossed a fix will come around that doesn't include just buying CV2 :D
 
God rays / smearing. It's so frustrating.

I only have a dk2 but have played ED in CV1. DK2 prominent smearing; CV1 prominent glare. In all honesty i have found you do get used to both.

Both of these issues could be SERIOUSLY reduced with the addition of a contrast slider. Or even better colour sliders. We need to make blacks less black and the whites less white.

That sounds pretty severe but you only need to turn it down a couple of notches to lessen the effect. E.g the aspect ratio letter box of my dvd player looks black to me but doesnt smear.

I personally would be happy with slightly less whites to minimise the glare.

FD seem to add sliders willy-nilly for everything else. Why not add a contrast one? I wonder if it isn't as simple as it sounds? Perhaps there is something in the Rift software? I dunno.
 
There's not a lot you can do about the god ray smearing. Really that's something FD will have to deal with when they have the time. It's not something that affects all games as it's only really noticeable when you have bright stuff on a dark background. For now in Elite I'm afraid you'll just have to put up with it.
Two things that helped (it won't go away completely... it's an artifact of the lens).
1) Turn down the brightness on the UI in ED.
2) Turn up SuperSampling (preferably in the Occulus debug tool)
 
Greetings fellow CMDR’s!

I decided it was time to jump into the VR arena and see what all the fuss has been about. I ordered an HTC Vive which was stolen before delivery :mad: and an Oculus Rift…oh yeah, and a MSI 1080 Seahawk to push the pixels.

I never tried the DK1 or DK2, so this was my first time experiencing VR…with one caveat, I tried the Oculus VR phone thingy, which was interesting, but quite uncomfortable and it looked like poo.

The Rift was incredibly easy to setup and calibrate, and I was genuinely impressed with the fit and finish of the HMD and accoutrement. I was a tad disappointed with the range of the sensor, I was hoping it would have the range of a Vive lighthouse, but it does not. The HMD is incredibly lite, but not very comfortable to actually wear (in my opinion). The foam is a bit dense, and Rift-Face is a real thing. I looked in the mirror after about an hour of play and it looked like I was wearing a clear Kylo Ren mask. I don’t think I have an oddly shaped head or anything (or maybe I do!??), but it’s just not very comfortable to wear :(

Rift Home is pretty cool, though the addition of the Touch controllers will really help out here. I’m not a huge fan of looking at something to select it, definitely looking forward to having hands!

On to Elite: Dangerous! This is pretty much the only reason I got into VR at this point. My initial Elite: Dangerous experience so far has been amazing…and utterly disappointing. I’ll start with the good stuff first.

Firstly, the scale of the game is just plain bonkers. Everyone always says the same thing, but I was still unprepared for the sheer magnitude of the ships and stations. They’re all hyuge! These truly are massive ships that you just can’t get a true sense of on the flat-screen.

The 3D is really cool, and the head tracking feels very accurate. I used the EDtracker on the flat-screen, but it’s so much better in VR. Combat in the RES was a LOT of fun amongst the asteroids, and it was actually a bit easier being able to track the enemy with the good-ole Mark-1 eyeball. The immersion in VR is pretty awesome, a transformative experience indeed.

I was also able to get a very stable 90fps in space even with 2.0 supersampling and VR-High mode with some extra goodies turned up. It clamps down to 45 in stations, but it was still fine. In space it was buttery smooth and I can definitely recommend the MSI 1080 Seahawk to push your pixels as well, it’s a real powerhouse.

I didn’t have any problem with motion-sickness at all, though I’m not prone to motion sickness IRL either. Back in my Navy days I got plenty of time in SH-60’s and C-2’s so maybe that helped as well.

Now to the not-so good stuff. By Odin’s Raven! The glare, smearing, and low resolution is absolutely terrible. I had done my research on how to maximize the graphical fidelity and got to those settings immediately. 2.0 supersampling helped with the resolution quite a bit, but the smearing and glare is still really bad. I’ve spent plenty of time messing with the head straps, IPD, and ensuring the lenses are clean, but I just can’t get rid of the smearing and glare; it’s really really bad. If anyone has any tips on how to rectify, please let me know! I normally play on a 2560x1440 and 3440x1440 screen, so coming from those resolutions, the HMD just can’t keep up, but 2.0 supersampling definitely helps, and anything less than that is pretty rough.

As I mentioned above, even though the Rift’s HMD is really quite lite, it’s not very comfortable to wear. I may just get used to it, or maybe I’ll try fabricating a more comfy cushion.

Lastly, what’s with the avatar body? It’s pretty tiny. I’m not a huge guy or anything, 76” 190lbs, but that avatar is like a little elf or something. I had a hearty lol when I looked down the first time and saw my tiny body.

That about wraps it up for now. Would I recommend getting a Rift at this point? Maybe if you’re very curious about VR or know you’re going to be into it after trying it elsewhere. The CV1 is a good start, and Elite is a good game to play with it; but if you’re on the fence about it, I would say hold off for now and let us guinea pigs wade through the crap and hopefully the next gen units will get some of the quirks worked out. I’ll be back with another report with my Vive experience if I can get one delivered past the thieves!

-CMDR Jypson signing off!

Thanks for that review - it pretty well sums up my reasons for holding off on VR right now.
 
To increase the comfort level, you want to make sure the back triangle thingy cradles the back of your skull. You want the top strap long enough so it hooks under the back of your skull. Then adjust the side straps to comfort, then rotate the display (pitch axis) to hit the sweet spot. That works for me, and no more Oculus Face.
 
To increase the comfort level, you want to make sure the back triangle thingy cradles the back of your skull. You want the top strap long enough so it hooks under the back of your skull. Then adjust the side straps to comfort, then rotate the display (pitch axis) to hit the sweet spot. That works for me, and no more Oculus Face.

Thanks for the tips, I'll give it another go [up]
 
Feed me your tweaks! :D I'll add edits if it does indeed make a difference.

See Jerry's post further up the page. Something to note is that your brain adapts to the lower res. Also, if you go back to monitors you'll probably not like them as much as you did before.
 
See Jerry's post further up the page. Something to note is that your brain adapts to the lower res. Also, if you go back to monitors you'll probably not like them as much as you did before.

I did try 2.0 w/ in-game supersampling, certainly helps. I'll try using the debug tool and turning down the brightness next session. I'll definitely be using my monitors still. I can't imagine using the Rift for long-range trading/smuggling. I normally have movies or something going on on the side.
 
I did try 2.0 w/ in-game supersampling, certainly helps. I'll try using the debug tool and turning down the brightness next session. I'll definitely be using my monitors still. I can't imagine using the Rift for long-range trading/smuggling. I normally have movies or something going on on the side.
FWIW: 2.0 tends to adversely impact framerates (if the results are good to you: awesome!). I tend to run 1.4-1.6 on my 1080.
 
Too bad your vive got stolen. The the vive visuals and comfort is different and you might prefer that one. I guess you get a replacement so you can try it out. Also you should be able to have much higher settings than VR-high with your 1080. I have a 980ti and run much higher settings in my vive. Read this post https://forums.frontier.co.uk/showthread.php/274325-How-to-get-Elite-in-VR-looking-CRYSTAL-CLEAR-D.

Luckily the Vive shipment was insured, so the USPS picked up the tab on that one. I don't know if I'll order another Gen1 Vive now that I have the Rift. Keeping an eye out for Gen2 ;)

Supersampling definitely helps with the resolution, just have to figure out how to mitigate the smearing/glare now [hotas]
 
I did try 2.0 w/ in-game supersampling, certainly helps. I'll try using the debug tool and turning down the brightness next session. I'll definitely be using my monitors still. I can't imagine using the Rift for long-range trading/smuggling. I normally have movies or something going on on the side.


Ok got you. Different style of gaming to me. I like the feeling of isolation and immersion so VR suits me down to the ground.
 
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Luckily the Vive shipment was insured, so the USPS picked up the tab on that one. I don't know if I'll order another Gen1 Vive now that I have the Rift. Keeping an eye out for Gen2 ;)

Supersampling definitely helps with the resolution, just have to figure out how to mitigate the smearing/glare now [hotas]

If you can wait to see how room scale with Touch compares, I'd do that. Vive is great, but I wish it was as comfortable as the Rift.
 
If you can wait to see how room scale with Touch compares, I'd do that. Vive is great, but I wish it was as comfortable as the Rift.
I'm looking forward to that too.
I want gloves that apply some sort of fingertip pressure and haptic feedback.
Am considering the joys of putting a leap motion on my rift. Additional bonus, you can look out the infrared cameras within the Rift.
 
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