NMS vs ED

Status
Thread Closed: Not open for further replies.
Started playing at 1 PM Est (roughly - quick download though, only about 30 minutes). Turned it off and asked for a refund at 4 PM Est (Steam recorded it at 2 hours 35 minutes of playtime)... I honestly hated doing that - I feel like I betrayed my most favorite genre, and I've never returned a game through Steam ever (out of 108 titles)... But, it's just not worth the price. I had intentionally avoided reviews/spoilers/videos/streams, etc. but that was actually a bad idea this time around. I got my refund about an hour later.
 
Yes I do, because functionally they're no different, they're equally bad. This is coming from someone who uses a full on HOTAS setup when running flight sims, so anything below full HOTAS control is eqivalent to soaking food in ketchup and vinegar and being told "EAT IT". To me Elite Dangerous on an Xbox Controller and NMS on a controller are both terrible. If you're using a controller to fly with on a daily basis, you have my deepest condolences.

I play with HOTAS + secondary stick. But you're basically saying there is no difference in flight mechanics if you use a gamepad, which is absurd. ED has FA off, for example, even if you can control it less well with a gamepad. You have turn-ratio influenced by fuel levels, different thrusters on your ship have different strenths, and some will have difficulties with lower Gs when landing than others. The flight mechanics and model of ED are far superior to NMS when it comes to depth. You're not reviewing the flight models but the controllers you use.
 
Yeah, I just saw Jenner put a lid on the other thread, I'll have to move my post over. Joy >.>

-----

On Grind - It's a bit of a mix, some areas are bad (Plutonium grinding because every time you want to take off from a planet your ship is going to chow down on it like there's no tomorrow), Carbon is a lot "nicer" than people think it is, because Carbon is used in everything and is found in all flora, you basically mine three trees and you're set for a good hour or so of wandering. Thanium9 is ironically, ludicrously simple to get in bulk, just fly off planet and smash up a few asteroids, and you've enough pulse drive fuel to last you for every planet in that solar system and change, plus some leftovers for isotope recharges on other equipment. Once you get the hang of "What is where" it's no more than 20-30 sec out of your walking routine to fuel up and then you can go about your business. Now Warp Cells are another matter, those are a bit of a pain in the backside, being a multistage prep (you need carbon to make suspension fluid, fluid plus something else for electron vapour, then electron vapour plus plutonium for antimatter, and finally antimatter plus another mineral for the warp cores, but you only need a warp core for jumping from star system to star system).

If you find a broadcast transmitter that needs hack modules to get into, use it, you may find a drop pod location which in turn gives you inventory upgrades for your suit, or health upgrades - both good things.

Grinding money is easy, really, just point ship at nearest big shiny rock, land, hollow it out, rinse and repeat, you'll have hundreds of thousands of units in under half an hour, you can even work faster if you have a good multitool and aren't afraid of shooting up sentinels, as their drops can be farmed in quick succession for around 11,000 units for 20 seconds of shootybang.

600k nets you an okay ship, 1.5m will net you a rather -good- ship for reference. Divide that by 10 for the multitools, they sit between 50 and 100k depending on quality and number of slots, a few might be higher, but not seen them yet.

So what does NMS get wrong?

A bit, the universe is all proc gen, and that makes it all feel like mush, or vanilla in the end. You'll fly to amazing planets but after a while you'll be in a rote routine of 'Find POI's > Shake them down for tech and loot > Refill material banks > Trade out valuables for units > Scan lifeforms > Get the hefty unit bonus for planetary completion > Move on' , some of them really are jawdroppingly beautiful, some of them are just -bad-, unfortunately being all RNG it means you can spend a fair number of planets which are "Arsecrack middle of nowhere" until you get a really trippy one.

NPC's are strictly ED level, they're talking heads with not much to say, sometimes they'll offer you multiple choice situations, with various outcomes. You'll also get mini choose your own adventure bits, with success and failure outcomes. Learning their language word by word however is a really neat feature, fumbling through their dictionary and slowly improving your translation is a nice touch.

Space flight is "Okay" at best, it's ED on a gamepad, but with no option for a HOTAS, probably for the best because the AI ain't great, it'll do a good enough job of roughing you up but as long as you're remotely accurate you'll shred them. With a better ship you'll chew through opposing ships for breakfast, lunch and dinner. For the console crowd they'll offer a passable challenge, for a seasoned ED pilot, no, you'll make a laughing stock of them. However, anyone who says that the flight zones are strictly limited is lying, you have full space flight once out of atmo, and you have supercruise between locations. So that part checks the box.

What does it get right? The experience.

ED has the flight model, but is undermined by the rest of the game. NMS perfectly captures the idea of exploring strange and distant worlds, and the thrill of being able to go from land to space to another planet all without even pausing for a second. When NMS works, and that's not always the case, but when it works, the illusion it provides is something to behold. The feeling of just being able to get in your ship, lift off and head for the stars without even needing to pause for thought is an addictive one. *THAT* is where NMS scores highly, THAT is where NMS has one over on ED in a big way.

(Oh, and as a minor footnote, when the servers buckled under the load? I could keep playing, and I didn't even get a warning message, let's see Elite Dangerous manage *that*)

Is this 1.0.3 you're reviewing here?
 
Started playing at 1 PM Est (roughly - quick download though, only about 30 minutes). Turned it off and asked for a refund at 4 PM Est (Steam recorded it at 2 hours 35 minutes of playtime)... I honestly hated doing that - I feel like I betrayed my most favorite genre, and I've never returned a game through Steam ever (out of 108 titles)... But, it's just not worth the price. I had intentionally avoided reviews/spoilers/videos/streams, etc. but that was actually a bad idea this time around. I got my refund about an hour later.

Dude, feel special! Normally Steam acts like royal potatoes when asking for refunds for games with even a minute over two hours playtime. I'm suspecting Valve is going to have a word with Sony...
 
Is this 1.0.3 you're reviewing here?

It is.

- - - - - Additional Content Posted / Auto Merge - - - - -

I play with HOTAS + secondary stick. But you're basically saying there is no difference in flight mechanics if you use a gamepad, which is absurd. ED has FA off, for example, even if you can control it less well with a gamepad. You have turn-ratio influenced by fuel levels, different thrusters on your ship have different strenths, and some will have difficulties with lower Gs when landing than others. The flight mechanics and model of ED are far superior to NMS when it comes to depth. You're not reviewing the flight models but the controllers you use.

No, it makes no difference to me, you might well make an argument for ED's flight model but once you're down to controller level, they're both equally as terrible because you're using something which is akin to boxing gloves for surgery. At that point it's much of a muchness. ED's flight model shines with a flight stick, but if you're using an Xbox pad, then there's functionally no difference between it and NMS, and that much I can say for absolute -certain-.
 
No, it makes no difference to me, you might well make an argument for ED's flight model but once you're down to controller level, they're both equally as terrible because you're using something which is akin to boxing gloves for surgery. At that point it's much of a muchness. ED's flight model shines with a flight stick, but if you're using an Xbox pad, then there's functionally no difference between it and NMS, and that much I can say for absolute -certain-.

Well, if I'm being operated on by a person with boxing gloves, I'd still have a preference for a surgeon than an archeologist. :p
 
NMS does exactly what it says on the tin.

Elite has 5 times the staff and a 10 year early access program but call it a full game with paid for annual DLC.
 
It is.

- - - - - Additional Content Posted / Auto Merge - - - - -



No, it makes no difference to me, you might well make an argument for ED's flight model but once you're down to controller level, they're both equally as terrible because you're using something which is akin to boxing gloves for surgery. At that point it's much of a muchness. ED's flight model shines with a flight stick, but if you're using an Xbox pad, then there's functionally no difference between it and NMS, and that much I can say for absolute -certain-.

I've got about 1400 hours in ED using an xbox 360 controller before switching to a HOTAS, and I have to say that I disagree with you here. ED on the controller felt solid and comfortable. If you aren't prejudiced against the controller in the first place (and it sounds like you are), it's fully possible to gain a mastery of your ship. NMS, on the other hand feels like I'm piloting the debug camera...that they forgot to debug. Big difference in weight and "chunk." Reminds me of flying the Skunk in XR; no sense of heft. Plus, NMS just feels really squirrely to me--maybe that'll change after I get some time on it. But right now I'd say there was as big a difference in how the controls feel when compared to one another as the graphical aesthetics are different from one another.
 
Last edited:
NMS does exactly what it says on the tin.

Elite has 5 times the staff and a 10 year early access program but call it a full game with paid for annual DLC.

It's true, ED is like a half sculpted block of marble. But in this analogy NMS is like a fully functional etch-a-sketch, or maybe a lite-bright.

michelangelo_-_atlas.jpg
vs
bright-bright-for-ipad.jpg
 
well gentlemen after 2 hours playing NMS i have requested a refund......i never thought i would...but it is a basic bad looking non immersive rubbish.
all the collecting nonsence...i got off the first planet,then visited 5 more before realising i discovered all mechanics of the game......very dissapointed.

poor excuse for a space game and im sorry for anyone i have knocked in recent weeks....hype got me.......all i got now is ED...thank god


if and when FD implement fps and planets with alien life ect......please dont do it like hello games.


you so called white knights that i berate...well you wre right.


the best part was when i first flew down to a lush green planet like a jungle...but once you get down and close it is just too ....cutesy for me to take serious
 
Last edited:
I was going to do a video series on No Mans Sky, but after playing for a few hours, I have completely decided against it.

Dont get me wrong, its a very pretty game, some aspects are very nice, and being able to get out of your cockpit, walk around and interact with the environment is really refreshing.

However......

Flight mechanics are too arcadey, I was expecting this, but not to this degree..
Planets/plants/animals become samey just with different hues with similar parts used over and over again in new combinations to create different animals and plants.
Planets have a single type of biosphere and feel "small" compared to Elite Dangerous moon surfaces which are huge.
Atmospherically I feel like I am in a game in NMS, a very pretty game, but a game nonetheless. Elite dangerous is so much more Atmospheric, and feels more real.
Combat is laughable.. sorry NMS...

Dont get me wrong, I like NMS, as others have stated its a very pretty nature walk, and some of the combinations of plants and animals can be funny to see. But there is no real atmosphere to the game, and to me that's everything. Elite Dangerous might not be as 'pretty' but it feels much more real, and has bucket loads of atmosphere. I remember when I first went out to look at the newly discovered barnacles. I arrived during the night phase of the moon, and it was dark in my room, and the sounds from the barnacles and the knowledge of my complete remoteness from the bubble had such a profound effect on me, a combination of awe, fear and excitement. NMS dosent have that. You jump from one planet to the next just searching for materials.. wait.. err... that sounds familiar dosent it.. HHAHAHAHA

The truth is, both games have their pros and cons. Elite Dangerous is FAR from a perfect game.. but for me, and I am saying just me here, Elite feels like a more complete space sim, the ships feel right, the galaxy feels huge and imposing, the combat is fantastic and the atmosphere is deep. No Mans Sky is a pretty survival flight and walk sim that really is suited to game consoles and to those who want something a bit more simple to play. Does that make NMS a bad game? not at all, just not a game that resonates personally with me.

So I wont be making any NMS videos, which is kinda disappointing for me. I guess I will just have to wait for Star Citizen.. HAAahahhaAHahaAHhaaaaaHAhahAHhahhaaahahhAHHAA... errhuumm.. sorry..
 
Last edited:
People never believe me. "Oh you can play a first person shooter on a gamepad"

No. No you cannot. It's like trying to do surgery with boxing gloves on, it's going to end up messy and with a dead patient. Use the right tool for the job. When flying imaginary planes or spaceships, you have a flight stick, or optimally a full HOTAS and pedal rig. When you're sniping fools, you use a mouse, one with good DPI and good click response (none of that mushy nonsense) and a mechanical keyboard (ergo or normal, whatever works best for you). When you want to play casual stuff on the sofa, THEN YOU USE THE CONTROLLER.

Gah.

Thanks. It's not really all that much of a difference to me though. I've done both in real life and in video games, but currently I do prefer the wireless game controller for ED/H for the comfy couch gaming experience. I have the controller set up similarly to my pro level wireless hobby gear too, so in that sense it is just as valid in a sim type way. It isn't the controller, but how you use it. I do prefer the analog sticks in the middle though, so the Xbox controller isn't for me.

7Y03KZm.jpg

My only real complaint with using a contemporary game controller is the 19% multi-axes maneuverability handicap due to an easily avoidable design flaw. https://forums.frontier.co.uk/showt...imit-Request-for-Analog-Sticks-Pretty-Please!

...

I agree with you about preferring keyboard or keypad and mouse for FPS style games though. I also have a wireless keyboard and mouse that I use for that sitting on the couch. Believe it or not, it actually works out quite well for me.
 
Last edited:
It's true, ED is like a half sculpted block of marble. But in this analogy NMS is like a fully functional etch-a-sketch, or maybe a lite-bright.

vs

+ REP This is an excellent comparison to the two and exactly how I feel. One day, that sculpture will be finished but NMS will always still be lite bright

I was going to do a video series on No Mans Sky, but after playing for a few hours, I have completely decided against it.

Dont get me wrong, its a very pretty game, some aspects are very nice, and being able to get out of your cockpit, walk around and interact with the environment is really refreshing.

However......

Flight mechanics are too arcadey, I was expecting this, but not to this degree..
Planets/plants/animals become samey just with different hues with similar parts used over and over again in new combinations to create different animals and plants.
Planets have a single type of biosphere and feel "small" compared to Elite Dangerous moon surfaces which are huge.
Atmospherically I feel like I am in a game in NMS, a very pretty game, but a game nonetheless. Elite dangerous is so much more Atmospheric, and feels more real.
Combat is laughable.. sorry NMS...

Dont get me wrong, I like NMS, as others have stated its a very pretty nature walk, and some of the combinations of plants and animals can be funny to see. But there is no real atmosphere to the game, and to me that's everything. Elite Dangerous might not be as 'pretty' but it feels much more real, and has bucket loads of atmosphere. I remember when I first went out to look at the newly discovered barnacles. I arrived during the night phase of the moon, and it was dark in my room, and the sounds from the barnacles and the knowledge of my complete remoteness from the bubble had such a profound effect on me, a combination of awe, fear and excitement. NMS dosent have that. You jump from one planet to the next just searching for materials.. wait.. err... that sounds familiar dosent it.. HHAHAHAHA

The truth is, both games have their pros and cons. Elite Dangerous is FAR from a perfect game.. but for me, and I am saying just me here, Elite feels like a more complete space sim, the ships feel right, the galaxy feels huge and imposing, the combat is fantastic and the atmosphere is deep. No Mans Sky is a pretty survival flight and walk sim that really is suited to game consoles and to those who want something a bit more simple to play. Does that make NMS a bad game? not at all, just not a game that resonates personally with me.

So I wont be making any NMS videos, which is kinda disappointing for me. I guess I will just have to wait for Star Citizen.. HAAahahhaAHahaAHhaaaaaHAhahAHhahhaaahahhAHHAA... errhuumm.. sorry..

Agreed with everything stated here +rep CMDR
 
It's true, ED is like a half sculpted block of marble. But in this analogy NMS is like a fully functional etch-a-sketch, or maybe a lite-bright.

vs

jesus.....I love Elite but I have spent €110 on a promise, i expect I will pay more and one day it will be the game it is supposed to be.....€1100 is my guess.....

I have spent €60 on NMS and got exactly what I paid for.

I didnt think that needed to be spelt out.
 
jesus.....I love Elite but I have spent €110 on a promise, i expect I will pay more and one day it will be the game it is supposed to be.....€1100 is my guess.....

I have spent €60 on NMS and got exactly what I paid for.

I didnt think that needed to be spelt out.

I don't think you were paying attention to the kickstarter then.
 
Alright. I will also contribute.

Bugs and glitches (that will be squished, eventually, I believe) aside- NMS is cool. I wasn't aboard the hype train, but I considered it a possible "hobby game" (as opposed to a full-time job which is Elite. :D )

It didn't disappoint. Actually everyone who watched the presentations with their own eyes, instead of the pink hype-tinted glasses, will get exactly what they promised.
Everything from the flight model to same-y but cute procedurally generated life and planets was advertised right and was delivered exactly that way.

So NMS is one of the best survival/crafting games I've played (Currently second behind Subnautica). Plus there's space a little. I think it's cool and I will give it an hour or two, now and then. It's that kind of the game that you will understand in an hour, master in eight and get bored of in forty.

My only real beef with it is - it should have cost twenty bucks tops.
 
Last edited:
Alright. I will also contribute.

Bugs and glitches (that will be squished, eventually, I believe) aside- NMS is cool. I wasn't aboard the hype train, but I considered it a possible "hobby game" (as opposed to a full-time job which is Elite. :D )

Agree. But it seems super buggy, unfortunately.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom