If you look at the recent galnet news, there's positive indications that hyperdrives are being developed, which, presumably, are going to appear in the game in the near future. Logically, this would mean that in the future there'll be a requirement to jump a long way further than what is practical with a FSD. Maybe we have to keep jumping from one side of the galaxy, where there's barnicles, to the other side, where the trouble is, or from the bubble to reload ammo or get commodities, back out to the outer reaches of the galaxy to fight/trade.
This is my interpretation of some of the clues:
The authorities all know about something, and they've conspired to hide it for unknown reasons
The woman says there's some danger in the region of the Formidine rift
We've never seen any ships from the Authorities out there.
There is some visual clue. If you look in the sky in the right place, you'll see something unusual.
Just by being out there, we're influincing the game.
We don't know if the dangers at the rift are what the authorities are hiding, but let's assume that they're connected. In this scenario, I'd expect a no-go zone somewhere with patrols around it to make sure noone gets in to find whatever it is. There's one no-go zone in that region, which is Bovomit. That must have some significance at some point; however, it doesn't seem to fit with the clue about being able to see something, unless you can stand on the border and look at the sky into that sector and see something. Bovomit is a very long journey from the bubble. It can't be done in an afternoon, like you can to Heart and Sole with an level 5 FSD. It's possible that there are patrols inside Bovomit or the authorities can rely on the system that locks us out.
Why have the authorities conspired to hide whatever it is. Realistically, it would be because they're crooked and on a nice little earner; however, it would be difficult to contain that secret, so it must be something sensitive. One scenario that I can think of is that they've contained something, If people knew that something was out there, curiosity would cause some to go and have a look, which might disturb the containmen and cause serious trouble, and that's exactly what we're already doing.
My thoughts are that something is going to happen in the future in that region, but there has to be a reason for it, so FD make up a scenario and then give us clues that make us follow that scenario. Let's say that there's a protected region, where there's a live and let live agreement with the aliens. Let's say they need to mine ammonia based stuff for their survival, so the authorities gave them a protected area to do it. If you disturb it, that breaks the agreement, so the aliens will get annoyed and come swarming out of it to sort us out. At the right time, FD then presents us with a lot of incentives (clues) to go to that region, which then has its logical consequences.