So you want to know about the Formidine Rift? (Part 3)

I've just found this too.

My initial thoughts are one of the quotes from the Old Woman.

"Once you reach the rift you're going to have to plot a way across."

WE will have to plot our own course and not depend on the auto route system that we all do :)

I'm beginning to think this is deliberate and not a bug. Our navigation systems are being thrown out of whack, by someone/something.
 
Thing to try.

Go to the H&S nebula. Park somewhere in the middle. Select SOL in the Galmap. (Make sure you are far away from the main star)
Orientate yourself so that sol is directly behind you.
Now. What do you see? What star formations are in front of you?
Can you go into the Galmap and find them?
Just something to try. I gotta go to work.


Depends on which nebula you are in, as well as where. The perspective and imagery varies in a pretty major way from one place to another.

As to mapping each visible star to each star on the Galmap... that seems like rather a thanklessly long task; I'd personally need another nudge towards that solution - or at least having an idea of which star to look from - before investing time in it.

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I've just found this too.

My initial thoughts are one of the quotes from the Old Woman.

"Once you reach the rift you're going to have to plot a way across."

WE will have to plot our own course and not depend on the auto route system that we all do :)


Left panel only shows systems out to a maximum of 20LY, I believe. It's always like that, but not something often noted until in a area without much within that distance.
 
Makes sense, but why does the auto-plot in Galaxy map not work?

Because it has problems when stars are sparse and far apart.

I was deep in the Rift months ago and you had to manually plot a route in there. If you were lucky you'd get 3 or 4 jumps plotted, then it shrugged its shoulders and gave up.

All part of the fun! :)
 
I occasionally think of AI or clones

Some sort of cross human/thargoid race or an AI experiment gone wrong.

The only problem is why is this being covered up by all parties.

Was this a joint Fed/Imp project.

What does alliance know about all this. ( what is Alliance story arc in all this anyway ).

Whatever it is cant be used politically against either side.

Im not sure about looking fir clues in Merope, they may be connected but vaguely.

Im sure if Tionisla graveyard was in game that would be a good source of clues.

Im currently positioned in the gateway to Heart and Soul Nebula.

Ill be looking around Eafots for a couple of days and then Im looking for a crossing point across the rift.

Bit of Info

Im in a Cobra mk 3 doing 28.4 light years jump. No Jumponium. Im trying to recreate the old ladys footsteps.

1 . Should I limit my jumps to 25 ly
2. I'm thinking of crossing at a point along the R-R line rather than follow that path. That gives me my X coordinates.

3 I'm looking for my Y Coordinates so thinking from the heart of the galaxy through the heart nebula.

4. Then at what height on the elipse. Im thinking of going low as she mentions the galaxy hanging.

5. Please if anyone has coordinates or ideas feel free to send them.

Im on Xbox ( hoping this is not a problem on xbox )

Im good with elite lore after first playing the game 32 years ago and reading The Dark Wheel and played all versions since except Oolite ( and storys ).

So any tin foil theories are good as i can try and relate to what i know and its good brain storming.

If your on xbox feel free to add
 
Because it has problems when stars are sparse and far apart.

I was deep in the Rift months ago and you had to manually plot a route in there. If you were lucky you'd get 3 or 4 jumps plotted, then it shrugged its shoulders and gave up.

All part of the fun! :)

To be honest, after reading the Old Woman's comment, I was sort of expecting to have to manually plot a course across. All part of the fun :)
 
Let's get back on track here...

1) The Old Lady isn't/wasn't senile - she's had her memory wiped, on more than one occasion. She might have been old, but she was still sharp as a pin. Thinking she's trying to give clues but somehow send people on the wrong track is incorrect, in my opinion - she's had her brains scrambled a few times and the result is a mish-mash of vague hints and clues, which we're all trying to make some sense of.

2) Forget patterns/faces/Mickey Mouse in the nebulas. Just don't. The Thing we're looking for may be visual - and it may be spectacular, but I doubt it's going to be a case of seeing faces in nebulae.

3) Assume for now that the Barnacles/UA/UP/Merope stuff is unconnected with the Rift, until we know better. So far, there has been nothing concrete to suggest they are connected. At. All.

My gut feeling is that we have still to uncover some clues which have probably been exisiting in-game for a while now. Drew has mentioned, for example, that the Dark Wheel play a part in this Rift stuff. I have been Allied to the Dark Wheel for quite some time now, and was poking around Shinrarta Dezhra (who came up with that goddamned name anyway it's awful to type :) ) for a while, even noticing one or two things about a DW base there, before moving on to other things as the Rift story was in limbo for a bit. I may go back there and have another poke around.

The other line of enquiry should be Tionisla, which is where the Old Lady is buried in her ship in the ship graveyard (which isn't officially in the game - yet).

As others have stated frequently, a reminder to Read The First Few Posts In This Thread Before Presenting Your Latest Theory.

Regards o7

I agree it's likely that the UA/UP mystery is separate from the FR mystery.

Just a thought, & I can't remember the precise phrasing but didn't Drew say we may have already seen part of this mystery & it covers a large area- what if the Wayfarer's Graveyard is the first indication, that something caused the destruction of a lot of ships approaching the Rift.
 
Because it has problems when stars are sparse and far apart.


I was deep in the Rift months ago and you had to manually plot a route in there. If you were lucky you'd get 3 or 4 jumps plotted, then it shrugged its shoulders and gave up.

All part of the fun! :)

I wish you could turn Auto Plot off and manually plot your route.

Hate writing stuff down on paper. Anyone know any course plot sites or apps
 
That's exactly like I was talking about, Hukka. Some areas wouldn't plot. Now if you go through some systems where you're orbit lines ago away too you've hit the same stuff I was talking about.

Sorry, just to clarify. Are you saying that as well as getting to an area where your navigation system wouldn't plot a route (which I understood from your earlier post & is perhaps to be expected) , that also when you were inside a system the orbit lines also stopped working? even though they did elsewhere & you had not turned them off?
 
I wish you could turn Auto Plot off and manually plot your route.

Hate writing stuff down on paper. Anyone know any course plot sites or apps


+1

I wish we had more robust exploration / navigation tools across the board. As it is now it's really cumbersome to try and sift through any larger area, or to coordinate exploration efforts with multiple pilots.
 
I was not going to bother contributing further here, but that is A. a bit childish, and B. I need more eyes.

Anyone on the far side of the rift, please can you be on the look out for the following:

Systems with Ammonia Worlds on very odd orbits. Almost like someone put them there artificially.

Particularly if it is the outermost planet and the system also has an Earth-like world. You may need to pull out from the star a bit and make sure you have orbit lines on. This may have just been a few co-incidences... or maybe not.
 
Because it has problems when stars are sparse and far apart.

I was deep in the Rift months ago and you had to manually plot a route in there. If you were lucky you'd get 3 or 4 jumps plotted, then it shrugged its shoulders and gave up.

All part of the fun! :)

I don't know.. I was in systems where I could not see any neighboring systems in the left panel, nor would the map draw even one line to the next system, even though there were several under 30 LY distance systems I could jump to. I haven't had that happen anywhere else, and the left panel usually shows all systems I can jump to (depending on the amount of fuel ~32 LY).

That said, it might be that this is a common thing on the Rim, but then again if this is just a certain part of the Rift then it might be an idea to focus there and on surrounding systems?

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I was not going to bother contributing further here, but that is A. a bit childish, and B. I need more eyes.

Anyone on the far side of the rift, please can you be on the look out for the following:

Systems with Ammonia Worlds on very odd orbits. Almost like someone put them there artificially.

Particularly if it is the outermost planet and the system also has an Earth-like world. You may need to pull out from the star a bit and make sure you have orbit lines on. This may have just been a few co-incidences... or maybe not.

EAFOTS NT-I d9-26 fits this bill.

edit: except that it's on this side of the Rift, of course.
 
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I agree it's likely that the UA/UP mystery is separate from the FR mystery.

I agree that they are probably separate puzzles to be solved....

However, it appears that there is a connenction:

What Frontier have asked me to write is the ‘behind the scenes’ view of what is happening in-game and I’ll be writing it as it happens. All those disparate story-line threads you’ve seen: Halsey, Artefacts, Probes, Barnacles, Permit locks, The Rift, Imperial politics, Federal machinations, the secretiveness of the Alliance and those ‘Shadowy Figures’ – yes, they’re all connected and this will explain how – in a way that just can’t be done in depth in-game.

That is from a passage on Drew's site (though I first saw it on the community site):

http://www.drewwagar.com/announcements/elite-dangerous-premonition/
 
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My sense is that we're looking at something out there, but suppressed in some way by 'the authorities'. Whether this is artefacts visible with the naked eye outside of the glare of the jump-in point, permit-locked systems or anomalies on the galactic map I can't say yet. I would be interested in seeing a list of observable checks we could apply to systems along with line? Also, can someone clarify the in-game mechanics of the galactic map - on my DBS I get a roughly 45Ly sphere of detail with routes auto-highlighted. Is this built by the ship vs. the broader galactic map used for long-range course plotting? If so, would this indicate you'd need to be pretty close (<45Ly) to pick up on any anomolies?
 
EAFOTS NT-I d9-26 fits this bill.

edit: except that it's on this side of the Rift, of course.



If you are still in the area, and you get chance, and are so inclined, would you be able to get a screen shot showing the odd orbit and the system map. There needs to be enough examples that it look like it is a genuine pattern and not just co-incidence.
 
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If you look at the recent galnet news, there's positive indications that hyperdrives are being developed, which, presumably, are going to appear in the game in the near future. Logically, this would mean that in the future there'll be a requirement to jump a long way further than what is practical with a FSD. Maybe we have to keep jumping from one side of the galaxy, where there's barnicles, to the other side, where the trouble is, or from the bubble to reload ammo or get commodities, back out to the outer reaches of the galaxy to fight/trade.

This is my interpretation of some of the clues:

The authorities all know about something, and they've conspired to hide it for unknown reasons
The woman says there's some danger in the region of the Formidine rift
We've never seen any ships from the Authorities out there.
There is some visual clue. If you look in the sky in the right place, you'll see something unusual.
Just by being out there, we're influincing the game.

We don't know if the dangers at the rift are what the authorities are hiding, but let's assume that they're connected. In this scenario, I'd expect a no-go zone somewhere with patrols around it to make sure noone gets in to find whatever it is. There's one no-go zone in that region, which is Bovomit. That must have some significance at some point; however, it doesn't seem to fit with the clue about being able to see something, unless you can stand on the border and look at the sky into that sector and see something. Bovomit is a very long journey from the bubble. It can't be done in an afternoon, like you can to Heart and Sole with an level 5 FSD. It's possible that there are patrols inside Bovomit or the authorities can rely on the system that locks us out.

Why have the authorities conspired to hide whatever it is. Realistically, it would be because they're crooked and on a nice little earner; however, it would be difficult to contain that secret, so it must be something sensitive. One scenario that I can think of is that they've contained something, If people knew that something was out there, curiosity would cause some to go and have a look, which might disturb the containmen and cause serious trouble, and that's exactly what we're already doing.

My thoughts are that something is going to happen in the future in that region, but there has to be a reason for it, so FD make up a scenario and then give us clues that make us follow that scenario. Let's say that there's a protected region, where there's a live and let live agreement with the aliens. Let's say they need to mine ammonia based stuff for their survival, so the authorities gave them a protected area to do it. If you disturb it, that breaks the agreement, so the aliens will get annoyed and come swarming out of it to sort us out. At the right time, FD then presents us with a lot of incentives (clues) to go to that region, which then has its logical consequences.
 
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