To all you player groups UA bombing places like Robigo and Sothis...

By such a magnitude all this drama is warranted?
What does "tend to" mean
By what % by How many millions of CR an hour better are they than anywhere else you would rather stick with them and call for the devs to change the game so you don't have to adapt to the game changing situation.

If the system didn't have those missions due to it being in bust or civil unrest or lockdown, would you still refuse to change your "only one way to play in only one place" and demand the Devs change the BGS so that those factions never not offer only the bestest most payingist missions?

Hostile player action that doesn't benefit them other than to give them warm internal fuzzies at denying something to other players is not a naturalistic fluctuation of the BGS. It's just people being jerks.

"Only one way to play" See, here's the problem. I'm not trying to FORCE anyone else to play the way I THINK THEY SHOULD. I just want to be ALLOWED to play the way I want to.
 
"Oh look, we're successfully disrupting the most boring place in the game, but there's some kid whining about it on the forums so...I think we should stop now, guys"...said no UA bombers ever.
 
Hostile player action that doesn't benefit them other than to give them warm internal fuzzies at denying something to other players is not a naturalistic fluctuation of the BGS. It's just people being jerks.

"Only one way to play" See, here's the problem. I'm not trying to FORCE anyone else to play the way I THINK THEY SHOULD. I just want to be ALLOWED to play the way I want to.

Really, so that isn't telling people how to play or asking the Dev to remove a mechanics that you don't like?

Screw you. Seriously. Stop trying to ruin other people's fun. If you don't like Sothis and Robigo? Then DON'T USE THEM. But stop messing with other people.

Frontier? Please remove this stupid griefing mechanic.

Your demanding the way you want to play take precedence over how they want to play, in a shared multi player background sim.

What makes your enjoyment more important than everyone else that you should get to have the shared multi player background sim rules changes to suit you?
 
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Hostile player action that doesn't benefit them other than to give them warm internal fuzzies at denying something to other players is not a naturalistic fluctuation of the BGS. It's just people being jerks.

"Only one way to play" See, here's the problem. I'm not trying to FORCE anyone else to play the way I THINK THEY SHOULD. I just want to be ALLOWED to play the way I want to.
First day on Earth, I assume?
 
Seriously, the other long range mission giving systems pay as good as Ceos and Sothis. Go to Fehu or Quince or 17 Draconis or whereever. The possibilities are there, you're just too stubborn to use them. ^^
 
By what % by How many millions of CR an hour better are they than anywhere else you would rather stick with them and call for the devs to change the game so you don't have to adapt to the game changing situation.

If the system didn't have those missions due to it being in bust or civil unrest or lockdown, would you still refuse to change your "only one way to play in only one place" and demand the Devs change the BGS so that those factions never not offer only the bestest most payingist missions?

I think the problem with this situation that makes it so much bigger in people's minds is the fact there really isn't a good answer to this situation. Most of the situations in the game, if something breaks, either it fixes itself a few days later or there are relatively balanced actions you can take to help correct it. With this situation, there is basically nothing anyone can really do about it. From all appearances, the comparatively easy availability of UAs as well as the apparently massive number of metas needed (which if purchased, have to be purchased at a substantial loss, despite being critical to the station's operation) means that you have a situation that there is really no way to counteract.

A relatively small number of people are in a situation where they can counter a much larger number of people even if they attempted to fix things and can do so over a sustained period of time. Simply put, FDev has designed the game in such a way that it does not make sense to fix problems as it will just drain your resources, likely without accomplishing the goal you are trying to fix anyway as it is orders of magnitude easier and more cost effective to destroy than build in this particular case. In addition, it's a very artificial mechanic that makes absolutely no sense in the scope of the story line. Even if you accept the high level of metas needed to counter a UA, it makes no sense that a station unable to function wouldn't be offering top dollar for Metas to get back up and running, otherwise they die. Similarly, it doesn't really make any sense that they would start re-accepting UAs after getting into such a situation.

This leads people to feel powerless against the attack, which is why people end up lashing out against the UA bombers. Really, the frustration should be directed at FDev for implementing something so out of balance that doesn't really have good story line justification for being a thing, however, that's a level of abstraction that is hard for people to realize when dealing with being frustrated at feeling powerless. That feeling of powerlessness to address an issue absolutely kills games. It's good to have competition and mechanics that encourage people to compete and provides balanced adversarial activities. Most such activities in ED are pretty well balanced. When things are drastically out of balance however, it kills people's enjoyment and motivation to play as you are just being bullied around with no ability to respond effectively at that point.

Yes, you can take your toys and go play in a different sand box (move to other locations), but that doesn't change the sense of powerlessness to deal with the situation, and leads to a feeling that it could just keep happening (even though the galaxy is big enough that that really isn't true.) Take psychology out of the picture and there is no issue, but you take the morale impact it has on people and you have a substantial problem that could pretty easily be fixed by improving the balance.
 
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Really, so that isn't telling people how to play or asking the Dev to remove a mechanics that you don't like?

Your demanding the way you want to play take precedence over how they want to play, in a shared multi player background sim.

What makes your enjoyment more important than everyone else that you should get to have the shared multi player background sim rules changes to suit you?

You're trying to use circular logic here. If people want to deliver UAs to stations? Sure. Be my guest. But stop it from taking down the mission boards. If the enjoyment players derive is from preventing other players from playing the game the way they want, then yeah. I want that curtailed.


You can have all the freedom you want, until your freedom entails taking away someone else's freedom.
 
You're trying to use circular logic here. If people want to deliver UAs to stations? Sure. Be my guest. But stop it from taking down the mission boards. If the enjoyment players derive is from preventing other players from playing the game the way they want, then yeah. I want that curtailed.


You can have all the freedom you want, until your freedom entails taking away someone else's freedom.

Elite dangerous is not your safe zone. There's no Butters sitting there making sure only nice things happen to you and nobody does anything that negatively impacts you. The rule is UA's shut stations down. System states affect missions / etc and you can drive factions out of a system that were offering certain missions and what not. The rule is also that these are temporary states that can be reversed through combat in the game, trade with certain factions, and MA's. You dont get to pick and choose which ones you want to affect you.
 

Deleted member 115407

D
But why? Why the UA/MA mechanic?

I just want someone to give me some plausible reason for dropping UAs off at a station should shut the whole place down... and why delivering MAs should bring everything back up.

Is there some lore reason for this? It's seems pretty gamey to me.
 
Being an ass is still being an ass, even if the game mechanics allow it. Still true no matter what asses do on forums to try and justify it. No skin off my nose, because the asses aren't impacting me, but they are STILL being asses and calling 'em out is legit.
 
But stop it from taking down the mission boards. If the enjoyment players derive is from preventing other players from playing the game the way they want, then yeah. I want that curtailed.


You can have all the freedom you want, until your freedom entails taking away someone else's freedom.

What's this obsession with everything "stopping people play the game they want"?

Please, for the love of mercy. Learn some clarification on the matter.

When someone is bullying or hassling you for not joining a PvP faction, they are stopping you play how you want.

When a natural part of the game mechanics means that an event occurs that you don't like, it is NOT "taking away your freedom". The game is NOT written for each person here individually, and if you want to play ED, you're playing just that. Not some game you designed yourself.

Things will happen that you didn't plan for in the game, and do you know what that is called? Gameplay.
 
Screw you. Seriously. Stop trying to ruin other people's fun. If you don't like Sothis and Robigo? Then DON'T USE THEM. But stop messing with other people.

Frontier? Please remove this stupid griefing mechanic.

This is one of the only current in-game methods where players actually have some effect on the game world. It's one of the only emergent content generating features in the game, and you want to remove it because you find it personally inconvenient? You realize it can be countered, right? The sheer entitlement of wanting to repeal an entire game feature, just so you won't have to deal with it occasionally, is extremely embarrassing.

Please, FD, don't listen to the whiners. We desperately need MORE multiplayer and emergent gameplay features like this, not less!
 
Every time someone calls out griefing on this it makes me feel like face punching a dolphin right in the crotch! Or the person calling griefing. Either way.

Mind. blown. :eek:


On a (slightly) more serious note; The only thing I don't really like in this whole fiasco (I really like that word), are the Mad bomber's taunting the people complaining about the bombing. The in-game bombing is a valid mechanic. The accompanying complaints -had- to be expected, even if outside of RP. I think it's in bad form to actively taunt those complaining and that in-and-of-itself takes on a more personal/troll-ish connotation. I just find it in poor taste.

Just one man's opinion as I certainly don't expect anyone to change their behavior. Still, I would have more respect for anyone involved in the discussion if they disagreed civilly rather than with aimed, snarky, responses or name calling. For whatever that may be worth. :)
 
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We need less vermin to.

That's unfortunately rather hard when you have anonymity crossed with no in-game penalties for being destructive in this manner either. I honestly don't believe the idea behind UAs/MAs is broken. The balancing and the fact that you can be destructive with impunity (and even make money doing it) is the real problem. You can't attack an innocent player or npc without getting a bounty, so why can you attack a station without anyone knowing who you are? Bad actors can be dealt with by giving a real sense of loss associated with negative action that they will have to fight uphill against. When you make it anonymous (no real world penalty) and also beneficial in game with no penalty, you are just encouraging the worst in people to come out.
 
But why? Why the UA/MA mechanic?

I just want someone to give me some plausible reason for dropping UAs off at a station should shut the whole place down... and why delivering MAs should bring everything back up.

Is there some lore reason for this? It's seems pretty gamey to me.

The lore is that UA's actually corrode electronic / mechanical systems. MA's have a mysterious property to contain this corrosive effect. When enough UA's are traded through a station, the effect reaches a tipping point and systems become affected. MA's must be brought in to absorb the corrosive UA energy ...or whatever it is.
 

Deleted member 115407

D
The lore is that UA's actually corrode electronic / mechanical systems. MA's have a mysterious property to contain this corrosive effect. When enough UA's are traded through a station, the effect reaches a tipping point and systems become affected. MA's must be brought in to absorb the corrosive UA energy ...or whatever it is.

Thanks, Darth
 
This is one of the only current in-game methods where players actually have some effect on the game world. It's one of the only emergent content generating features in the game, and you want to remove it because you find it personally inconvenient? You realize it can be countered, right? The sheer entitlement of wanting to repeal an entire game feature, just so you won't have to deal with it occasionally, is extremely embarrassing.

Please, FD, don't listen to the whiners. We desperately need MORE multiplayer and emergent gameplay features like this, not less!

Ah, so your definition of "emergent gameplay" is basically "screwing over some other players way of having fun in the game" That says something about you personally, doesn't it? It's far from uncommon, the "emergent gameplay" dog-whistle is often used to mean something like that but folks should stop using it and just say what they mean - "I want to screw up other players games" It's more honest and allows a more frank self-assessment on the part of the person saying it.
 
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