2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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I'm not a fan of this instant ship moving mechanic, but i'm less enthralled over the '3D' printing of ships suggestion.

In some of the lore (books specifically) there is mention of some of the ships being hundreds of years old, I do like the idea that some of these things have been around for decades, handed down from father to son etc, and is also the reason why the cockpits look worn in places (otherwise, we're replcating degredation?)

I would love to see a time allocation to the transport of ships, I can see the benefit of insta-delivery, but that's breaking my immersion man!
 
I made a possible lore explanation here:

The only plausible explanation is that the ship is replicated (rebuilt) at your current station based on exact data. The original ship is disassembled.

This is some super-advanced 3D Printing, replicator technology that's also extremely-fast, instantaneous.

Sold like that it would make sense, nice way of putting it
 
I am for NO.

Every single flying ship will be ASP with the forklift cabin, or other lakon crap, and then everyone will call for other ship after reaching destination.

ASP - cabin from the forklift
DB explorer - ugly
Conda - flying brick.

These three will be one logical choice for traveling.

Transfer cost? Who cares? Almost everyone have 1 bln of cr in cash.

FD - please - if you giving us instant transfer then give us a good looking luxury Space Shuttle, something like courier but with much better jump.
 
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NAY.

Instantaneous Travel Breaks the Game and Will Force Everyone Into Their Longest Range Ship, Just to Move their Favorite Ship Across the Galaxy. Cheaply and Unrealistically. It will create bitterness and disillusionment with the notion of the distance and scale of the ED galaxy.

And Everyone will ask: why can't I just pay a poop ton of money to teleport the ship I am already in to Jaques?


 
Yes, if:

Cost is based on distance and your FSD drives capability, so a small FSD would really ramp up the cost, along with each possible 'stop'.

Fuel scoop reduces cost (as you are scooping as you go)

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NAY.

Instantaneous Travel Breaks the Game and Will Force Everyone Into Their Longest Range Ship, Just to Move their Favorite Ship Across the Galaxy. Cheaply and Unrealistically. It will create bitterness and disillusionment with the notion of the distance and scale of the ED galaxy.

And Everyone will ask: why can't I just pay a poop ton of money to teleport the ship I am already in to Jaques?



Thats the downside, as it could be easily exploited. It really needs to be within a certain Ly radius of the owner to put off this sort of potential problem.
 
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I'll welcome fast travel as you mentioned anytime lol.

Then how about you look at it this way, if you have to wait for your ships to get delivered to you and on top of that pay money, isn't it better to just get the ship yourself, you can probably reach there faster than the delivery and on top of that save tons of credits. See? We're back to square one where we might as well remove transfer option.


very very bad move from FDEV, utterly silly. Whoever came up with this idea are off my pizza list.
 
NAY.

Instantaneous Travel Breaks the Game and Will Force Everyone Into Their Longest Range Ship, Just to Move their Favorite Ship Across the Galaxy. Cheaply and Unrealistically. It will create bitterness and disillusionment with the notion of the distance and scale of the ED galaxy.

And Everyone will ask: why can't I just pay a poop ton of money to teleport the ship I am already in to Jaques?



I also was expecting to have to wait for ships to arrive. It's now going to be very easy to have all our ships moved out to Jaques.

Module storage I was expecting to be station specific, so the modules remained at the stations you stored them in.

Also, I can relate to your experience with being teleported from one side of the galaxy to the other, (the same happened to me). Yet on the other hand, I can't help but think of all that time spent watching those inter-system "loading screens"... :/ In either event - I agree with what people are saying, this change will mean everyone will be flying long range ships to get to their destination.

And rather odd considering Frontier always said "No" to wormholes and jumpgates.
 
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Instantaneous ... Ridiculous. Keep it within the bounds of realism, use the ships jump range, 1000ly/hr etc.

Oh hold on .... that would require a shedload of coding, and the introduction of a shedload of new bugs and the production of a shedload of new bug reports and the writing of a shedload of more new forum threads of complaints about how this has been implemented.
 
Because they didn't think this one through, I can take one of my ships that can jump very far to any location and then teleport my whole armada of ships to the location, where are the planning, where are the tactics[...]

That is a good point. Delay and other possible hurdles only add to the depth of the gameplay, requiring you to plan ahead... you know, think and figure out stuff, instead of just pushing buttons for instant-problem-resolution...
 
NAY.

Instantaneous Travel Breaks the Game and Will Force Everyone Into Their Longest Range Ship, Just to Move their Favorite Ship Across the Galaxy. Cheaply and Unrealistically. It will create bitterness and disillusionment with the notion of the distance and scale of the ED galaxy.

And Everyone will ask: why can't I just pay a poop ton of money to teleport the ship I am already in to Jaques?



100% Agree, repped can't rep you more....
 
yay for both, livestream showed that you need to pay for tranfert:
Type 7 184LY away cost 600000+ credits
Beluga 40LY away 579000 credits
creates a credit sink in order to avoid constant ship hop from systems to systems. https://youtu.be/4n__hfgKygs?t=2623

If they add delay it shouldn't too long (5 mins max). Don't forget that player life sometimes change and we don't all have 4+ hours of play time each day....

Well, with those prices, the whole idea of ship transfer is pretty useless and there is no need to implement it at all. Neither with some artificial delay nor without it.
 
This really breaks the engineer modding also. Ex. you go to Palin (Obsidian) with a 50 ly jump ship, then you insta recall all your ships and mod them all.
 
This is seriously immersion breaking.

FTL transport! can I select that in my live ship I wish to jump between two distant stations instantly.

It should take a little more than the time it takes to travel the fastest route between two stations.

Loading and unloading added onto fastest travel time. Transported ships and cargo should be legitimate targets that can be lost.

It needs an element of risk.

This instant gratification is very poorly thought out.

If it takes your stuff minutes/hours/days to arrive that's how it should be, you don't have to do the journey yourself which is a boon, but come on some sense of reality is needed otherwise the gameplay and tactics required are diluted to the point of click win....
 
I'd like to know the details of the costs involved too.

Maybe ships can be moved depending on your FSD class?

So, a Corvette with a tiny FSD can only be moved 200Ly at an exorbitant cost, while an Asp with an Engineered Lv 5 FSD can be moved double that.
 
That is a good point. Delay and other possible hurdles only add to the depth of the gameplay, requiring you to plan ahead... you know, think and figure out stuff, instead of just pushing buttons for instant-problem-resolution...


YEs, this guy gets it. The game are now caving in for the instant and I want everything now crowd. Why do we even bother with fuel? no I want infinity fuel! the list can be very long.
It's a can of worms.....
 
Another lore explanation:

There are costly portals which can be used to instantaneously move stuff across the galaxy, but it doesn't work with living beings. This way you keep the same ship (not replicated).
 
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If I take that average jump sequence takes 30-45 seconds (FSD cooldown, FSD charging, jump travel time) and if the average ship may jump to, let's say, 25ly distance, the travel time of the 500ly distance will be 20 minutes for a real player. If we will cheat and lower the ship transfer time to 1/4 of that time, we get 5 minutes delay for the transfer to 500ly distant star port (1 minute per 100ly). For Jaques station it means that ship transfer from Sol to Eol Prou RS-T D3-94 will take 220 minutes (roughly 3.5 hours for 22,000ly distance, and that transfer timer may run even when player is offline, same as mission timers do). It sounds reasonable for me. It's not realistic, but it's believable. Instant transfer is not realistic and not believable.


This, is a good thing.

I'd prefer it in real time tho, wouldn't be bothered to wait a week to have my fleet transfered to Jaques.
 
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