2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Just like with few other features of this patch - I like and dislike this feature at the same time. Or to be more accurate - I'm standing somewhere in the middle with my opinion, I can't really put my finger on what exactly to think about it.
Is it gamey? Clearly. Is it convenient? Immensely. Does it hurt immersion? A bit. Should I make an equation out of all of this and solve it mathematically? Probably not :D
I wouldn't mind them slapping little timer on it. Nothing major. I'd say a minute for every 10Ly of distance sounds fair. Recall your Corvette from 150Ly away, and go make some tea while it arrives.
 
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I am for NO.

Every single flying ship will be ASP with the forklift cabin, or other lakon crap, and then everyone will call for other ship after reaching destination.

ASP - cabin from the forklift
DB explorer - ugly
Conda - flying brick.

These three will be one logical choice for traveling.

Transfer cost? Who cares? Almost everyone have 1 bln of cr in cash.

FD - please - if you giving us instant transfer then give us a good looking luxury Space Shuttle, something like courier but with much better jump.

This is my view,

Meta gameplay will come into play with people using Engineer modded explorer Asps to quickly get across the bubble then instantly transport Federal Corvettes and FDLs to the battlefield. At a stroke it destroys the balancing of the combat ships short range.

This by the way makes for a griefers paradise, as it will make instantly moving battle fleets across space too easy.

There needs to be some form of delay based on distance.

It should be something like land at port and request a ship for that location. A countdown timer then comes up. Meanwhile you can go out and do your thing such as trade between stations, or mine. When you come back the ship is there ready and waiting for you.
 
i rather *like* pottering about beteen places and enjoy the travelling, so I'm totally ambivalent about teleporting ships.

But instantly?

Heck no.

Taken to the logical conclusion (as it will be), everyone will have a stripped Asp/Conda, with G5 engineered drives and very little else, which will use as a shuttle, allowing the impractical hulks with 10LY of range - which had been a strategically limiting and balancing factor in the case of some ships - to be anywhere in the bubble in about 20 minutes. This frankly wipes its backside on the whole 'space is big' thing, and removes one of the balancing factors of ship design / outfitting.

This totally nails it.

The time it takes to get somewhere in Elite Dangerous is part of the game. As others have commented, there is still plenty to do while waiting for your ship to arrive (it's what we're all doing at the moment!). So, I'm totally in favour of having the ability to have your ship moved, but there should definitely be a constraint based on distance (and perhaps type of ship) in order to maintain the sense that space is vast and some ships are better at navigating it than others.
 
You can´t buy any ship at any station. It depends on the type (industrial, high tec, etc.). So, following your logic, if you can (re)buy your toprated conda at any station, this would also mean that it doesnt make any difference anymore which type of station you are at in regard of what they offer.

Okay I changed my mind, instant teleportation or replicator is a bad idea, because it negates the reasons for long-space trips and would be game-breaking, cheating.

I do think the transfer should take a Short Time (an hour) to keep it gameplay friendly. The transfer ships would be super-fast and costly.
 
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I think there should definitely be a time delay for transferring ships etc. Or at least some explanation of 'how' they can be transferred instantly. I mean, if it's 3d printing, how come all stations don't offer all ships? Surely if they can print my Conda (for example) they could stock it too...

Also, if it's possible to instantly transfer a ship, why do we need to travel the galaxy at all? If instant transportation is possible, hyperspace jumps should be redundant...!
 
One suggestion that would work for everyone is: Instant Transfer = 100% fee, Semi-realistic delay = 50% fee.

But ofcourse that would make people scream about unfairness yet again...nvm
 
Both are good. And its good that its instant. One of the biggest complain about ed is that everything take too much time. This make its simple and easy to change ships and activity you want to do. I really hope that frontier don't add any delay or time sink because someone cry immersion.

On other side i think they should have max range limit on it. Lets say for example 500 ly. This way players can do it in the bubble easily and keep playing but players can't do trip to JAsques station or other similar locations in future in good travelling ship and then just call their mining/combat ship over there. We have flew around in the bubble so much that instant delivery doesn't matter to anyone. But Far away places like Jasques station should be special as part of that experience is to take what you need and planing before leaving.
 
Christ sakes .. Seriously this forum is a joke these days.

Ship transfer is what people have been asking for from the beginning (myself included). Now FD are adding it , suddenly its a 'game breaking' feature.

Get real people, jeezzzz ....

I'm not certain you read the OP -- transport is VERY MUCH YAY, and that is not a question here.

The purpose of this thread is to discuss the way it's handled, the instant-teleportation thing.
 
I'm just waiting for the DBOBE's next ramblings on the the science of this, then shake my head in sadness.
 
Another lore explanation:

There are costly portals which can be used to instantaneously move stuff across the galaxy, but it doesn't work with living beings. This way you keep the same ship (not replicated).

I can live with that, then we need some graphic asset that do some teleportation stuff like in Mass Effect, however as it is now, it's just slammed on as a cheap sticker.
I don't like that, game design should be considering all the mechanics even the lore because that would be good game design.
 
I think Frontier is giving players options here!

If you want the old way of ship transfert and you have lot of time then do it like old times, plan your travel and bring back your ship. It's up to you!

They are actually reducing options. The only sane option going forward will be to get a hollowed out Anaconda with a grade 5 FSD boost and use it as a taxi to magically summon your favorite ship around. This is basically giving the FDL a jump range of 55LY + a fee. From a pure gameplay perspective, it's SILLY, inconsistent and immersion breaking.

Why not just pay a bunch of money for jumponium at a station and have the route plotter use the jumponium for the whole route without having to replot or reapply the jumponium on each jump? That at least would make sense. But moving ships around at the speed of 'click' is just messed up no matter how you look at it. Gameplay. Realism. Consistency. All of it becomes clunky, seamful, and arbitrary.

Or even simpler, add a 1 minute wait per 50 LY of distance.
 
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Christ sakes .. Seriously this forum is a joke these days.

Ship transfer is what people have been asking for from the beginning (myself included). Now FD are adding it , suddenly its a 'game breaking' feature.

Get real people, jeezzzz ....

Please don´t be sarcastic. Nobody said that the transfer itself is game breaking. It´s a mostly welcome addition. But as mentioned, "Insta magic" is indeed breaking the immersion and would change a lot of how we play the game, as some cmdrs pointed out.
 
Hopefully we're talking about millions of credits for the big ships. Small ships no issues up to cobra but a A Rated Corvette with E3 FSD should be a flat no and even if it has operational jump range it should be prohibitive. I think they need to take another look at the details.
 
This really breaks the engineer modding also. Ex. you go to Palin (Obsidian) with a 50 ly jump ship, then you insta recall all your ships and mod them all.

TBH I'd use module storage for this (assuming you can access the storage from anywhere). It wouldn't break immersion too much, I consider it a replacement for the fact I can't store modules in cargo space.

In 'real life' I'd tow all my ships' FSDs in my Asp, fly to Palin and mod them all in one go.
 
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Are you even reading the replies? Ship transport in itself it NOT the problem.... Jeeeeezzz

It doesn't matter ... At this point whatever FD do people are not satisfied.

If they put a delay on it (which is fine by me) then people will complain, if people don't people will complain. Hopefully it will cost enough that people will think twice about doing it.
 
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