2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Ship transfer is great, instantaneous delivery isn't. I think it should be depending on travel distance and at least take the time it now takes to refresh the mission board and commodoties market. Maybe even make the cost of transfer depend on delivery time like regular mail, express mail, same day delivery and so on. Like if I want it asap the cost would be much higher compared to have it deliverd after 24 hours.
 
Exactly... It is a game.

Who finds waiting fun? Go make a doctor's appointment if that's how you get your kicks. NHS provides this service brilliantly!

My beef with that is transport is 100% safe, which it should not be. It needs nuance to balance transportation v manually flying.
 
Getting your prized Anaconda destroyed along the route would be a small price to pay, after paying to the Novice NPC to fly it over wasnt competent enough to navigate the distance ya wanted. If we had a different grade of NPC skill we would have to pay for it would make some sense, on the whole with multi crew ships would this mean we would have to pay for all the crew to bring the Anaconda over?

Does this mean that we could bring over things that werent possible at a certain point in the game for example teleporting an Anaconda into a outpost?
 
So how much time would be needed to wait for a ship to be transfered in order to not make a joke of the efforts of others?...Hm? Can you answer me that?

yay a mega thread where people have gold fish memory and refuse to search because it's a pita.

1 minute per 50 LY. Just under the fastest possible speed for any given ship without jumponium. A transport from anywhere in the bubble would take no longer than 8 minutes. But it would be long enough that it wouldn't be worth it to Jump in your Asp/Anaconda and magic your FDL to a CZ.


If frontier wants to make it easy to occasionally move your base of operations, then a realistic timer is not an impediment. However, if they want to reduce the pain of traveling around the bubble because "accidentally" gave some of players favorite ships a horribly painful range, then there are FAR better ways to accomplish this. These are TWO separate issues, and should be addressed with in-game technological advances. It should not break the sense of scale of the game in a "two birds one stone" approach that smashes the sense of awe at the illusory size the galaxy.
 
Well it's a subjective thing. Trading and cargo loading... would anybody bother if it took hours to load up their T9's? But shifting your ships around 100's of LY. Now to me and many others instant transfers would be a step too far out of the box of believability.

And btw you can reinstate the pre-flights for your ship take off anytime you want.

David Braben said that you will see your cargo be loaded into the ship one day, so this contradicts all that in a split of a second.
 
It is interesting to someone who has stated he wants to move to Jaques. ;)

As I won't be flying anything bigger than a Cobra forever... I need something to spend credits on. Ship transport would actually be a welcome money sink.

I am planning to buy rest of my ships here around Jaques when they become available. I cannot imagine to travel several times here and there just to move my fleet and I suppose that transport will be prohibitively expensive.
 
Getting your prized Anaconda destroyed along the route would be a small price to pay, after paying to the Novice NPC to fly it over wasnt competent enough to navigate the distance ya wanted. If we had a different grade of NPC skill we would have to pay for it would make some sense, on the whole with multi crew ships would this mean we would have to pay for all the crew to bring the Anaconda over?

Does this mean that we could bring over things that werent possible at a certain point in the game for example teleporting an Anaconda into a outpost?

I think damage should come into it, but not destruction. Perhaps some modules get singed....
 
You would never travel anywhere in a ship other than a Conda, asp or hauler. It renders all other ships redundant and you may as well downgrade their fsd to a d2 since you will never use them to jump.

Too easy to exploit as well:

E.g. those who grind sothis for credits.

1. Fly Conda to sothis with engineered 57ly fsd
2. Insta transfer cutter.
3. Do a run
4. At final destination insta transfer Conda
5. Repeat

Instantaneous transfer = a broken game
 
a slight delay, even if it's just at least symbolic (kinda like recalling your ship from orbit), wouldn't be bad.

Edit: actually, screw this, the poster above me makes a lot of sense, it needs a true delay.
 
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Getting back my Cutter from Jaques, to bubble in instant? No matter of cost, sounds good to me. Not really wanted to make another 1200+ jumps so I did leaved it there, as it fullfilled its mission soon as first CG was over wich for I draged my Cutter all the way to Jaques in first place.
 
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Imagine your fleet and stuff arriving at a system weeks before you get there yourself - anyone see any flaws in this? it trivialises the whole idea of space travel and the efforts it takes.

It needs to take realistic (in game) travel times, you plan ahead you arrange things to move off they trot, then for one reason or another you get waylaid - okay I'll get my combat ship back - whoa hold on there buddy this is part of a consignment and they'll end up where you sent them, then and only then can you arrange for them to come back - if they made their destination and that pirate gang hasn't taken out the transport ship.

It allows consequences and not just the case of who has the most money can flit here there and everywhere, maybe you are only allowed one transfer per month as there is a huge waiting list, bare in mind the AI will be doing likewise and there isn't an infinite amout of transporters.


These things need considering by FD it would actually enrich gameplay if the mechanic had a proper balance to it that has consequences.

imagine the storyline GalNet is reporting yet more losses of transported goods and ships between x and y systems - so far this cannot be pinned down to one faction or another - security escorts are now in place with the convoys as no transmissions or debris has been found from said lost transporters, bounty hunters are required to assist in escort duties in a relay fashion until we can isolate where the problem systems are. etc blah blah
 

Deleted member 115407

D
Sandros explanation was kinda weird using participating in CG's as an example. Last time I checked, CG's runs for a week. Even with transfer delay, I'm preeetty sure anyone will have the time to join.

And that's my point about providing a mechanic to enhance community concentration.

Again, not an advocative statement.

Now, there are two arguments I keep seeing on this thread

a) Long wait times
...To me this would just drive more players away. There are enough time sinks in this game and I don't think most folks would put up with it
b) Relatively short wait times... say 8-10 minutes for some distance jumped.
...Well then, what would be the point? Hours of real time pass in this game without you even knowing it.

Exactly where is the balance struck between providing one player group with immersion and the other with convenience?
 
You would never travel anywhere in a ship other than a Conda, asp or hauler. It renders all other ships redundant and you may as well downgrade their fsd to a d2 since you will never use them to jump.

Too easy to exploit as well:

E.g. those who grind sothis for credits.

1. Fly Conda to sothis with engineered 57ly fsd
2. Insta transfer cutter.
3. Do a run
4. At final destination insta transfer Conda
5. Repeat

Instantaneous transfer = a broken game

They didn't think this one through, thus the "in last minute" statement from me.
Look at the DDF, totally different ideas.

https://forums.frontier.co.uk/showthread.php/6753-Elite-Dangerous-Multiple-Ship-Ownership/page4
 

Deleted member 110222

D
I am planning to buy rest of my ships here around Jaques when they become available. I cannot imagine to travel several times here and there just to move my fleet and I suppose that transport will be prohibitively expensive.

That's fair enough. But remember you have enough of a money sink with your raw ships, looking at the Python in your signature.

I'm a bit of a weirdo'. Cobra is the biggest ship I'm interested in. Only other two vessels I want is an Eagle & a Sidewinder.
 

Deleted member 115407

D
1 minute per 50 LY. Just under the fastest possible speed for any given ship without jumponium. A transport from anywhere in the bubble would take no longer than 8 minutes. But it would be long enough that it wouldn't be worth it to Jump in your Asp/Anaconda and magic your FDL to a CZ.

Ziljan, eight minutes go by in this game in the blink of an eye. Would there really be a point?
 
yay a mega thread where people have gold fish memory and refuse to search because it's a pita.

1 minute per 50 LY. Just under the fastest possible speed for any given ship without jumponium. A transport from anywhere in the bubble would take no longer than 8 minutes. But it would be long enough that it wouldn't be worth it to Jump in your Asp/Anaconda and magic your FDL to a CZ.


If frontier wants to make it easy to occasionally move your base of operations, then a realistic timer is not an impediment. However, if they want to reduce the pain of traveling around the bubble because "accidentally" gave some of players favorite ships a horribly painful range, then there are FAR better ways to accomplish this. These are TWO separate issues, and should be addressed with in-game technological advances. It should not break the sense of scale of the game in a "two birds one stone" approach that smashes the sense of awe at the illusory size the galaxy.


Sounds fair to me, 8 minutes tops.
Surely most players can handle "waiting" 8 minutes.
Traveling between stars in a system can take upwards of 8 minutes and longer.

I'd prefer realtime transportation but I already hear the howling from the kiddies.
 
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Deleted member 110222

D
Who's gameplay? Yours or mine? That's the problem here. It affects my gameplay negatively in that it reaches (still further) any internal realism to the game.

You lose nothing tangible from instant transport. Immersion isn't tangible...

I don't see FD reverting this design choice.

I don't care either way... Transport is transport... I'd just do it over night... But it's FD's choice, not ours.

Thing is you're not losing anything here.
 
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