2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Too many exploits and makes all but a few of the ships redundant for travelling across the galaxy if we get instant ship transfer. It should be a waiting period. Say 10-30 minutes depending on distance.

The thing is most of us will tag ships to bring over before bed and sleep for the time it would take to bring them over so the time taken would be pointless, either way FDEV play it there will always be someone that isnt happy with the idea they are between a rock and a hard place.

When all things are taken into account all that would happen is your ship would move from A to B no matter how they get there surely thats all that matters is they get there, if an NPC flys it would we be happy to lose the ship cause it got destroyed along the way? Do we have to pay a higher fee for a more competent pilot? What about multicrew ships would we have to pay all the crewmen.

FDEV have 'politely' sidestepped the quagmire by allowing instant travel seeing as there are loads of reality breaking things at present when we go Solo we can change the galaxy for those in Open but they cant see us etc, surely we can let them have this one so we dont end up with loads of rebuy messages as the NPC's forgot to zero before jumping and pranged a dwarf star and panicked destroying your pride and joy.

What about Jumpgate tech where they transport it x distance for a fee would that be acceptable?
 
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I'm going to offer some counterpoint to the "everyone running around in long-jump transports" thing.

If such is the case, the galaxy is going to be filled with low-hanging fruit.

But people will still do it, because the risk of dying is worth the time saved.... and then when they get interdicted they are going to be annoyed about interdictions being too powerful.
 
Ship transport is why we can't have cargo stored on ships... Without even breaking a sweat, I can think of UA attacks, let alone any actual BGS manipulation. Rich teasers can easily afford a fleet of sideys with Palin Pouches to store a covert stash of UAs in... Then whenever it is CG turnover day, fly out to the new fun factory in your 55LYr Super Asp and summon your weapons of lulz construction.
 
Yes it should take hours or even days to get your ship transported across the cosmos just like it takes hours for your anaconda to have it's hundreds of tons of cargo unloaded and reloaded or the hours it takes for your repairs on your ship when it's at 10% hull etc? Oh wait......funny how some people's immersion is only broken when it suites them....lol. The fact I don't even have to start my spaceship up before I fly anywhere broke any immersion that this was any kind of sim two years ago.
 
EXACTLY!

I can hardly believe that Braben would allow this to happen. They are basically taking their 100,000 LY science driven galaxy and reducing it to a single click-to-buy magic teleportation. They are making a joke out of Jaques and Distant Worlds and the effort it takes to cross the bubble in a FDL.

When really all we wanted was a way to occasionally move our fleet for a fee. No one expected or wanted the wormhole fairy. A few select wormholes maybe, but not a fairy.

So how much time would be needed to wait for a ship to be transfered in order to not make a joke of the efforts of others?...Hm? Can you answer me that?
 
I prefer instant transfers. As stated in the stream they want to cut out some of the waiting around to enhance the player experience - because it is a game. There is too much time wasting in the game as there is which adds up, and it doesn't help the game pick up new players or retain the old. Personally I would rather have fun in the game doing things I like than artificially wasting time before I can do that.

I think anyone saying that they want wait time is because it may be breaking their immersion. In that sense all FD have to do is give an explanation how these transfers occur instantly for game reasons. Possibly a rudimentary teleport system that can transport non-organic materials using a device that has to be present end to end, or something of that nature. But whatever it is from a gaming point of view instant transfers make sense, playing a 100% realistic game wouldn't be fun. Pretty much all games I've played take into consideration that people have real lives, and the more time consuming simple processes are the less practical and fun they are.
 
Transportation of ships, modules and crago - count me in. Definitely in.
Instantaneous? Nahh. It should take some time. How much? I don't know. Maybe somthing in the lines of ship recall during planetary SRV exploration. The further from your home system (or from the place where you have the stuff you want transported to you current position) the longer the time. If you are in Jaques station and want shipies delivered there , well maybe a few hrs at least?
 
Sandros explanation was kinda weird using participating in CG's as an example. Last time I checked, CG's runs for a week. Even with transfer delay, I'm preeetty sure anyone will have the time to join.
 
Not a fan of the insta-transport option.. however I can see that it might be helpful / necessary for some. I am tempted to suggest there should be an option in the game config allowing players to enable / disable non-gameplay/combat affecting issues like this.
 
I like the idea of realistic logistics time, but even if that is implemented, cmdrs could simply

1) sell their ship remotely (instantly)
2) buy a new one close to destination and
3) use the module storage feature to refit it anyways.

Good point. Modules shouldn't be instra-ported either then , perhaps.

In any case, this is a massive, massive change to how the game works. just waving a magic wand and giving people free storage, free module transport and instant transportation is just breaking so many things, all at once.

I liked it when space was big. :/
 

Deleted member 115407

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Yes it should take hours or even days to get your ship transported across the cosmos just like it takes hours for your anaconda to have it's hundreds of tons of cargo unloaded and reloaded or the hours it takes for your repairs on your ship when it's at 10% hull etc? Oh wait......funny how some people's immersion is only broken when it suites them....lol. The fact I don't even have to start my spaceship up before I fly anywhere broke any immersion that this was any kind of sim two years ago.

Not to mention the weeks of repair and maintenance time.
 
A long wait will be highly unpopular, and start yet another insufferable shock wave of whining and moaning. A short wait will be mostly useless to implement, considering development effort / gameplay effect.

Well, than it should be an intermediate wait, shouldn't it? Honestly, I highly doubt having to wait for your ship would trigger much mourning, because it's a very natural thing people -even those just hungering for instant gratification - would associate with delivery of something physical: a waiting time for it to be delivered! Therefore I'd rather argue that having instantaneous delivery is something nobody asked for. If you skim through the forum threads discussing the topic, the one thing nearly everyone could agree upon was that ship delivery should take some time, proportional to the distance it has to go, and not be instantaneous!
 
Not a fan of the insta-transport option.. however I can see that it might be helpful / necessary for some. I am tempted to suggest there should be an option in the game config allowing players to enable / disable non-gameplay/combat affecting issues like this.

Why giving an option in the game? People can just set a alarmclock how long they want to wait before using a ship...for immersion. Its a bit silly, some people say minutes others say hours or days...its already a mess in getting a not to long not to short waiting time...
 
Instant transportation = not my favourite choice but I can live with it : it beats no transportation at all
Non Instant transportation = my favourite choice but I can live without. It beats instant transportation any day but we have to take care of the carebears, they pay the bills after all.
 

Deleted member 110222

D
I prefer instant transfers. As stated in the stream they want to cut out some of the waiting around to enhance the player experience - because it is a game. There is too much time wasting in the game as there is which adds up, and it doesn't help the game pick up new players or retain the old. Personally I would rather have fun in the game doing things I like than artificially wasting time before I can do that.

I think anyone saying that they want wait time is because it may be breaking their immersion. In that sense all FD have to do is give an explanation how these transfers occur instantly for game reasons. Possibly a rudimentary teleport system that can transport non-organic materials using a device that has to be present end to end, or something of that nature. But whatever it is from a gaming point of view instant transfers make sense, playing a 100% realistic game wouldn't be fun. Pretty much all games I've played take into consideration that people have real lives, and the more time consuming simple processes are the less practical and fun they are.

Exactly... It is a game.

Who finds waiting fun? Go make a doctor's appointment if that's how you get your kicks. NHS provides this service brilliantly!
 
Perhaps if you could choose your route, it would tell you an ETA plus chance of attack / problems / cost?

For example, travelling through anarchies would cost x 10 the final amount, be risky (RNG damage) but be quicker in minutes.

Or, going through high security systems means slower transit per system (say, 2 minutes each), x 1 the cost, and low risk?

Each jump is evaluated and summed up based on the capabilities \ value of your ship as well as distance.
 
Since fd is trowing jumprange as balance aspect out of the window could we maybe just give all ships Anaconda jumprange? They basicly get it inside the bubble anyway, so why not give it them across the board, doing some nice exploration in a FDL or Orca.
 
Yes it should take hours or even days to get your ship transported across the cosmos just like it takes hours for your anaconda to have it's hundreds of tons of cargo unloaded and reloaded or the hours it takes for your repairs on your ship when it's at 10% hull etc? Oh wait......funny how some people's immersion is only broken when it suites them....lol. The fact I don't even have to start my spaceship up before I fly anywhere broke any immersion that this was any kind of sim two years ago.

Well it's a subjective thing. Trading and cargo loading... would anybody bother if it took hours to load up their T9's? But shifting your ships around 100's of LY. Now to me and many others instant transfers would be a step too far out of the box of believability.

And btw you can reinstate the pre-flights for your ship take off anytime you want.
 
So, it has been revealed in the 3rd day Gamescom morning stream that we will be able to transfer ships and stored modules between stations (HURRAY!) -- and that it will happen instantaneously (hmmm...).

While I am super-glad we're getting those features, I sort of feel bummed out that they are tossing aside the "believeability" part of it and, thus, taking away a bit of (as much as I hate using that word) immersion, by doing so. Elite prides itself as game that's plausible and rooted in science (even if, for the most part, it still remembers it's very much a game) and this instant zapping of hundreds of tons of stuff, across many many light-years... well, it just doesn't fit.

Personally I would prefer some waiting time added, based on distance (and perhaps other factors, such as size, etc.); could also possibly be argued that it's healthy to do so for balancing reasons (the mail delay in MMOs comes to mind).
Plus, I would love to see this as a player activity -- missions generated to transport (anonymous) ships and modules, as cargo... even perhaps a dedicated "tug"; looking at you Hauler...

In closing -- please, don't take me wrong, I am quite excited this is coming, I'm just somewhat bummed out by how it's handled...

What do you think, forumites?

instantenous --> Yes.

Gameplay reasons overrun anything else.
 
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