Ouch...Why not have a ETA based on LY. I'm with mrsanders on this.
This. Just limit it to a sensible maximum time limit, something like 5 minutes.
Instant just feels wrong, in a game which works hard at making space seem big.
Ouch...Why not have a ETA based on LY. I'm with mrsanders on this.
This. Just limit it to a sensible maximum time limit, something like 5 minutes.
Instant just feels wrong, in a game which works hard at making space seem big.
Nope actually I thought it through very comprehensively.
I don't have a problem with ship transfer. I have a problem with INSTANT ship transfer.
Edit - thought you meant "me" and not "they". Sorry![]()
How does it break the sense of scale? You still have to physically travel to your chosen destination..its a game i could also handwavium it and saying i always have my fleet in tow and have to pay a high extra fee in order to let my other ships "dock" at the stations...
I think adding timer based on ly transfered is not so worktime consuming that it would be out of question for 2.2.Thinking about this further..
Never forget the contents of 2.2 are yet to be firmed up, FDev could easily say " we looked at instant ship transfer , put the idea out there, but it did'nt make the cut but we're keeping the module storage"
Bill
It would be much more realistic, and most importantly - it would be not so simple. It would consume time, not long enough to be big hurdle (important), but still time.Again, five minutes goes by so quickly, what would be the point?
instantenous --> Yes.
Gameplay reasons overrun anything else.
Ziljan, eight minutes go by in this game in the blink of an eye. Would there really be a point?
Maybe. But this is not a gameplay improvement. It's a gameplay exploit. Where is the reason to have FSDs in your combat ships after this?
Well said.I get that, and I know I can ignore it. My problem is firstly exploits (as noted) and secondly that part of the draw of a work of fiction is the universe in which it happens. That needs laws applied consistently, not just some of the time. Every time a law goes weird it jolts you out of that universe and makes it look more like a game/film/book rather than an 'experience'. It's not realism, it's about how it all hangs together. If, for example in Voyager during series 3 a new button appeared that would transport them home, no explanation, no back story, just appear it would look deus ex machina and break the experience. I accept the junk physics of Star Trek and Star Wars because they are applied consistently (in the main). James Bond hangs by his fingertips from the edge of a tall building, oh no, but suddenly he remembers he can fly, so he flaps his arms and lands safely. It pulls you out of the film's experience. With Superman, that's fine. his universe has different laws.
Why can't I insta-transport myself? Or my cargo if there's a problem with living things being teleported? Why did we need a CG at Jacques if we could just teleport over there? Why do I lose exploration material but not rocks in my hold and data on wakes when my ship is destroyed?
Each and every time something inconsistent happens it's another jerk out of this being an experience and to it being pushing space pixels. And another thing I have to to ignore to try to make sense of the game universe.
Again, five minutes goes by so quickly, what would be the point?
So, I'm going to refer everyone who's now complaining about this change to the standard arguments form that's been used for when people have suggested other possibly beneficial changes to the game should be implemented, please select the option that you feel is most applicable :
[ ] : Maybe this isn't the game for you
[ ] : Frontier are making the game they want to make, not the game you want them to make
[ ] : It's what makes ED unique
[ ] : Frontier lack the time or resources
[ ] : Go play <insert another game here>
[ ] : <Insert personal insult unrelated to suggestion, or troll post or flamebait>
[ ] : Adapt to the game, don't make the game adapt to you
Doesn't feel nice when you're on the wrong side of a change you don't like does it?
Instead of constantly savaging people who make suggestions and criticisms of ED perhaps you should be working with them for the benefit of the game so things like this, when they come up, can be resolved a little bit more sensibly, rather than yet more arguments. Do you think Frontier really -cares- ? No. This is going in because they feel this will improve the game, and this forum represents a very minor and very vocal fraction of the playerbase, Engineers went in despite having all the obvious hallmarks of being a bad idea, so will this. Best any of us can do is start getting used to the idea and working out how we can suggest to Frontier ways of making it palatable.
Yes, I'm being a bit blunt and confrontational here, but frankly a fair number of you lot deserve nothing less, it's hypocritical for you to play Frontier's defender when you're seeing changes you like and then go around like headless chickens the moment they introduce a change you don't. A little more compromise and tolerance would go a long way around here.
Players can only swap their current ship whilst in a registered storage location
If the desired ship isn’t present then the player must arrange a transfer which costs a fee and takes time based on the distance the transferred ship needs to travel to get to the current storage location
The same restrictions and pricing as above are applied here too
--- Tom Kewell, Designer- Elite: Dangerous ---
To avoid people feeling like they're being pushed into Anaconda Taxis. Yes. That's a sufficient reason.
To keep the sense of scale of the galaxy? Yes that is a sufficient reason too.
To avoid the sense that you can buy your FDL a 55LY jump range? Yes. That's a crappy solution to crappy jump range.
What about realism and continuity? Yes. Those are important too.
Should I go on?
To avoid people feeling like they're being pushed into Anaconda Taxis. Yes. That's a sufficient reason.
To keep the sense of scale of the galaxy? Yes that is a sufficient reason too.
To avoid the sense that you can buy your FDL a 55LY jump range? Yes. That's a crappy solution to crappy jump range.
What about realism and continuity? Yes. Those are important too.
Should I go on?