2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Deleted member 115407

D
This. Just limit it to a sensible maximum time limit, something like 5 minutes.

Instant just feels wrong, in a game which works hard at making space seem big.

Again, five minutes goes by so quickly, what would be the point?
 
As I mentioned before but with additions:

IMO,
For an "NPC courier" delivery, ship must have available jump range to reach destination.
Distance calculated for viable route. Result = Total number of hops.
Got a fuel scoop? Time taken. 30 seconds per hop.
No fuel scoop? Add another 15 seconds per hop. Edit: Assuming you cannot make complete journey with internal fuel
Cost - expensive - after all you are hiring a personal chauffeur in effect.
 
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Nope actually I thought it through very comprehensively.

I don't have a problem with ship transfer. I have a problem with INSTANT ship transfer.

Edit - thought you meant "me" and not "they". Sorry :D

I'm fine with ship transfer, its the INSTANT ship transfer I really dislike.
 

Yaffle

Volunteer Moderator
How does it break the sense of scale? You still have to physically travel to your chosen destination..its a game i could also handwavium it and saying i always have my fleet in tow and have to pay a high extra fee in order to let my other ships "dock" at the stations...

I get that, and I know I can ignore it. My problem is firstly exploits (as noted) and secondly that part of the draw of a work of fiction is the universe in which it happens. That needs laws applied consistently, not just some of the time. Every time a law goes weird it jolts you out of that universe and makes it look more like a game/film/book rather than an 'experience'. It's not realism, it's about how it all hangs together. If, for example in Voyager during series 3 a new button appeared that would transport them home, no explanation, no back story, just appear it would look deus ex machina and break the experience. I accept the junk physics of Star Trek and Star Wars because they are applied consistently (in the main). James Bond hangs by his fingertips from the edge of a tall building, oh no, but suddenly he remembers he can fly, so he flaps his arms and lands safely. It pulls you out of the film's experience. With Superman, that's fine. his universe has different laws.

Why can't I insta-transport myself? Or my cargo if there's a problem with living things being teleported? Why did we need a CG at Jacques if we could just teleport over there? Why do I lose exploration material but not rocks in my hold and data on wakes when my ship is destroyed?

Each and every time something inconsistent happens it's another jerk out of this being an experience and to it being pushing space pixels. And another thing I have to to ignore to try to make sense of the game universe.
 
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Great addition to the game I´ve waited for this for ages. The instant transfer though is a no-go, FDEV needs to keep in mind that immersion/realism is one of the biggest selling points in the game. It should be based on distance and jumprange of said ship and average wait times between jumps, but people fear it would take forever for the ship to arrive when this is not true. How long does it take you to cross the bubble from one end to another in a short ranged combat ship like the eagle for example ? Not that long. Even if you have the worst FSD, that module is so cheap you can quickly get a better one without much hassle.

With instant transfer you made ship jump range just about next to meaningless, as well as again taken away from ED´s carefully maintained immersion factor.
 
Thinking about this further..


Never forget the contents of 2.2 are yet to be firmed up, FDev could easily say " we looked at instant ship transfer , put the idea out there, but it did'nt make the cut but we're keeping the module storage"

Bill
I think adding timer based on ly transfered is not so worktime consuming that it would be out of question for 2.2.

- - - - - Additional Content Posted / Auto Merge - - - - -

Again, five minutes goes by so quickly, what would be the point?
It would be much more realistic, and most importantly - it would be not so simple. It would consume time, not long enough to be big hurdle (important), but still time.
 
So seems like some Cmdr's seriously plans to downgrade thier FSD on most of thier combat ships? Because of new "taxi" service? I am hearing this right?


Good, very good. Then atleast all of these who going to did that, wont be able to high wake in case if they happen to bump on me.
 
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instantenous --> Yes.

Gameplay reasons overrun anything else.

Maybe. But INSTANT ship transfer is not a gameplay improvement. It's a gameplay exploit. Where is the reason to have FSDs in your combat ships after this?
 
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So, I'm going to refer everyone who's now complaining about this change to the standard arguments form that's been used for when people have suggested other possibly beneficial changes to the game should be implemented, please select the option that you feel is most applicable :

[ ] : Maybe this isn't the game for you
[ ] : Frontier are making the game they want to make, not the game you want them to make
[ ] : It's what makes ED unique
[ ] : Frontier lack the time or resources
[ ] : Go play <insert another game here>
[ ] : <Insert personal insult unrelated to suggestion, or troll post or flamebait>
[ ] : Adapt to the game, don't make the game adapt to you

Doesn't feel nice when you're on the wrong side of a change you don't like does it?

Instead of constantly savaging people who make suggestions and criticisms of ED perhaps you should be working with them for the benefit of the game so things like this, when they come up, can be resolved a little bit more sensibly, rather than yet more arguments. Do you think Frontier really -cares- ? No. This is going in because they feel this will improve the game, and this forum represents a very minor and very vocal fraction of the playerbase, Engineers went in despite having all the obvious hallmarks of being a bad idea, so will this. Best any of us can do is start getting used to the idea and working out how we can suggest to Frontier ways of making it palatable.

Yes, I'm being a bit blunt and confrontational here, but frankly a fair number of you lot deserve nothing less, it's hypocritical for you to play Frontier's defender when you're seeing changes you like and then go around like headless chickens the moment they introduce a change you don't. A little more compromise and tolerance would go a long way around here.
 
Ziljan, eight minutes go by in this game in the blink of an eye. Would there really be a point?

To avoid people feeling like they're being pushed into Anaconda Taxis. Yes. That's a sufficient reason.

To keep the sense of scale of the galaxy? Yes that is a sufficient reason too.

To avoid the sense that you can buy your FDL a 55LY jump range? Yes. That's a crappy solution to crappy jump range.

What about realism and continuity? Yes. Those are important too.

Should I go on?
 
Maybe. But this is not a gameplay improvement. It's a gameplay exploit. Where is the reason to have FSDs in your combat ships after this?

Exploit ??? How can you exploit something what was designed especially for a purpose in game ?
Devs said that they have a gameplay reasons for implementing the instant ship transport. Maybe it is a good idea, maybe it is not a good idea. But definitely it will not be gameplay exploit.
 
I get that, and I know I can ignore it. My problem is firstly exploits (as noted) and secondly that part of the draw of a work of fiction is the universe in which it happens. That needs laws applied consistently, not just some of the time. Every time a law goes weird it jolts you out of that universe and makes it look more like a game/film/book rather than an 'experience'. It's not realism, it's about how it all hangs together. If, for example in Voyager during series 3 a new button appeared that would transport them home, no explanation, no back story, just appear it would look deus ex machina and break the experience. I accept the junk physics of Star Trek and Star Wars because they are applied consistently (in the main). James Bond hangs by his fingertips from the edge of a tall building, oh no, but suddenly he remembers he can fly, so he flaps his arms and lands safely. It pulls you out of the film's experience. With Superman, that's fine. his universe has different laws.

Why can't I insta-transport myself? Or my cargo if there's a problem with living things being teleported? Why did we need a CG at Jacques if we could just teleport over there? Why do I lose exploration material but not rocks in my hold and data on wakes when my ship is destroyed?

Each and every time something inconsistent happens it's another jerk out of this being an experience and to it being pushing space pixels. And another thing I have to to ignore to try to make sense of the game universe.
Well said.
For me ED is about the fantasy that I'm flying a spaceship around the galaxy in 3302. That galaxy needs to be consistent for that fantasy to hold up. Things that break that and make it just a game are not what I'm looking for.
 
Again, five minutes goes by so quickly, what would be the point?

The point is, I like the realism this game goes for. Taking 5 minutes to get somewhere and then having your entire fleet join you in the blink of an eye just breaks the immersion.

If instant transport is a thing, why not for commanders as well? Why have ships to get anywhere? Want to go to a system 5 minutes away? What's the point? Just beam me over Scotty!
 
So, I'm going to refer everyone who's now complaining about this change to the standard arguments form that's been used for when people have suggested other possibly beneficial changes to the game should be implemented, please select the option that you feel is most applicable :

[ ] : Maybe this isn't the game for you
[ ] : Frontier are making the game they want to make, not the game you want them to make
[ ] : It's what makes ED unique
[ ] : Frontier lack the time or resources
[ ] : Go play <insert another game here>
[ ] : <Insert personal insult unrelated to suggestion, or troll post or flamebait>
[ ] : Adapt to the game, don't make the game adapt to you

Doesn't feel nice when you're on the wrong side of a change you don't like does it?

Instead of constantly savaging people who make suggestions and criticisms of ED perhaps you should be working with them for the benefit of the game so things like this, when they come up, can be resolved a little bit more sensibly, rather than yet more arguments. Do you think Frontier really -cares- ? No. This is going in because they feel this will improve the game, and this forum represents a very minor and very vocal fraction of the playerbase, Engineers went in despite having all the obvious hallmarks of being a bad idea, so will this. Best any of us can do is start getting used to the idea and working out how we can suggest to Frontier ways of making it palatable.

Yes, I'm being a bit blunt and confrontational here, but frankly a fair number of you lot deserve nothing less, it's hypocritical for you to play Frontier's defender when you're seeing changes you like and then go around like headless chickens the moment they introduce a change you don't. A little more compromise and tolerance would go a long way around here.

Actually they should just stick to what they say from day one, this goes against what they said all the way back to the alpha days. That is all.
And I will remind them of that...

Players can only swap their current ship whilst in a registered storage location
If the desired ship isn’t present then the player must arrange a transfer which costs a fee and takes time based on the distance the transferred ship needs to travel to get to the current storage location
The same restrictions and pricing as above are applied here too

--- Tom Kewell, Designer- Elite: Dangerous ---
 
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To avoid people feeling like they're being pushed into Anaconda Taxis. Yes. That's a sufficient reason.

To keep the sense of scale of the galaxy? Yes that is a sufficient reason too.

To avoid the sense that you can buy your FDL a 55LY jump range? Yes. That's a crappy solution to crappy jump range.

What about realism and continuity? Yes. Those are important too.

Should I go on?

The more I think about it it is total nonsense. The galaxy will revert to everyone travelling everywhere in Asps. Then they will just jump their ships along with them as they go.
 
It would be fair if it was a time based on distance. If we were to say a speed faster than a human pilot can make let's say 75 light years per minute that would be far more acceptable.

In the bubble it may take 4 to 6 minutes to receive your ship. At jaques it would take a few hours. Still massively more convenient and faster than moving the ships yourself but not game breaking and not making ships redundant.
 
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Deleted member 115407

D
To avoid people feeling like they're being pushed into Anaconda Taxis. Yes. That's a sufficient reason.

To keep the sense of scale of the galaxy? Yes that is a sufficient reason too.

To avoid the sense that you can buy your FDL a 55LY jump range? Yes. That's a crappy solution to crappy jump range.

What about realism and continuity? Yes. Those are important too.

Should I go on?

OK, but my point is you're advocating for an 8-10 minute delay. Is that for any asset? Does it vary by asset?

If not, then that 8-10 minute delay is completely arbitrary.
 
There should be a reasonable amount of delay that should require some degree of forward planning, I`m not in agreement with the instant gratification crowd. It's not much to expect a nod to some bit of realism.
 
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