2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Yes & yes, will help the multiplayer side of things a lot - meeting up with friends for an activity can be a few jumps in an asp or conda then a fee for your fighter/trader/whatever & you're ready.
 
I am advocating for a travel time based delay. That would be variable depending on the distance. Not an arbitrary 8 minutes. Not sure why you didn't read my post. It wasn't that long.

I'm ok with this, but i'd prefer if there was a delay of 1 min per jump, and the ship has to be capable of making the journey as well (at least in terms of plotting a route), so no ability to downgrade the FSD to a 1E on a combat ship to squeeze a little extra performance out of it.

This would mean if you travelled to Jacques and then called a ship, it would take several hours to arrive but seems fine to me.

THIS is how it should be done!

Come on, Frontier, like all stars in the galaxy showing up on the galaxy map from the beginning can't be rectified anymore now because many players have already grown used to it (something Michael Brookes admitted some time ago wasn't handled as good as it should have been!), this will be very hard to fix afterwards, when people already got used to instant ship transfer. Do it right now, before the window of opportunity closes!
 
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I'm ok with this, but i'd prefer if there was a delay of 1 min per jump, and the ship has to be capable of making the journey as well (at least in terms of plotting a route), so no ability to downgrade the FSD to a 1E on a combat ship to squeeze a little extra performance out of it.

This would mean if you travelled to Jacques and then called a ship, it would take several hours to arrive but seems fine to me.

I think everyone is OK with ship transfers. The only contraversy is that are instantaneous. And how this breaks immersion and the whole purpose of having ships with different jump ranges.
 
So, I'm going to refer everyone who's now complaining about this change to the standard arguments form that's been used for when people have suggested other possibly beneficial changes to the game should be implemented, please select the option that you feel is most applicable :

[ ] : Maybe this isn't the game for you
[ ] : Frontier are making the game they want to make, not the game you want them to make
[ ] : It's what makes ED unique
[ ] : Frontier lack the time or resources
[ ] : Go play <insert another game here>
[ ] : <Insert personal insult unrelated to suggestion, or troll post or flamebait>
[ ] : Adapt to the game, don't make the game adapt to you

Doesn't feel nice when you're on the wrong side of a change you don't like does it?

Instead of constantly savaging people who make suggestions and criticisms of ED perhaps you should be working with them for the benefit of the game so things like this, when they come up, can be resolved a little bit more sensibly, rather than yet more arguments. Do you think Frontier really -cares- ? No. This is going in because they feel this will improve the game, and this forum represents a very minor and very vocal fraction of the playerbase, Engineers went in despite having all the obvious hallmarks of being a bad idea, so will this. Best any of us can do is start getting used to the idea and working out how we can suggest to Frontier ways of making it palatable.

Yes, I'm being a bit blunt and confrontational here, but frankly a fair number of you lot deserve nothing less, it's hypocritical for you to play Frontier's defender when you're seeing changes you like and then go around like headless chickens the moment they introduce a change you don't. A little more compromise and tolerance would go a long way around here.

Maybe its just the way i see the game being developed, if something gets added most at the time i see it as a "work in progress" that has the basic work done, but open for more felshing out later when it getrs possible or relevant.

Missionsystem beta bare bone not much going on, fleshed out with every patch 2.1 whole rework for it, the same with the USS and nav beacon mechanics.

I dont have a problem for it getting a timer that tries to make you "belief" in something that is essentially just a timer on a clock...you could setup on your desk yourself and wait it out for immersion....people walk in RPGs sometimes for immersion reasons too.

Of course its "unreal" its also a quick dirty way in doing it just for it to be their.
I mentioned it before but if i remember correctly in the Elite Universe there are also giant transport ships able to hyperjump vast distances not able to dock with stations that transfer their cargo through smaller ships. Those giant ships, if they ever make it into the game. Would be the perfect blender for ship transfer mechanics to the point where only waiting some minutes would make sense, and you would have a viewable thing that happens that transfers your ship.
Yes more viewable background simulation is the key for immersion, but at this point its pointless to have a timer that has no other meaning then letting you wait, as if people arent complaining about enough in ED to wait for.

Who knows maybe they change it a bit up and have time to flesh it out until beta.

People trying to tell me a X minute timer makes the difference of the earth being orbited by the sun or the other way around...
 
Ship transport is excellent.

Instantaneous is ridiculously bad.


I'll really be able to fly all the way to Jaques Station, 22,000 LY away - which takes 6-12 game hours, depending on jump range... and then instantly cast "Summon Ship" and have ALL my ships there? In seconds?

Get out of here!
 
It should take the same time it takes to travel normally. Someone is effectively doing it for you. They've already added FTL that reduces travel times down to hours instead of centuries.
 
Yes & yes, will help the multiplayer side of things a lot - meeting up with friends for an activity can be a few jumps in an asp or conda then a fee for your fighter/trader/whatever & you're ready.

why not just have a lobby where you can log in, why bother with all the flying around stuff?

Go instantly to CG 1
Go instantly to CG 2
Go instantly to friend X

That would make that game so much better right, RIGHT?
 
New CG starts: Fly your fast jump ship over there to "register" and then call your combat / mining / whatever ship. It will be ready for you next day so your limited play hours are not impacted by the 5 hours of RL time required for the npc Jason Statham to transport your FDL over for you.

NPC couriers should take the strain out of being able to participate. I don't see a benefit in making all transport immediate once your pathfinder is there.

How about ship transport can only be between certain specified "hub" stations. So you can get around, but still have to do some of the flying manually? Or (at least for now) put a range limit to stop the whole Jaques / Beagle / Sag A space shrink?
 
So, I'm going to refer everyone who's now complaining about this change to the standard arguments form that's been used for when people have suggested other possibly beneficial changes to the game should be implemented, please select the option that you feel is most applicable :

[ ] : Maybe this isn't the game for you
[ ] : Frontier are making the game they want to make, not the game you want them to make
[ ] : It's what makes ED unique
[ ] : Frontier lack the time or resources
[ ] : Go play <insert another game here>
[ ] : <Insert personal insult unrelated to suggestion, or troll post or flamebait>
[ ] : Adapt to the game, don't make the game adapt to you

Doesn't feel nice when you're on the wrong side of a change you don't like does it?

Instead of constantly savaging people who make suggestions and criticisms of ED perhaps you should be working with them for the benefit of the game so things like this, when they come up, can be resolved a little bit more sensibly, rather than yet more arguments. Do you think Frontier really -cares- ? No. This is going in because they feel this will improve the game, and this forum represents a very minor and very vocal fraction of the playerbase, Engineers went in despite having all the obvious hallmarks of being a bad idea, so will this. Best any of us can do is start getting used to the idea and working out how we can suggest to Frontier ways of making it palatable.

Yes, I'm being a bit blunt and confrontational here, but frankly a fair number of you lot deserve nothing less, it's hypocritical for you to play Frontier's defender when you're seeing changes you like and then go around like headless chickens the moment they introduce a change you don't. A little more compromise and tolerance would go a long way around here.

I'm going to refer you to someone you should listen to...

Instead of being dismissive, be constructive. It's better for everyone.
 
Currently it's stated as instant by the team - others have come up with the idea that the pattern is 3D printed to a fashion ie instantly manufactured (how does that work?) where are all the raw materials coming from, would there be a transport limit to a station based on materials available? taken from shipyard stock like for like (every ship available at every ship yard then?) just bhow big is the station.

To many questions raised by this, proper travel times of original ships to station or via transporter behemoth would be better IMHO
 
Lurker here. Been playing elite since September 2015, and I agree, insta teleport is immersion breaking. My thought would have been, make transport convoys of large hauler escorted by six to eight fighters. Make its jump range dependent on the weight of the cargo, I mean that is what we have to do. Then make a fee associated with it, such as half the insurance fee of each ship transported. Can't be free. So if you have to travel 200ly, let it take as long as it would take us, an hour or two, traveling at 20ly per jump plus time to fuel scoop. This would open up possibilities for player escorts, or pirate raids. The more the value of the cargo, the better quality and quantity of escorts.
Of course that is just my idea.
 
Ship transfer i am all for but instant delivery is an extremely poor decision IMO. It kills the realism.

Having a ship which is hundreds of light years away magically appear at the click of a button is laughable.
 
Ship transport is excellent.

Instantaneous is ridiculously bad.


I'll really be able to fly all the way to Jaques Station, 22,000 LY away - which takes 6-12 game hours, depending on jump range... and then instantly cast "Summon Ship" and have ALL my ships there? In seconds?

Get out of here!

All of your ships are secretly following you :eek:
 
I don't really have a preference on this as it's a tradeoff. One way is more immersive, the other more convenient.

But I am bookmarking this thread, as it will be hilarious to compare if they change it to having a delay — and seeing plenty of complaints show up.
 
I get that, and I know I can ignore it. My problem is firstly exploits (as noted) and secondly that part of the draw of a work of fiction is the universe in which it happens. That needs laws applied consistently, not just some of the time. Every time a law goes weird it jolts you out of that universe and makes it look more like a game/film/book rather than an 'experience'. It's not realism, it's about how it all hangs together. If, for example in Voyager during series 3 a new button appeared that would transport them home, no explanation, no back story, just appear it would look deus ex machina and break the experience. I accept the junk physics of Star Trek and Star Wars because they are applied consistently (in the main). James Bond hangs by his fingertips from the edge of a tall building, oh no, but suddenly he remembers he can fly, so he flaps his arms and lands safely. It pulls you out of the film's experience. With Superman, that's fine. his universe has different laws.

Why can't I insta-transport myself? Or my cargo if there's a problem with living things being teleported? Why did we need a CG at Jacques if we could just teleport over there? Why do I lose exploration material but not rocks in my hold and data on wakes when my ship is destroyed?

Each and every time something inconsistent happens it's another jerk out of this being an experience and to it being pushing space pixels. And another thing I have to to ignore to try to make sense of the game universe.

I agree with you, just with one little exception - in the games, strict consistency may be dangerous. I think there is important to differentiate "obvious inconsistency" and "hidden minor inconsistency". For example, in this case - instant ship transfer is obvious inconsistency and judging from this thread it's something that many players aren't able to accept (me included). On the other side, instant module transfers from a module storage from a different station in outfitting is also inconsistent, but it is something that is not so obvious and I dare to say it's something that most players wouldn't mind (because it's not so obvious and because it may turn into the huge annoyance in form of a ship locking while waiting until the modules are transferred). Another example may be the AFM unit - it somehow "magically", using nanotechnology or whatever repairs your (even seriously) damaged ship components and most players probably doesn't care how it works. But, when they now mentioned that ship fighters can be 3D printed on your ship, it sounds pretty unbelievable even it may work on the very same principle. I believe it's simply not something that may be set in stone by the game design rules, but the game designer must apply some common sense and ask all the time: "Will be this feature accepted as plausible in our universe or it breaks the perceived experience?"
 
I'm going to refer you to someone you should listen to...

Frankly that post has been a long time coming, see up to how ED's forum has been a thorny bush for suggestions and well, seeing the locals get the shoe on the other foot and associated hypocrisy has had me in stitches. It might be too much to hope for that this might teach the locals that Frontier isn't the way and the path and holding them to better standards should be a thing, but I'll hope nonetheless. If it doesn't, I'll keep playing bingo with the list :)
 
You can always imagine that you hired a bunch of NPCs and they was flying at the same time as you. And you just told them the exact station name where they should land. :)

Thanks but no. :)

I can imagine a lot of things. I can't imagine why a game which is adding stuff like realistic white dwarfs would also add instant transportation for starships. Not even Star Trek went that far.

When The Superpower War™ starts there's no need for the Imperials to dispatch a fleet to the frontlines. Just send over a Hauler, put the kettle on and then beam over an army of Cutters in time for tea and battle.
 
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You mentioned nothing about varying the travel time based on the capabilities of the asset in question. You simply said "1 minute per 50 LY... no longer than 8 minutes".

My point is that doesn't jive with your magical FDL argument. Nor does it jive with ships that have limited fuel, etc.

I would prefer a more nuanced system many here are advocating where the time wait depended on the ship being moved. The 1min/50LY was just a simplification to make it easier for Frontier to implement. Because I'm sure that half the reason it's instantaneous is because of how much easier that is to program and implement.

why 1min/50 LY? Because that's about how fast I can go on average in my slowest ship with jumponium boosts, if route plotting allowed it.
 
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