You can always imagine that you hired a bunch of NPCs and they was flying at the same time as you. And you just told them the exact station name where they should land.![]()
I am advocating for a travel time based delay. That would be variable depending on the distance. Not an arbitrary 8 minutes. Not sure why you didn't read my post. It wasn't that long.
I'm ok with this, but i'd prefer if there was a delay of 1 min per jump, and the ship has to be capable of making the journey as well (at least in terms of plotting a route), so no ability to downgrade the FSD to a 1E on a combat ship to squeeze a little extra performance out of it.
This would mean if you travelled to Jacques and then called a ship, it would take several hours to arrive but seems fine to me.
I'm ok with this, but i'd prefer if there was a delay of 1 min per jump, and the ship has to be capable of making the journey as well (at least in terms of plotting a route), so no ability to downgrade the FSD to a 1E on a combat ship to squeeze a little extra performance out of it.
This would mean if you travelled to Jacques and then called a ship, it would take several hours to arrive but seems fine to me.
So, I'm going to refer everyone who's now complaining about this change to the standard arguments form that's been used for when people have suggested other possibly beneficial changes to the game should be implemented, please select the option that you feel is most applicable :
[ ] : Maybe this isn't the game for you
[ ] : Frontier are making the game they want to make, not the game you want them to make
[ ] : It's what makes ED unique
[ ] : Frontier lack the time or resources
[ ] : Go play <insert another game here>
[ ] : <Insert personal insult unrelated to suggestion, or troll post or flamebait>
[ ] : Adapt to the game, don't make the game adapt to you
Doesn't feel nice when you're on the wrong side of a change you don't like does it?
Instead of constantly savaging people who make suggestions and criticisms of ED perhaps you should be working with them for the benefit of the game so things like this, when they come up, can be resolved a little bit more sensibly, rather than yet more arguments. Do you think Frontier really -cares- ? No. This is going in because they feel this will improve the game, and this forum represents a very minor and very vocal fraction of the playerbase, Engineers went in despite having all the obvious hallmarks of being a bad idea, so will this. Best any of us can do is start getting used to the idea and working out how we can suggest to Frontier ways of making it palatable.
Yes, I'm being a bit blunt and confrontational here, but frankly a fair number of you lot deserve nothing less, it's hypocritical for you to play Frontier's defender when you're seeing changes you like and then go around like headless chickens the moment they introduce a change you don't. A little more compromise and tolerance would go a long way around here.
Yes & yes, will help the multiplayer side of things a lot - meeting up with friends for an activity can be a few jumps in an asp or conda then a fee for your fighter/trader/whatever & you're ready.
So, I'm going to refer everyone who's now complaining about this change to the standard arguments form that's been used for when people have suggested other possibly beneficial changes to the game should be implemented, please select the option that you feel is most applicable :
[ ] : Maybe this isn't the game for you
[ ] : Frontier are making the game they want to make, not the game you want them to make
[ ] : It's what makes ED unique
[ ] : Frontier lack the time or resources
[ ] : Go play <insert another game here>
[ ] : <Insert personal insult unrelated to suggestion, or troll post or flamebait>
[ ] : Adapt to the game, don't make the game adapt to you
Doesn't feel nice when you're on the wrong side of a change you don't like does it?
Instead of constantly savaging people who make suggestions and criticisms of ED perhaps you should be working with them for the benefit of the game so things like this, when they come up, can be resolved a little bit more sensibly, rather than yet more arguments. Do you think Frontier really -cares- ? No. This is going in because they feel this will improve the game, and this forum represents a very minor and very vocal fraction of the playerbase, Engineers went in despite having all the obvious hallmarks of being a bad idea, so will this. Best any of us can do is start getting used to the idea and working out how we can suggest to Frontier ways of making it palatable.
Yes, I'm being a bit blunt and confrontational here, but frankly a fair number of you lot deserve nothing less, it's hypocritical for you to play Frontier's defender when you're seeing changes you like and then go around like headless chickens the moment they introduce a change you don't. A little more compromise and tolerance would go a long way around here.
Instead of being dismissive, be constructive. It's better for everyone.
Ship transport is excellent.
Instantaneous is ridiculously bad.
I'll really be able to fly all the way to Jaques Station, 22,000 LY away - which takes 6-12 game hours, depending on jump range... and then instantly cast "Summon Ship" and have ALL my ships there? In seconds?
Get out of here!
I get that, and I know I can ignore it. My problem is firstly exploits (as noted) and secondly that part of the draw of a work of fiction is the universe in which it happens. That needs laws applied consistently, not just some of the time. Every time a law goes weird it jolts you out of that universe and makes it look more like a game/film/book rather than an 'experience'. It's not realism, it's about how it all hangs together. If, for example in Voyager during series 3 a new button appeared that would transport them home, no explanation, no back story, just appear it would look deus ex machina and break the experience. I accept the junk physics of Star Trek and Star Wars because they are applied consistently (in the main). James Bond hangs by his fingertips from the edge of a tall building, oh no, but suddenly he remembers he can fly, so he flaps his arms and lands safely. It pulls you out of the film's experience. With Superman, that's fine. his universe has different laws.
Why can't I insta-transport myself? Or my cargo if there's a problem with living things being teleported? Why did we need a CG at Jacques if we could just teleport over there? Why do I lose exploration material but not rocks in my hold and data on wakes when my ship is destroyed?
Each and every time something inconsistent happens it's another jerk out of this being an experience and to it being pushing space pixels. And another thing I have to to ignore to try to make sense of the game universe.
I'm going to refer you to someone you should listen to...
You can always imagine that you hired a bunch of NPCs and they was flying at the same time as you. And you just told them the exact station name where they should land.![]()
You mentioned nothing about varying the travel time based on the capabilities of the asset in question. You simply said "1 minute per 50 LY... no longer than 8 minutes".
My point is that doesn't jive with your magical FDL argument. Nor does it jive with ships that have limited fuel, etc.