2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Actually they should just stick to what they say from day one, this goes against what they said all the way back to the alpha days. That is all.
And I will remind them of that...

They didn't stick to half of the things they intended to since day one, you think one more broken "promise" makes a jot of difference now? -_^
 
I get that, and I know I can ignore it. My problem is firstly exploits (as noted) and secondly that part of the draw of a work of fiction is the universe in which it happens. That needs laws applied consistently, not just some of the time. Every time a law goes weird it jolts you out of that universe and makes it look more like a game/film/book rather than an 'experience'. It's not realism, it's about how it all hangs together. If, for example in Voyager during series 3 a new button appeared that would transport them home, no explanation, no back story, just appear it would look deus ex machina and break the experience. I accept the junk physics of Star Trek and Star Wars because they are applied consistently (in the main). James Bond hangs by his fingertips from the edge of a tall building, oh no, but suddenly he remembers he can fly, so he flaps his arms and lands safely. It pulls you out of the film's experience. With Superman, that's fine. his universe has different laws.

Why can't I insta-transport myself? Or my cargo if there's a problem with living things being teleported? Why did we need a CG at Jacques if we could just teleport over there? Why do I lose exploration material but not rocks in my hold and data on wakes when my ship is destroyed?

Each and every time something inconsistent happens it's another jerk out of this being an experience and to it being pushing space pixels. And another thing I have to to ignore to try to make sense of the game universe.

EXACTLY! Frontier please take note. Personally, I don't care if you only implement a short delay in delivery instead of a longer more appropriate timeframe, but for it to be instant is, in my opinion, not the way to go. Please reconsider this very carefully, BEFORE you implement.
 
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The point is, I like the realism this game goes for. Taking 5 minutes to get somewhere and then having your entire fleet join you in the blink of an eye just breaks the immersion.

If instant transport is a thing, why not for commanders as well? Why have ships to get anywhere? Want to go to a system 5 minutes away? What's the point? Just beam me over Scotty!

You can always imagine that you hired a bunch of NPCs and they was flying at the same time as you. And you just told them the exact station name where they should land. :)
 
Should have been done via shiplaunched mech. Transport smaller ships in your big.
Haul bigger ships as you park yourself inside in your smaller ship.
Python etc is out of luck.

Also, players should have been able to move around via VIP mechanics:)
 
Exploit ??? How can you exploit something what was designed especially for a purpose in game ?
Devs said that they have a gameplay reasons for implementing the instant ship transport. Maybe it is a good idea, maybe it is not a good idea. But definitely it will not be gameplay exploit.

But that's the terrible thing about it: To introduce such an awesome, much asked-for feature like ship transport, and then - in the guise of "gameplay reasons trump everything" - it is implemented in a way that it's nearly an "in-your-face" exploit in it's own: who would make the effort to fly anywhere in anything but their highest-jumprange ship anymore, if you basically take along your whole fleet to whereever you go? If you'd at least consider how long it would take to get a ship delivered to you, there would remain some strategy about how you manage your ships. After the update, all ships have practically same jump-range as your highest-jumprange explorer. That's a big exploit to me, makes FSDs on anything but the Asp and the Anaconda nearly obsolete.
 
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OK, but my point is you're advocating for an 8-10 minute delay. Is that for any asset? Does it vary by asset?

If not, then that 8-10 minute delay is completely arbitrary.

I am advocating for a travel time based delay. That would be variable depending on the distance. Not an arbitrary 8 minutes. Not sure why you didn't read my post. It wasn't that long.
 
In assassin's creed black flag you know how long it would take one of the ships in your fleet to complete a trading run... sometimes more than 24 hours real-time.

Come on frontier. Grow a spine and push back on the candy crush saga insta gratification crowd please.
 
I I accept the junk physics of Star Trek and Star Wars because they are applied consistently (in the main). James Bond hangs by his fingertips from the edge of a tall building, oh no, but suddenly he remembers he can fly, so he flaps his arms and lands safely. It pulls you out of the film's experience. With Superman, that's fine. his universe has different laws.

This.

The difference between good sci fi and utter pap is technical consistency.
We accept silly stuff, so long as it is justified, consistent and the universe is thought out around it.
If we can teleport stuff why are we hauling cargo. if we can just replicate anything, why are Engineers special... and why i there even still a currency system?
 
Instead of constantly savaging people who make suggestions and criticisms of ED perhaps you should be working with them for the benefit of the game so things like this, when they come up, can be resolved a little bit more sensibly, rather than yet more arguments.
I think this thread has gone very sensible. It is to make 2.2 better, to show people opinions (and to not bash, but be respectable to other voices).

As i said, for me it is not deal breaker (i understand both sides). I would prefer little timer, but mostly i'm glad that this new feature is added to the game. Update 2.2 is shaping up to be great.
 
I'm ok with this, but i'd prefer if there was a delay of 1 min per jump, and the ship has to be capable of making the journey as well (at least in terms of plotting a route), so no ability to downgrade the FSD to a 1E on a combat ship to squeeze a little extra performance out of it.

This would mean if you travelled to Jacques and then called a ship, it would take several hours to arrive but seems fine to me.
 
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They didn't stick to half of the things they intended to since day one, you think one more broken "promise" makes a jot of difference now? -_^

Some I can live with others I can not, it's my opinion, you see I don't threaten to quit, or say that the game is doomed, just that I really don't like this idea and I raise my concern. Sure FD can do whatever they feel like, its their game when it comes to it, however some of us here are spending a lot of time in ED so maybe, just maybe they should take another look at it. This was discussed before in Alpha, and nowhere was it supposed to be instant. How the ships got there was kind of in the air as magical.
 
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Deleted member 115407

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I am advocating for a travel time based delay. That would be variable depending on the distance. Not an arbitrary 8 minutes. Not sure why you didn't read my post. It wasn't that long.

1 minute per 50 LY. Just under the fastest possible speed for any given ship without jumponium. A transport from anywhere in the bubble would take no longer than 8 minutes. But it would be long enough that it wouldn't be worth it to Jump in your Asp/Anaconda and magic your FDL to a CZ.

You mentioned nothing about varying the travel time based on the capabilities of the asset in question. You simply said "1 minute per 50 LY... no longer than 8 minutes".

My point is that doesn't jive with your magical FDL argument. Nor does it jive with ships that have limited fuel, etc.
 
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You can always imagine that you hired a bunch of NPCs and they was flying at the same time as you. And you just told them the exact station name where they should land. :)

And then I can pretend that I'm only flying this Anaconda every where because i like to and not because that's the fastest thing to do? Even though I kinda hate the Anaconda?

I already resent the Asp because it is most viable long range ship. Now I can resent the Anaconda too? Sounds like a fun plan.
 
I think if it going to be instant the transport distance should be capped. Say a 300ly limit. Or add a delay. It should be very expensive. I think there should also be a cool down timer, so you can't transport a whole fleet all at once.
 
Well, than it should be an intermediate wait, shouldn't it? Honestly, I highly doubt having to wait for your ship would trigger much mourning, because it's a very natural thing people -even those just hungering for instant gratification - would associate with delivery of something physical: a waiting time for it to be delivered! Therefore I'd rather argue that having instantaneous delivery is something nobody asked for. If you skim through the forum threads discussing the topic, the one thing nearly everyone could agree upon was that ship delivery should take some time, proportional to the distance it has to go, and not be instantaneous!

To be fair, I believe the reason why we are getting ship transport right now is the fact that "ship teleportation" does not involve much development. We click a button, money is deducted, and ship location is changed from one station to another. Simulating the actual voyage of ships would probably be a bit more complicated than this. So the DEVs decided for the quick and easy solution, to get this feature out sooner.

In my personal opinion, I dislike the instant teleportation of ships quite much, feels very cheesy. But I also dislike the even cheesier "flying spaceship factories" we're getting with SLFs, and many other "gamey" bits we have been getting here and there. So I end up accepting than some sillyness is inevitable to keep some type of the players happy.

Its like the seeds in the watermellon. One needs to put up with the seeds, to be able to enjoy the watermellon. As long as there is much more watermellon than seeds, it becomes bearable. Although FD have been adding more and more seeds..

On the other hand, ship transportation is a feature I wished very very much. So as much it stings me, I am willing to have some seeds if it means I finally get this particular watermellon.
 
But that's the terrible thing about it: To introduce such an awesome, much asked-for feature like ship transport, and then - in the guise of "gameplay reasons trump everything" - it is implemented in a way that it's nearly an "in-your-face" exploit in it's own: who would make the effort to fly anywhere in anything but their highest-jumprange ship anymore, if you basically take along your whole fleet to whereever you go? If you'd at least consider how long it would take to get a ship delivered to you, there would remain some strategy about how you manage your ships. After the update, all ships have practically same jump-range as your highest-jumprange explorer. That's a big exploit to me, makes FSDs on anything but the Asp and the Anaconda nearly obsolete.

But it will not be mandatory to do it. It will be an option, if I understand it correctly.
So, from my point of view, there is no change. If I will want to travel the old fashioned way I can. And NPCs are instantly spawned since the beginning of the game in various ships, not only in Asps and Condas and I think they will stay the same. So, no change for me or for my gameplay. Only a bonus of an option to use the transport if it will be necessary. And probably it will never be really necessary, especially if the trasport will cost something like hundreds of thousands Credits or similar.
 
You mentioned nothing about varying the travel time based on the capabilities of the asset in question. You simply said "1 minute per 50 LY... no longer than 8 minutes".

You mean the bit he wrote about being ANYWHERE IN THE BUBBLE...
 
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I think this thread has gone very sensible. It is to make 2.2 better, to show people opinions (and to not bash, but be respectable to other voices).

As i said, for me it is not deal breaker (i understand both sides). I would prefer little timer, but mostly i'm glad that this new feature is added to the game. Update 2.2 is shaping up to be great.

I speak in general terms, ED's forum is easily among the most hostile to suggestions (seriously, it makes Linux dev mailing lists look nice and wooly), and the only time people get up in arms is when they're on the wrong side of a change, like this one. That amuses me no end because I find it entirely hypocritical, you lot don't listen to suggestions, and simply dole out the form reasons I put up in that list (I can play bingo with it) yet the moment Frontier put in a QoL change that might benefit most people NOT on this forum - THE SKY IS FALLING. That's what gets me.

Some I can live with others I can not, it's my opinion, you see I don't threaten to quit, or say that the game is doomed, just that I really don't like this idea and I raise my concern. Sure FD can do whatever they feel like, its their game when it comes to it, however some of us here are spending a lot of time in ED so maybe, just maybe they should take another look at it. This was discussed before in Alpha, and nowhere was it supposed to be instant. How the ships got there was kind of in the air as magical.

Again, Alpha was then, this is now, and my point about the forums being a vocal minority holds true, this change is likely being made to make the game more accessible to people "not" on the forums. In which case whatever is said or done here isn't going to matter -at all-, they've made the calculation, decided the wailing and gnashing of teeth is worth the cost, and got on with it.
 
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In assassin's creed black flag you know how long it would take one of the ships in your fleet to complete a trading run... sometimes more than 24 hours real-time.

Come on frontier. Grow a spine and push back on the candy crush saga insta gratification crowd please.

Can't rep you more mate, but I agree.
 
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