I get that, and I know I can ignore it. My problem is firstly exploits (as noted) and secondly that part of the draw of a work of fiction is the universe in which it happens. That needs laws applied consistently, not just some of the time. Every time a law goes weird it jolts you out of that universe and makes it look more like a game/film/book rather than an 'experience'. It's not realism, it's about how it all hangs together. If, for example in Voyager during series 3 a new button appeared that would transport them home, no explanation, no back story, just appear it would look deus ex machina and break the experience. I accept the junk physics of Star Trek and Star Wars because they are applied consistently (in the main). James Bond hangs by his fingertips from the edge of a tall building, oh no, but suddenly he remembers he can fly, so he flaps his arms and lands safely. It pulls you out of the film's experience. With Superman, that's fine. his universe has different laws.
Why can't I insta-transport myself? Or my cargo if there's a problem with living things being teleported? Why did we need a CG at Jacques if we could just teleport over there? Why do I lose exploration material but not rocks in my hold and data on wakes when my ship is destroyed?
Each and every time something inconsistent happens it's another jerk out of this being an experience and to it being pushing space pixels. And another thing I have to to ignore to try to make sense of the game universe.