Players can store ships they are not currently piloting
Initially the player will have nowhere to store a ship
The player will be able to rent (or buy) hangar space – for an initial fee, and then a rental. Not all stations will have storage space, and some will be cheaper than others. Storage spaces will come in a range of sizes (s,m,l). There isn’t a cap to the number of ships a player can store this way, other than the drain on their cash
A number of different facilities can offer ship storage, with a range of different prices
E.g. functional - shipyard storage, luxury – High end Storage attached to high end residencies in central locations, cheap – warehouses in remote locations
Storage fees are deducted daily from their account, and there is an additional fee in some locations (generally the cheap ones) to retrieve the ship from storage, when the player wishes to pilot the ship again
The fee increases over in-game time only (i.e. if you’re logged off it won’t increase)
Players can store their ships at multiple locations
Registering a new location for ship storage costs a fixed one-time fee
Once registered a player can visit that location or any other registered storage location they have to arrange ship transfers between them which costs a fee to transport them, based on distance and law level of the intervening route (though the transfer happens magically – perhaps on a giant freighter).
Players can only swap their current ship whilst in a registered storage location
If the desired ship isn’t present then the player must arrange a transfer which costs a fee and takes time based on the distance the transferred ship needs to travel to get to the current storage location
The same restrictions and pricing as above are applied here too
Once the transfer is complete the player is notified and is able to dock and swap their ships putting their old ship in storage at that location providing they can also pay the storage fee accumulated for the transferred ship since it went into storage (including all previous storage locations it’s been at and transferred from since last flown)
Cargo and equipment can be transferred for a fee, as with ship purchase.
Players can buy a new ship without trading in their current one but must choose which of the two ships they would like to pilot afterwards
The ship the player chooses not to pilot will have to be sent to any of the player’s registered storage location (possibly including the same station they’re at)
If no storage location is registered then the player is forced to register one
If a storage location is available (or has just been made available as above) it can be selected for the ship to be sent to without needing to pay a transfer fee as this is included in the price of the new ship (i.e. ensures that the player can transfer their ship despite having no money left after the purchase)