2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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I pretty much fly an FDL full time. It has an awful 13 LY jump range. But if FD make this ship transfer thing instantaneous I can see people like me just flying around in an Asp everywhere, docking and switching to their FDL or any other ship all the time.

This game will become a game of Asp flyers everywhere. I do not think that is a healthy choice for the game.

Also, I think it would be wise on FD's part to introduce this feature with a timer. At least at first.

Let the forum moan and then gauge down the time limit until it feels right.

If they introduce it as instantaneous and then realise their mistake and later choose to put a timer on it then the forum will burn.

People do not like things being takken from them. The key is not to give them too much. Especially on something as delicate as this.

Play it wisely FD.
 
I assume there is a check that a large ship cannot be transferred to an outpost?

Ship transfer - Great
Instant ship transfer - Not so great.

I'd prefer to wait based on the the jump range of the ship being transferred and the distance being travelled. A simple calculation could be
Base 5 mins + (Distance in LY between stations / Maximum ship jump range). E.g. A distance of 100LY and a ship with a jump range of 20LY. Number of minutes waited = 5 + (100/20) = 10 mins wait​

This calculation assumes
  • the ship reaches it's maximum jump range every time (which we know doesn't happen)
  • There are enough scoopable stars / the ship has a fuel scoop and/or the ship has enough fuel
 
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Currently it's stated as instant by the team - others have come up with the idea that the pattern is 3D printed to a fashion ie instantly manufactured (how does that work?) where are all the raw materials coming from, would there be a transport limit to a station based on materials available? taken from shipyard stock like for like (every ship available at every ship yard then?) just bhow big is the station.

To many questions raised by this, proper travel times of original ships to station or via transporter behemoth would be better IMHO

Doesn't really matter, they gave it a good thought from a high level point of view, and its possible, and being worked on even today.
This has not even gone through the basic design thought process. Why? and How? the DDF did that, here we just get bits and parts from it.

Players can store ships they are not currently piloting
Initially the player will have nowhere to store a ship
The player will be able to rent (or buy) hangar space – for an initial fee, and then a rental. Not all stations will have storage space, and some will be cheaper than others. Storage spaces will come in a range of sizes (s,m,l). There isn’t a cap to the number of ships a player can store this way, other than the drain on their cash
A number of different facilities can offer ship storage, with a range of different prices
E.g. functional - shipyard storage, luxury – High end Storage attached to high end residencies in central locations, cheap – warehouses in remote locations

Storage fees are deducted daily from their account, and there is an additional fee in some locations (generally the cheap ones) to retrieve the ship from storage, when the player wishes to pilot the ship again
The fee increases over in-game time only (i.e. if you’re logged off it won’t increase)

Players can store their ships at multiple locations
Registering a new location for ship storage costs a fixed one-time fee
Once registered a player can visit that location or any other registered storage location they have to arrange ship transfers between them which costs a fee to transport them, based on distance and law level of the intervening route (though the transfer happens magically – perhaps on a giant freighter).

Players can only swap their current ship whilst in a registered storage location
If the desired ship isn’t present then the player must arrange a transfer which costs a fee and takes time based on the distance the transferred ship needs to travel to get to the current storage location
The same restrictions and pricing as above are applied here too

Once the transfer is complete the player is notified and is able to dock and swap their ships putting their old ship in storage at that location providing they can also pay the storage fee accumulated for the transferred ship since it went into storage (including all previous storage locations it’s been at and transferred from since last flown)
Cargo and equipment can be transferred for a fee, as with ship purchase.


Players can buy a new ship without trading in their current one but must choose which of the two ships they would like to pilot afterwards
The ship the player chooses not to pilot will have to be sent to any of the player’s registered storage location (possibly including the same station they’re at)
If no storage location is registered then the player is forced to register one
If a storage location is available (or has just been made available as above) it can be selected for the ship to be sent to without needing to pay a transfer fee as this is included in the price of the new ship (i.e. ensures that the player can transfer their ship despite having no money left after the purchase)
 
As I did write in another thread: I am on the fence, but can see why FD did it. And if instant transfer saves me from a forum littered by countless new "FD doesn't value our time!" threads, it is a price I am wiling to pay.

Personally, I would have prefered 0,5-1.0 minute per ly delivery time, possibly altered by the ship's jump range & fuel tank size.
But as we have instant transportation now, make it at least very expensive with possibly a non-linear progression in cost (small ships relatively more expensive to ferry than large ones).
 
Ship transport: At last!
Instant: *sad face*

Having said that I can see two reasons for it.

Firstly the one Sandy talked about on the stream, gameplay.

Secondly, it's *FAR* simpler to program and doesn't been any background server interaction with timers, it can all be kept stateless. This is very probably the main reason that it's been done like this and the gameplay aspect is a useful excuse.
 

Deleted member 115407

D
You mean the bit he wrote about being ANYWHERE IN THE BUBBLE...

My point is that it doesn't take into account the actual capabilities of the asset being transfered. So the proposal takes what into account to reach the 8-10 minute timeframe for that in-bubble trip?

If you're not taking the specific capabilities of each asset into account, then the number is arbitrary, and if the number is arbitrary, then why have it at all?
 
Thanks but no. :)

I can imagine a lot of things. I can't imagine why a game which is adding stuff like realistic white dwarfs would also add instant transportation for starships. Not even Star Trek went that far.

When The Superpower War™ starts there's no need for the Imperials to dispatch a fleet to the frontlines. Just send over a Hauler, put the kettle on and then beam over an army of Cutters in time for tea and battle.

You really believe that now the NPCs are really travelling to Combat zones via FSD ? That they are not instantly created at CZ instance on demand ??? :O
 
Transport - definitely yay.
Instantaneous - nay.

It's going to cost but it will still feel "wrong". I would be in favour of time based on distance. Maybe there are technical reasons why it is going to be instant?
 
I pretty much fly an FDL full time. It has an awful 13 LY jump range. But if FD make this ship transfer thing instantaneous I can see people like me just flying around in an Asp everywhere, docking and switching to their FDL or any other ship all the time.

This game will become a game of Asp flyers everywhere. I do not think that is a healthy choice for the game.

Also, I think it would be wise on FD's part to introduce this feature with a timer. At least at first.

Let the forum moan and then gauge down the time limit until it feels right.

If they introduce it as instantaneous and then realise their mistake and later choose to put a timer on it then the forum will burn.

People do not like things being takken from them. The key is not to give them too much. Especially on something as delicate as this.

Play it wisely FD.
Local traffic

Asp Explorer 80935737
Cobra Mk III 3
 

Deleted member 115407

D
I would prefer a more nuanced system many here are advocating where the time wait depended on the ship being moved. The 1min/50LY was just a simplification to make it easier for Frontier to implement. Because I'm sure that half the reason it's instantaneous is because of how much easier that is to program and implement.

why 1min/50 LY? Because that's about how fast I can go on average in my slowest ship with jumponium boosts, if route plotting allowed it.

As would I. Unfortunately I think we're in the minority on this one.

(And I don't mean in this forum... I mean in the player base as a whole)
 
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You really believe that now the NPCs are really travelling to Combat zones via FSD ? That they are not instantly created at CZ instance on demand ??? :O

What do NPCs have to do with it?

I'm taking about this feature from the perspective of the players using it. Its for us, not NPCs. I couldn't care less about NPCs travel arrangements. [smile]
 
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You really believe that now the NPCs are really travelling to Combat zones via FSD ? That they are not instantly created at CZ instance on demand ??? :O

Come on we all know they are spawned there, however good game design require that you do think about how it fits into the universe. If not you are just making a "lobby" based game and should not spend time on creating the galaxy simulation.
 

Deleted member 115407

D
Now, my next question -- how will this negatively affect the Mission Boards?

H-Jump to system, see a bunch of missions, summon mission capable ship. Rinse. Repeat.

Not sure I like that.
 
As would I. Unfortunately I think we're in the minority on this one.

What? Why would you think that? Nearly everyone here thinks there should be a realistic delay time. The only one that seems to disagree is Sandro atm. And he is a flexible guy who only said "instant" because "fun". But this literal instant gratification isn't even fun. It's just broken.
 
Who knows the chances to change the instantanous transfer to a jumprange based wait time isnt to farfetched at all. As some said already for balancing reasons alone, i can understand atleast that point.

Addition:

Something like 1 minute per jump, that way the time differs greatly depending on the overall jumprange of a ship.
 
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