2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Transfer of ships with cargo in them would completely destroy piracy.
It would destroy all ship trade. Why transport a ship with cargo instantaneously? When all you need to do is instantaneously transport the cargo!

EDIT: Thinking generally here not specifically to players
 
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Robert Maynard

Volunteer Moderator
It would destroy all ship trade. Why transport a ship with cargo instantaneously? When all you need to do is instantaneously transport the cargo!

Oh - it would not stop trade - it would make it massively easier - load up an unshielded Cutter with cargo, swap to fast-transit ship of choice and travel to destination, summon Cutter, swap to Cutter, sell cargo, buy cargo, swap to fast-transit ship and travel to destination....
 
Oh - it would not stop trade - it would make it massively easier - load up an unshielded Cutter with cargo, swap to fast-transit ship of choice and travel to destination, summon Cutter, swap to Cutter, sell cargo, buy cargo, swap to fast-transit ship and travel to destination....

Come on guys, can we at least spend a little bit of thought on our doomsday complaining? :( It obviously wouldnt work that way if the shiptransfer fee would reduce the profit enough, or probably just outweigh it fully. You trade for profits, ship transfer would cost credits. Its not hard to balance this...
 
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This is a non-issue. People who will do any of that already do that. You think I leave my fuel scoop, fuel tank and FSD in there when I enter a RES? No, I remove and downsize it all. Then I put it back when I have to move about, just to limit the inconvenience a bit. People should tone the pavlov-response down a bit when something is proposed without knowing how it will be implemented. In this case, how much it'll cost.

Can you please tell me where I can find a Res in close proximity to a station that not only has all the A rated modules for me to buy back that I'd like to swap out just to have the optimum combat build for a play session, but also has all the G5 engineered upgrades attached? Because the last time I tried to A spec one of my ships I needed a third party tool, about an hour of free time, and had to fly to 5 different systems.
 
Lol, so far i'm the only one to pick "No, I don't want ship transfer". I feel this is a mechanic that will seriously cheapen the utility vs range compromises ships have had to abide with until now. Imho, engineer-tuned FSDs had already satisfactorily addressed the issue of some really impractical jump ranges and no more tinkering was needed.

Transferring ships is cool in itself. I wish that had appeared as a manual option, like the pit team anaconda carrying the racing eagle to the track. With automated transfers, and worse, instant transfers, there's no thought, no effort, no preparation, no equipment involved. Your entire fleet is always there. Your 3LY FSD range vulture will always be parked at every single CZ. Every ship gets the FSD range of an Asp...

And I find it possibly even worse with regards to very long distance travel such as Jaques right now. The space over there is different, because lugging combat ships is pricey and the local outfitting doesn't have everything. That gives a distinct frontier feeling to the place. Combat-fitted FDLs around there are even more threatening, and were brought there out of serious dedication by their pilots. And in the knowledge that if they wanted their ship back in the bubble, they'd have to fly it back too. The place is filled with ships inherently influenced by the location. Well, come patch day, that's gone. Ships around Jaques will be the exact same ships as everywhere else, and they won't have been flown there. No more harsh conditions, no more frontier.
 
Oh - it would not stop trade - it would make it massively easier - load up an unshielded Cutter with cargo, swap to fast-transit ship of choice and travel to destination, summon Cutter, swap to Cutter, sell cargo, buy cargo, swap to fast-transit ship and travel to destination....
I wasn't quite clear enough. I was thinking about the whole trading set-up. NPC & PC. Why ship in ships if there's an instant transportation device. Going of on an immersion tangent here:cool:
 

Robert Maynard

Volunteer Moderator
Come on guys, can we at least spend a little bit of thought on our doomsday complaining? :( It obviously wouldnt work that way if the shiptransfer fee would reduce the profit enough, or probably just outweigh it fully.

The cost seems to depend on distance and on ship type - therefore a short hop summon would probably be quite cheap in relation to the number of cargo slots....

.... and don't get me started on rares trading.
 
anyone who expects players to wait hours or days to have their ship transported to Jacques is nuts.
I should not have to do the following
1. Fly to Jacques station
2. Order ship to be transported
3. Go to work
4. Come back from work 10 hours later
5. Have use of the ship that I ordered to be transported

That would be a ridiculous mechanic to have to deal with
 

Robert Maynard

Volunteer Moderator
I wasn't quite clear enough. I was thinking about the whole trading set-up. NPC & PC. Why ship in ships if there's an instant transportation device. Going of on an immersion tangent here:cool:

Fair point indeed - why bother flying cargo around at all if it can simply be summoned with a ship?
 
This is a non-issue. People who will do any of that already do that. You think I leave my fuel scoop, fuel tank and FSD in there when I enter a RES? No, I remove and downsize it all. Then I put it back when I have to move about, just to limit the inconvenience a bit. People should tone the pavlov-response down a bit when something is proposed without knowing how it will be implemented. In this case, how much it'll cost.

They will 'already do that' currently because Frontier have already been way too lax with not having module depreciation on resale. However, now that module storage is coming, there is no excuse for that not to be back again. ;)

As for 'Pavlovian response' perhaps, but isn't it best to present opposition to something early, spitball things around, and thrash out potential issues. That was sort of the point of the whole DDF discussions? Oh, and before you say 'well, that's what beta's for' - yes, it is, but the beta also needs to be realistic in terms of the prices proposed for transfers, so we can test those, lest we end up with the same unbalanced situation that engineers had (and still has). And control through prices is possibly problematic if we make some assumptions from Steam's playtime values, which show a mean far above the median. This in turn suggests that, high prices won't deter the long term players from teleporting everywhere, but casual players may not have the funds, even though the feature is most applicable to them. Too low prices (or no limit on transfer ranges) and well... meh.
 
Lol, so far i'm the only one to pick "No, I don't want ship transfer". I feel this is a mechanic that will seriously cheapen the utility vs range compromises ships have had to abide with until now. Imho, engineer-tuned FSDs had already satisfactorily addressed the issue of some really impractical jump ranges and no more tinkering was needed.

Transferring ships is cool in itself. I wish that had appeared as a manual option, like the pit team anaconda carrying the racing eagle to the track. With automated transfers, and worse, instant transfers, there's no thought, no effort, no preparation, no equipment involved. Your entire fleet is always there. Your 3LY FSD range vulture will always be parked at every single CZ. Every ship gets the FSD range of an Asp...

And I find it possibly even worse with regards to very long distance travel such as Jaques right now. The space over there is different, because lugging combat ships is pricey and the local outfitting doesn't have everything. That gives a distinct frontier feeling to the place. Combat-fitted FDLs around there are even more threatening, and were brought there out of serious dedication by their pilots. And in the knowledge that if they wanted their ship back in the bubble, they'd have to fly it back too. The place is filled with ships inherently influenced by the location. Well, come patch day, that's gone. Ships around Jaques will be the exact same ships as everywhere else, and they won't have been flown there. No more harsh conditions, no more frontier.

Great post. Have some rep.
 
Come on guys, can we at least spend a little bit of thought on our doomsday complaining? :( It obviously wouldnt work that way if the shiptransfer fee would reduce the profit enough, or probably just outweigh it fully. You trade for profits, ship transfer would cost credits. Its not hard to balance this...

So you agree that ship transfer should be expensive enough that it should balance out the potential benefits to long-range smuggling missions? OK, 10's of millions per transfer it is! ;)
 
Transport: yay yay yay! Instant: nay! A timer would be good. Maximum waiting time 48 hours depending on distance. You could travel fast distances in the fastest ship and insta-summon your best warmachines. This would destroy the tactical element of speed and distance and would break immersion.
 
Lol, so far i'm the only one to pick "No, I don't want ship transfer". I feel this is a mechanic that will seriously cheapen the utility vs range compromises ships have had to abide with until now. Imho, engineer-tuned FSDs had already satisfactorily addressed the issue of some really impractical jump ranges and no more tinkering was needed.

Transferring ships is cool in itself. I wish that had appeared as a manual option, like the pit team anaconda carrying the racing eagle to the track. With automated transfers, and worse, instant transfers, there's no thought, no effort, no preparation, no equipment involved. Your entire fleet is always there. Your 3LY FSD range vulture will always be parked at every single CZ. Every ship gets the FSD range of an Asp...

And I find it possibly even worse with regards to very long distance travel such as Jaques right now. The space over there is different, because lugging combat ships is pricey and the local outfitting doesn't have everything. That gives a distinct frontier feeling to the place. Combat-fitted FDLs around there are even more threatening, and were brought there out of serious dedication by their pilots. And in the knowledge that if they wanted their ship back in the bubble, they'd have to fly it back too. The place is filled with ships inherently influenced by the location. Well, come patch day, that's gone. Ships around Jaques will be the exact same ships as everywhere else, and they won't have been flown there. No more harsh conditions, no more frontier.

Yeah, that is rather sad.

I feel privileged to have spent time at Jaques Station before such changes. Over time, it will lose the unique attributes that have attracted me to it. But it's there now, and should be enjoyed for what it is today.
 
anyone who expects players to wait hours or days to have their ship transported to Jacques is nuts.
I should not have to do the following
1. Fly to Jacques station
2. Order ship to be transported
3. Go to work
4. Come back from work 10 hours later
5. Have use of the ship that I ordered to be transported

That would be a ridiculous mechanic to have to deal with

But on the other hand the notion that your ship is moved half-way across the entire galaxy instantaneously does not feel ridiculous to you?
 
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