Not everyone woted Yes or No :-D*Mod hat off
Yes I want ship transfer - 145 votes : 73%
No, I do not want ship transfer - 2 votes: 1%
Last time I checked 145/147= 98% (not 73%)
What gives?
There should be a timer on the ship transfer.
First, because Insta transport is immersion breaking.
Second, because it can be exploited by ships with small jump capabilities.
Optimal time would be equal to the time needed for that ship to get there manually. Count the jumps needed, add 30 seconds per jump, and that's it. Cost should be equal to the fuel needed for the full trip plus a small fee dependant on ship worth.
There should be a maximum distance allowed for this service, say... 1000LY.
That would be convenient for us, realistic, and very useful if planned ahead. It would add another layer of planning to the game.
*Mod hat off
Yes I want ship transfer - 145 votes : 73%
No, I do not want ship transfer - 2 votes: 1%
Last time I checked 145/147= 98% (not 73%)
What gives?
instant transfers is not only beyond dumb (and goes against what FD have been saying they want in the game)
but also it would be a tool for griefers.
Now imagine this: I get a txt from a mate who says he has some free time and wants to go shoot some stuff. I am however at the other end of the bubble. I would like to say:"sure, I'll be there in a few minutes!". I dont want to say:"Sorry pal, you should have planned better, it's gonna take me at least an hour because ship transfer is delayed to increase your immersion."
In the first case, we'd have fun playing ED. In the second case we'd have fun playing civ5 instead. I'd hate to sound rude, but I actually care more about being able to have a proper session of ED with friends than keeping your immersion intact.![]()
Okay, here's my idea/formula for transfer time, cost and how...
Transport - Yay
Instantaneous - Booh
Question to the naysayers about instant: is it due to realism, or due to inbalance? If due to inbalance, is there a price scale you would consider as rebalancing it? For example if sending a ship to Jaques cost 10x the rebuy.
If people want to wait, let them pretend like they already do with so many other aspects of the game. I have no interest in having to physically wait 8 hours (or some other ridiculous amount) for my ship to arrive somewhere. There comes a time when gameplay and/or "fun" is more important than trying to shoehorn in some terrible "realism" that only a select few will appreciate. This situation reminds me of the artificial wait time the developers of Subautica added. It adds nothing to the game other than some perceived magical realism and tedium. Tedium isn't good.