2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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lol. No-one gives a crap about instantaneous outfitting/repairs and refuelling? You're already through the looking glass, people. :D

I do and esp. the fact of instantaneous cargo loading is bothersome, but afaik DB himself once said, that the cargo loading method will change at sometime later in the game.
And also keep in mind that instant outfitting/repair/refuel are hardly exploitable, whereas Frontier well drew the line at instant shield regeneration.
 
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I cannot help but think the people who want ship/module transfer to take time are not thinking it through.

Say you're in the outfitting screen and want a module transferred, what are you gonna do, twiddle your thumbs for 40 minutes?
 
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If people want to wait, let them pretend like they already do with so many other aspects of the game. I have no interest in having to physically wait 8 hours (or some other ridiculous amount) for my ship to arrive somewhere. There comes a time when gameplay and/or "fun" is more important than trying to shoehorn in some terrible "realism" that only a select few will appreciate. This situation reminds me of the artificial wait time the developers of Subautica added. It adds nothing to the game other than some perceived magical realism and tedium. Tedium isn't good.

You don't really understand what problems it brings into the game right? The whole FSD range balancing is out the window. You can have your Corvette with literally no ability to jump further than 5Ly anywhere anytime, because your taxi is some modded ship with 50Ly range. There's simply no reason to fly ships with lower jump ranger anymore, because you can get them magically appear at any location. It's just nonsense.
 
If people want to wait, let them pretend like they already do with so many other aspects of the game. I have no interest in having to physically wait 8 hours (or some other ridiculous amount) for my ship to arrive somewhere. There comes a time when gameplay and/or "fun" is more important than trying to shoehorn in some terrible "realism" that only a select few will appreciate. This situation reminds me of the artificial wait time the developers of Subautica added. It adds nothing to the game other than some perceived magical realism and tedium. Tedium isn't good.

This!

It is a time eater already.
This discussion goes on every time something is going to be changed.
Remember the routeplanner? Powerplay?
Every bit so far can be completeley ignored if you wish to for the sake of immersion.

Transfer your ship:
- CMDRs with little time are glad about that change because you can save alot of playtime
- CMDRs that want full immersion can ignore the transfer wholeheartedly or just spend an amount of time waiting before actually using their ship

Please guys, just don't exclude a feature because it doesn't suit you if you can easily make it work to do so.
 

Slopey

Volunteer Moderator
Wello ship transfer is gonna be expensive:

600k is pocket change freally if you want to move your T7 184 LY. Even on a Sothis run, which would be double that - 1.2M to instawarp your cargo ship back to sothis after you zoom there in a light asp? Way worth it so you can massively increase your earnings per hour. If you're making 30M per hour, you're going to be making 60M as you can do the return trip in half the time, if not less. So 1.2M? Not a significant portion of 60M imho. 1.2M and an hour wait however, I'd find acceptable.
 
If people want to wait, let them pretend like they already do with so many other aspects of the game. I have no interest in having to physically wait 8 hours (or some other ridiculous amount) for my ship to arrive somewhere. There comes a time when gameplay and/or "fun" is more important than trying to shoehorn in some terrible "realism" that only a select few will appreciate. This situation reminds me of the artificial wait time the developers of Subautica added. It adds nothing to the game other than some perceived magical realism and tedium. Tedium isn't good.
Oh my. "a select few" ... I doubt that only a select few want immersive gameplay. I am pretty sure thats the majority of cmdrs here. Its always a question of perspective, do we want to simulate flying a spaceship as real as possible but also having fun, or real world limitations doesnt matter at all and we have an arcade style game where everything goes and nothing needs to be founded on actual physical laws.
 

Slopey

Volunteer Moderator
I cannot help but think the people who want ship/module transfer to take time are not thinking it through.

Say you're in the outfitting screen and want a module transferred, what are you gonna do, twiddle your thumbs for 40 minutes?

Modules are a little different - I have no issues with them being instantly available, or even better, stored in some sort of personal inventory or personal cargo pod which you take from ship to ship (analagous to a suitcase). But again, it's inconsistent, so it'd be nicer to have a personal inventory which you have on your person/available, rather than teleportation. Although I guess you can't really carry around a size 5 FSD in your hipper....
 
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Around 25% of the voters in here will absolutely hate SC when it arrives. 'What? I have to walk and use elevators to get a mission? I have to walk out to my landing pad? Outrageous!'
 
Well, I see it like this:

Your Anaconda is 400ly away.

They have a spare Anaconda in your local station - you ask for a transfer - so, without having to move a ship or money, they keep your Anaconda 400ly away and just give the one they have going spare to you instead.

That's how I see it... :D ;)
 
600k is pocket change freally if you want to move your T7 184 LY. Even on a Sothis run, which would be double that - 1.2M to instawarp your cargo ship back to sothis after you zoom there in a light asp? Way worth it so you can massively increase your earnings per hour. If you're making 30M per hour, you're going to be making 60M as you can do the return trip in half the time, if not less. So 1.2M? Not a significant portion of 60M imho. 1.2M and an hour wait however, I'd find acceptable.

You're aware that jumping 400LY in a T7 does not take an hour right
 
Transfer your ship:
- CMDRs with little time are glad about that change because you can save alot of playtime
- CMDRs that want full immersion can ignore the transfer wholeheartedly or just spend an amount of time waiting before actually using their ship

Please guys, just don't exclude a feature because it doesn't suit you if you can easily make it work to do so.

The feature already suggests there's a price to it.
I'm only saying, it could be free of charge if you weren't in any rush, moving a fleet for example.

***

and I'll just ignore that:
I cannot help but think the people who want ship/module transfer to take time are mentally challenged.
 
Well, I see it like this:

Your Anaconda is 400ly away.

They have a spare Anaconda in your local station - you ask for a transfer - so, without having to move a ship or money, they keep your Anaconda 400ly away and just give the one they have going spare to you instead.

That's how I see it... :D ;)
Sure, they also replicate all modules modified by engineers with 100% accuracy. Also, if station doesn't have Anaconda they will make one for you...
Just no.
 
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You don't really understand what problems it brings into the game right? The whole FSD range balancing is out the window. You can have your Corvette with literally no ability to jump further than 5Ly anywhere anytime, because your taxi is some modded ship with 50Ly range. There's simply no reason to fly ships with lower jump ranger anymore, because you can get them magically appear at any location. It's just nonsense.

Forcing a player to sit through 50 jump animations to get somewhere isn't balance and never was balance. It's tedium. That is the true nonsense. Real balance would have been restricting the Corvette's cargo hold so it cannot be used as a trader effectively. And you realize a Corvette still cannot get to any place which is just a small outpost.

If you don't like it, don't use it.
 
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Forcing a player to sit through 50 jump animations to get somewhere isn't balance and never was balance. It's tedium. That is the true nonsense. Real balance would have been restricting the Corvette's cargo hold so it cannot be used as a trader effectively. And you realize a Corvette still cannot get to any place which is just a small outpost.

If you don't like it, don't use it.

There's always a land port or big station nearby. It doesn't change the fact that ships with lower jumps are just out of the equation now. People will just zip around space in Asps and Anacondas with huge jump ranges, and teleport rest of their fleet to them with no penalties.
And yes, whole FSD range thing was ALWAYS a balancing factor. Always. And it's thrown away, so as any common sense.
 
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Forcing a player to sit through 50 jump animations to get somewhere isn't balance and never was balance. It's tedium. That is the true nonsense.

No, it's Elite: Dangerous. That's what it has always been from the beginning, that's what it has been advertised as. A massive galaxy which takes a long time to traverse. That's one of the reasons people backed it up.
 
I really don't understand immersion argument. Instant ship transfer breaks immersion, but instant teleportation to last visited station, instant repairs, instant cargo handling, instant comms... do not?

Game should respect player's time above anything else.
 
No, it's Elite: Dangerous. That's what it has always been from the beginning, that's what it has been advertised as. A massive galaxy which takes a long time to traverse. That's one of the reasons people backed it up.

Yup. If you want instant gratification, you've bought the wrong game.
 
I really don't understand immersion argument. Instant ship transfer breaks immersion, but instant teleportation to last visited station, instant repairs, instant cargo handling, instant comms... do not?

Game should respect player's time above anything else.

You made me change my mind.
Completely agree.
 
What's so unbelievable? They sell you a new ship identical to your old one and keep the old one.
And think about this: Frontier is trying to start a new bubble out by Jaques'. Do you want to have to fly your T9 out there to trade in the new bubble? What about your 37 other ships?
 
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