2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Yes they do matter. They are in the game, I'd rather they weren't as they are implemented. The instant teleportation to last visited station I can fix my self. The others I'm still hoping (though with some doubt now) that they will take time once we can walk around the stations, do other things whilst it happens.

I agree, I also hope they make station services take time once we can walk around stations... Ship transfer doesn't need to take forever but just enough to make sense...I have some numbers (cost/Time) back at post #674 I think would work. (can be adjusted of course)
 
All of these people      ing and moaning over a QoL addition....

Seriously you guys? this is why we can't have nice things. (and why this game is doomed to fail)
 
The basic premise that you can reprint your ship at you new location, well fair enough - the year 3302. But where does that leave the station where your old ship is located? Economically this wouldn't be viable for a station. The financial risk involved in suddenly having lots of used ships (perhaps 10's even) offloaded on you would be too much. Sort of like having a run on a bank.
 
The whole point of having ship transfer is to avoid wasting time to transfer the ship by going there and back...
Having it take time kind of defeats its purpose.

No, the point of ship transfer is to allow the commander to do something else in the time it would take to ferry his ship. It's a QoL thing. For example you can go mining or run some missions in the time it takes a ship to arrive, instead of spending the time getting it.

The point should not be to have your fleet available anywhere by magic summoning.
 
I can't be bothered to read all the responses to this thread but from those I've seen so far the majority are against instantaneous transfer and I agree.
Not sure if anyone has already raised this point but if ships can be transported instantly then why wouldn't people in this universe be able to purchase ships from any remote station and have it instantly delivered?
I really hope Fdev read this thread and reconsider.
 
I've never had more than one ship and don't have much money (despite playing since Alpha) but surely this means the mega rich players will always have the jump range of their jumpiest spaceship?

This was mentioned earlier and yes, all ships essentially gain the jump range and fuel tank/scoop duration of an engineered Anaconda. Just stick to flying the fast chariot, and click in the slower ones upon arrival.

One thing seems more certain based on this... It would seem very unlikely to impossible that we would ever be allowed to store cargo inside our ships. Because once I can do that, I just fly my long jumping Anaconda to a station, then instantly click in my unshielded Type-9 or Cutter full of 100% cargo.

Or fleets of them. I could have 20 Type-9s in one station. Load them all up with 100% cargo, no shields or anything else needed. Who cares what the thrusters or other internals are fitted. Then swap into the fast Anaconda for a super quick trip across the bubble. Click in my fleet of 20 Type-9s, and begin selling cargo.

Same with stacking a fleet with missions at Sothis, and then fly the Anaconda/Asp and click-in the fleet where I need to deliver. In-ship cargo storage would create some odd things, with instant travel ships.
 
I also strongly prefer some waiting to prevent cheese gameplay where you have one traveling ship and summon whatever ship on demand.

I think something like 1 minute per jump range of the summoned ship would be adequate. It would also be cool to order your ships somewhere in advance, i.e. Not just to your current location.

Oh, and no transfer between bubbles.

+1 Rep

I had a similar thought in my post to, but with different transfer time. (10 seconds per light Year)
 
It's a good one.

.... and those wanting instant transfer could send their ships off to the destination before they set off there themselves.... ;)

It would retain the requirement to pre-plan rather than just arrive somewhere and instantly switch to the best suited ship (that could not be identified before arriving).

Honestly that is a brilliant idea!!!

- - - - - Additional Content Posted / Auto Merge - - - - -

Instant - It is agame.

Why don't we then add instant cool down period, why even wait for it to cool down, it's a game, no need for that stuff, better lets remove the cool down period because its just a timer really.
and while we're at it, why wait for the weapons to rearm, its silly, c'mon its a game we don't need that...
 
Why don't we then add instant cool down period, why even wait for it to cool down, it's a game, no need for that stuff, better lets remove the cool down period because its just a timer really.
and while we're at it, why wait for the weapons to rearm, its silly, c'mon its a game we don't need that...

No i want my insta Jump to object in space like the Quantum drive in SC, insta fast!
 
A small fraction of time would be ideal. The key is balancing reasonable game mechanics with realism and immersion. I think a reasonable time for around 100-200 LY would be 5-10 minutes, with much larger distances (400-500 LY or so) Taking about 15-20 minutes. This would add quality of life while not trivializing travel in-game.
 
It's consistency. That's the thing, not realism. Every commander is insta- put back, always has been. It's the rules of the game. As are 'it takes time to travel from A to B' and 'it's illegal to publish stock listings outside the station to which they relate.' It's how it is, and it's consistent.

But ships with people in can't insta-travel. Ships without a player in can. Maybe it's the living matter that can't be moved? Oh, so why do I need to carry gold from A to B then? Why not just teleport it?

Creating a ship makes no sense. If that can be done why can't I just buy an <anaconda> at every station, after all if I already owned one I could have one 'printed'.

I know it's a game, but every time we contradict the rules of the universe it makes it more and more apparent that's all it is, and makes it less and less engaging.

Adding time actually adds gameplay. You need your T9 in Place X by time Y, you are in a FDL at place Z. Now, think, plan, contact ship-courier to move it, and try to get there at the same time. Or do other stuff and arrive later. The idea of escorting your own ship to mid out for damage is also an interesting game concept. Just BANG instant anaconda makes no sense other than it being utterly gamey.

If I was the Fed navy I'd send, over a period of weeks, several hundred sidewinders to Achernar. Then insta-teleport in several hundred anacondas. No warning at all, suddenly all of those death machines INSIDE stations ready to go. Just appeared. Out of nowhere.

This is a game with fiction written about it, with a pseudo-science background. We keep throwing bits of that away for instant gratification, forgetting it's the engagement with the pretend universe that's the main draw.
Well explained sir.
And how will Drew Wagar and others put this in their novels?
I can just imagine a reader shouting out "What's the problem? Just insta-transfer a ship you idiot! - it's in the game!" at certain scenarios.
I don't play this game, I live it; I'm living inside the ED Universe formed by the games of Elite, the novels of Elite, the fan fiction of Elite, the lore of Elite. I'm going to live in the ED Universe for the next five years at least: I'm going to evolve with it too.
And there are many other players who have this attitude, this deeply held conviction and passionate imagination for the Universe of ED.
And this instant gratification crap is just a betrayal.
Heck, I didn't realise I how much I cared![heart]
 
I have postet this in a another thread that got closed because it was a duplicate... So here we go again :)

While i love the mechanics, i really find instant transfer a bad design decision.

The hardcore version would be, taking the ships jump range and a certain count of jumps, a three shift crew can do in 24 hours, including scooping time. Then pay the transfer crew plus all costs and fees.

The ideal solution is definitely in between. Lets say up to 1 hour within the bubble, 2 hours to Obsidian Orbital and a day or two, to get it to Jaques f.e. Would make much more sense.​



 
Instant - It is agame.

Could we apply sleutelbos's logic here. In the same way those of us opposed to instant ship transfer apparently have to provide coherent suggestions to not be 'Pavlov's Dogs', could the same also be applied to people using the 'it's a game' argument?

'Tic Tac Toe' is a game, 'Candy Crush Saga' is a game, 'Cooking Mama' is a game, 'No Man's Sky' is a Game, 'DCS World' is a game, 'Falcon 4' is a game, 'Rogue System' is a game. Where on that gaming continuum do you see Elite? I was aiming for the right hand side with a deep, immersive space sim. And yes, whilst instant cargo loading, and instant rebuy's and last station transport are already accepted things, it doesn't mean we have to keep on accepting these compromise things. ;)
 
As Knightshark said - possibility to send one of our ships where we want them in advance + transfer taking ~as long as manual flight there is just perfect solution. Makes sense, can be fast enough for everyone but will require some thinking.

Every other option is still better than instant tp.
 
Could we apply sleutelbos's logic here. In the same way those of us opposed to instant ship transfer apparently have to provide coherent suggestions to not be 'Pavlov's Dogs', could the same also be applied to people using the 'it's a game' argument?

'Tic Tac Toe' is a game, 'Candy Crush Saga' is a game, 'Cooking Mama' is a game, 'No Man's Sky' is a Game, 'DCS World' is a game, 'Falcon 4' is a game, 'Rogue System' is a game. Where on that gaming continuum do you see Elite? I was aiming for the right hand side with a deep, immersive space sim. And yes, whilst instant cargo loading, and instant rebuy's and last station transport are already accepted things, it doesn't mean we have to keep on accepting these compromise things. ;)

I think that is exactly what we are going to have to do .. (oh and ED is a game :) )
 
I'm glad they are putting this in, this will be so useful, thanks FD!

Also nice ideas suggested to tweak this function, I especially like the idea of sending your ship ahead of you. I too think the instant-teleport is a bit much, so this would imho be an ideal solution.

Going to a station, have the ship transported and wait about equally as long as it would to manually fly the ship there... I don't know, still useful for some stuff I guess. But I would rather fly it myself then. Sometimes you can do stuff while waiting for your ship to arrive, but I can imagine plenty scenario's where that's far from ideal, overall I think this would make the function a lot less attractive.

If there would be no option to send the ship ahead, I would definitely prefer a very short transfer timer or even instantanious transfer, over a long transfer timer.
 
I'd prefer a realistic delay. For several reasons

1 - If we are going down the "gamey route" then we may as well add instajumping to stations, or to any star in the galaxy. This system jars badly with other ingame mechanics that say "NO this takes time so suck it up!"

2 - I'm on my way back from beagle. Buying a sidey at Jacques then suiciding back to the bubble then instantly recalling my conda 22kly seems silly... what if Jacques moves on and gets to beagle? We'll effectively have instant transport between places once you've been there once... it's a fast travel system by the back door to as many places as you care to buy sidewinders at!

3 - Whats the point of all the time spent engineer modding fsd on fighting ships to move around the bubble faster? All that goes in the bin! Pointless waste of time with fast travel! We will end up with even more unbalanced builds with ships that literally are not capable of jumping to another system moving 100's of LY instantly? Again this just seems silly.
 

Yaffle

Volunteer Moderator
Could we apply sleutelbos's logic here. In the same way those of us opposed to instant ship transfer apparently have to provide coherent suggestions to not be 'Pavlov's Dogs', could the same also be applied to people using the 'it's a game' argument?

'Tic Tac Toe' is a game, 'Candy Crush Saga' is a game, 'Cooking Mama' is a game, 'No Man's Sky' is a Game, 'DCS World' is a game, 'Falcon 4' is a game, 'Rogue System' is a game. Where on that gaming continuum do you see Elite? I was aiming for the right hand side with a deep, immersive space sim. And yes, whilst instant cargo loading, and instant rebuy's and last station transport are already accepted things, it doesn't mean we have to keep on accepting these compromise things. ;)

Not to labour a point, but as far as I know each of them are games with a consistent world-ruleset as well. You can't suddenly have two X goes in tic-tac-toe to save time, for example. Insta-travel is breaking the 'rules' of the game.
 
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