It's consistency. That's the thing, not realism. Every commander is insta- put back, always has been. It's the rules of the game. As are 'it takes time to travel from A to B' and 'it's illegal to publish stock listings outside the station to which they relate.' It's how it is, and it's consistent.
But ships with people in can't insta-travel. Ships without a player in can. Maybe it's the living matter that can't be moved? Oh, so why do I need to carry gold from A to B then? Why not just teleport it?
Creating a ship makes no sense. If that can be done why can't I just buy an <anaconda> at every station, after all if I already owned one I could have one 'printed'.
I know it's a game, but every time we contradict the rules of the universe it makes it more and more apparent that's all it is, and makes it less and less engaging.
Adding time actually adds gameplay. You need your T9 in Place X by time Y, you are in a FDL at place Z. Now, think, plan, contact ship-courier to move it, and try to get there at the same time. Or do other stuff and arrive later. The idea of escorting your own ship to mid out for damage is also an interesting game concept. Just BANG instant anaconda makes no sense other than it being utterly gamey.
If I was the Fed navy I'd send, over a period of weeks, several hundred sidewinders to Achernar. Then insta-teleport in several hundred anacondas. No warning at all, suddenly all of those death machines INSIDE stations ready to go. Just appeared. Out of nowhere.
This is a game with fiction written about it, with a pseudo-science background. We keep throwing bits of that away for instant gratification, forgetting it's the engagement with the pretend universe that's the main draw.